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https://github.com/cran/rgl

:exclamation: This is a read-only mirror of the CRAN R package repository. rgl — 3D Visualization Using OpenGL. Homepage: https://github.com/dmurdoch/rgl, https://dmurdoch.github.io/rgl/ Report bugs for this package: https://github.com/dmurdoch/rgl/issues
https://github.com/cran/rgl

Last synced: 27 days ago
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:exclamation: This is a read-only mirror of the CRAN R package repository. rgl — 3D Visualization Using OpenGL. Homepage: https://github.com/dmurdoch/rgl, https://dmurdoch.github.io/rgl/ Report bugs for this package: https://github.com/dmurdoch/rgl/issues

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README

        

# RGL - 3D visualization device system for R using OpenGL

![](man/figures/READMEpolyhedra-1-rgl.png)

[![CRAN
status](https://www.r-pkg.org/badges/version/rgl)](https://CRAN.R-project.org/package=rgl)
[![R-CMD-check](https://github.com/dmurdoch/rgl/actions/workflows/R-CMD-check.yaml/badge.svg)](https://github.com/dmurdoch/rgl/actions/workflows/R-CMD-check.yaml)

## INTRODUCTION

The RGL package is a visualization device system for R, using OpenGL or
WebGL as the rendering backend. An OpenGL rgl device at its core is a
real-time 3D engine written in C++. It provides an interactive viewpoint
navigation facility (mouse + wheel support) and an R programming
interface. WebGL, on the other hand, is rendered in a web browser; rgl
produces the input file, and the browser shows the images.

## WEBSITE

A `pkgdown` website is here:

The unreleased development version website is here:

See [this
vignette](https://dmurdoch.github.io/rgl/dev/articles/pkgdown.html) for
details on producing your own `pkgdown` website that includes `rgl`
graphics.

The currently active development site is here:

## INSTALLATION

Most users will want to install the latest CRAN release. For Windows,
macOS and some Linux platforms, installation can be easy, as CRAN
distributes binary versions:

# Install latest release from CRAN
install.packages("rgl")

To install the latest development version from Github, you’ll need to do
a source install. Those aren’t easy! Try

# Install development version from Github
remotes::install_github("dmurdoch/rgl")

If that fails, read the instructions below.

Currently installs are tested on older R versions back to R 3.5.x, but
this version of `rgl` may work back as far as R 3.3.0.

## LICENSE

The software is released under the GNU Public License. See
[COPYING](./COPYING) for details.

## FEATURES

- portable R package using OpenGL (if available) on macOS, Win32 and X11
- can produce 3D graphics in web pages using WebGL
- R programming interface
- interactive viewpoint navigation
- automatic data focus
- geometry primitives: points, lines, triangles, quads, texts, point
sprites
- high-level geometry: surface, spheres
- up to 8 light sources
- alpha-blending (transparency)
- side-dependent fill-mode rendering (dots, wired and filled)
- texture-mapping with mipmapping and environment mapping support
- environmental effects: fogging, background sphere
- bounding box with axis ticks marks
- undo operation: shapes and light-sources are managed on type stacks,
where the top-most objects can be popped, or any item specified by an
identifier can be removed

## PLATFORMS

macOS Windows 7/10 Unix-derivatives

## BUILD TOOLS

R recommended tools (gcc toolchain) On Windows, Rtools40 (or earlier
versions for pre-R-4.0.0)

## REQUIREMENTS

**For OpenGL display:**

Windowing System (unix/x11 or Windows)
OpenGL Library
OpenGL Utility Library (GLU)

**For WebGL display:**

A browser with WebGL enabled. See .

## Installing OpenGL support

**Debian and variants including Ubuntu:**

aptitude install libgl1-mesa-dev libglu1-mesa-dev

**Fedora:**

yum install mesa-libGL-devel mesa-libGLU-devel libpng-devel

**macOS:**

Install XQuartz.
`rgl` should work with XQuartz 2.7.11 or newer, but it will probably
need rebuilding if the XQuartz version changes. XQuartz normally needs
re-installation whenever the macOS version changes.

**Windows:**

Windows normally includes OpenGL support, but to get the appropriate
include files etc., you will need the appropriate version of
[Rtools](https://cran.r-project.org/bin/windows/Rtools/) matched to your
R version.

## Options

The **libpng** library version 1.2.9 or newer is needed for pixmap
import/export support.

The **freetype** library is needed for resizable anti-aliased fonts.

## BUILDING/INSTALLING

Binary builds of `rgl` are available for some platforms on CRAN.

For source builds, install the prerequisites as described above,
download the tarball and at the command line run

R CMD INSTALL rgl_1.1.6.tar.gz

(with the appropriate version of the tarball). The build uses an
`autoconf` configure script; to see the options, expand the tarball and
run `./configure --help`.

Alternatively, in R run

install.packages("rgl")

to install from CRAN, or

remotes::install_github("dmurdoch/rgl")

to install the development version from Github.

Sometimes binary development versions are available for Windows and
macOS using

install.packages("rgl", repos = "https://dmurdoch.github.io/drat",
type = "binary")

but these are not always kept up to date.

## BUILDING WITHOUT OPENGL

As of version 0.104.1, it is possible to build the package without
OpenGL support on Unix-alikes (including macOS) with the configure
option –disable-opengl For example,

R CMD INSTALL --configure-args="--disable-opengl" rgl_1.1.6.tar.gz

On Windows, OpenGL support cannot currently be disabled.

## DOCUMENTATION and DEMOS:

library(rgl)
browseVignettes("rgl")
demo(rgl)

## CREDITS

Daniel Adler
Duncan Murdoch
Oleg Nenadic
Simon Urbanek
Ming Chen
Albrecht Gebhardt
Ben Bolker
Gabor Csardi
Adam Strzelecki
Alexander Senger
The R Core Team for some code from R.
Dirk Eddelbuettel
The authors of Shiny for their private RNG code.
The authors of `knitr` for their graphics inclusion code. Jeroen Ooms
for `Rtools40` and `FreeType` help.
Yohann Demont for Shiny code, suggestions, and testing.
Joshua Ulrich for a lot of help with the Github migration. Xavier
Fernandez i Marin for help debugging the build.
George Helffrich for draping code.
Ivan Krylov for window_group code in X11.
Michael Sumner for as.mesh3d.default enhancement.
Tomas Kalibera for `winutf8` help.
David Hugh-Jones for documentation improvements.
Trevor Davis for a `snapshot3d` patch. Mike Stein for pointer-handling
code.