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https://github.com/crazyh2/webxr-ios

WebXR for iOS that works with the normal polyfill. The current supported devices are: Cardboard. (Currently VR only, use XRViewer for AR)
https://github.com/crazyh2/webxr-ios

ar augmented-reality augmentedreality ios ipad iphone polyfill support virtual-reality virtualreality vr webar webvr webxr

Last synced: 27 days ago
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WebXR for iOS that works with the normal polyfill. The current supported devices are: Cardboard. (Currently VR only, use XRViewer for AR)

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README

        

```
Note: this only supports "immersive-vr" currently.
```

# WebXR iOS
WebXR for iOS that works with the normal polyfill

# Setup and installation
- Download `/build/webxr-ios.min.js`
- Add the following to your HTML: `import WebXR_iOS from "./webxr-ios.min.js"` (Requires ESM)
- Initialize WebXR iOS
```js
import WebXR_iOS from "./webxr-ios.min.js";

var xr_ios = WebXR_iOS({
debug: false,
ui: true,
});
```

# Are you supported?
- # Browsers
- Safari
- Firefox
- Chrome
- Edge
- Any Chromium based browsers
- # Mobile Support
- iOS ( Cardboard )
- iPadOS ( Development )
- # Headset Support
- Cardboard
- ### If you use WebXR iOS alongside the normal polyfill then you can have:
- Google Daydream
- HTC Vive
- Magic Leap One
- Microsoft Hololens
- Oculus Rift
- Samsung Gear VR
- Windows Mixed Reality headsets

# License

WebXR-iOS by CrazyH is licensed under Attribution-NonCommercial-ShareAlike 4.0 International