https://github.com/crazyshader/GameDev
# Unity游戏开发资源
https://github.com/crazyshader/GameDev
Last synced: 5 months ago
JSON representation
# Unity游戏开发资源
- Host: GitHub
- URL: https://github.com/crazyshader/GameDev
- Owner: crazyshader
- Created: 2019-01-18T12:25:14.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2025-04-28T09:31:01.000Z (5 months ago)
- Last Synced: 2025-04-28T10:44:19.839Z (5 months ago)
- Homepage:
- Size: 205 KB
- Stars: 1,223
- Watchers: 27
- Forks: 224
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- Awesome-Unity - GameDev - A curated list of Game Development resources (GitHub)
README
# 游戏开发
资源集合
- [游戏开发的资源集合-anything_about_game](https://github.com/killop/anything_about_game)
- [用于混合现实开发的出色资源的精选列表-awesome-mixed-reality](https://github.com/saurabhchalke/awesome-mixed-reality?)
- [游戏开发资源集合-Game-Assets-And-Resources](https://github.com/HotpotDesign/Game-Assets-And-Resources)
- [Unity 开源GitHub资源集合-awesome-unity-open-source-on-github](https://github.com/baba-s/awesome-unity-open-source-on-github)
- [Unity Github开源库集合-awesome-opensource-unity](https://github.com/StefanoCecere/awesome-opensource-unity)
- [Unity Unity免费资源集合-awesome-unity](https://github.com/RyanNielson/awesome-unity)
- [Unity 免费资源集合-awesome-unity](https://github.com/proyecto26/awesome-unity)
- [Unity 游戏AI开发工具集合-ai-game-devtools](https://github.com/Yuan-ManX/ai-game-devtools?)
- [AI代码生成工具集合-awesome-ai-coding](https://github.com/wsxiaoys/awesome-ai-coding)
- [Unity游戏开发技术集合-GameAndUnity-TechLib](https://github.com/m969/GameAndUnity-TechLib)游戏引擎
- [CE游戏引擎-CRYENGINE](https://github.com/CRYTEK/CRYENGINE)
- [UE游戏引擎-UnrealEngine](https://github.com/EpicGames/UnrealEngine)
- [Vulkan图形API游戏引擎-BansheeEngine](https://github.com/BearishSun/ansheeEngine)
- [跨平台游戏引擎-GODOT](https://github.com/godotengine/godot)
- [C#开源跨平台游戏引擎-xenko](https://github.com/xenko3d/xenko)
- [跨平台渲染框架-The-Forge](https://github.com/ConfettiFX/The-Forge)
- [Google开源跨平台基于物理的渲染引擎-filament](https://github.com/google/filament)
- [从零开始手敲次世代游戏引擎-GameEngineFromScratch](https://github.com/netwarm007/GameEngineFromScratch)
- [实验性实时全局照明渲染器](https://github.com/EmbarkStudios/kajiya?)
- [简单、现代、纯代码 C# 游戏引擎-KorpiEngine](https://github.com/japsuu/KorpiEngine?)
- [开源跨平台的C++游戏引擎-U3D](https://github.com/u3d-community/U3D)
- [开源C#游戏引擎-Prowl](https://github.com/michaelsakharov/Prowl?)
- [开源C++游戏引擎-crown](https://github.com/crownengine/crown)
游戏框架
- [Unity 基础框架-MyUnityFrameWork](https://github.com/GaoKaiHaHa/MyUnityFrameWork)
- [Unity 游戏框架-GameFramework](https://github.com/EllanJiang/GameFramework)
- [Unity 公用框架和工具-Moments](https://github.com/Elringus/UnityCommon)
- [Unity 小框架-Autoya](https://github.com/sassembla/Autoya)
- [Unity 公共代码库-UnityCommon](https://github.com/Elringus/UnityCommon)
- [Unity 游戏框架-CatLib](https://github.com/CatLib/Core)
- [Unity 游戏框架-knight](https://github.com/winddyhe/knight)
- [Unity 游戏框架-KSFramework](https://github.com/mr-kelly/KSFramework)
- [Unity 游戏框架-BDFramework.Core](https://github.com/yimengfan/BDFramework.Core)
- [Unity 游戏框架-MyUnityFrameWork](https://github.com/GaoKaiHaHa/MyUnityFrameWork)
- [Unity 游戏框架-QFramework](https://github.com/liangxiegame/QFramework)
- [Unity ECS框架-Entitas-CSharp](https://github.com/sschmid/Entitas-CSharp)
- [Unity 游戏代码库-UnityLibrary](https://github.com/UnityCommunity/UnityLibrary)
- [Unity 功能收集-Unity-Tricks](https://github.com/littleredhat1997/Unity-Tricks)
- [Unity 功能脚本集合-unity-utilities](https://github.com/TobiasWehrum/unity-utilities)
- [Unity 公用代码收集-SwissArmyLib](https://github.com/ArchonInteractive/SwissArmyLib)
- [Unity 代码库集合-LeopotamGroupLibraryUnity.Examples](https://github.com/Leopotam/LeopotamGroupLibraryUnity.Examples/)
- [Unity 游戏框架-ColaFrameWork](https://github.com/XINCGer/ColaFrameWork)
- [Crash 分析服务-superdump](https://github.com/Dynatrace/superdump)
- [Unity 代码集合-Unity-Script-Collection](https://github.com/michidk/Unity-Script-Collection)
- [Unity 连式编程框架-UniRx - Reactive Extensions for Unity](https://assetstore.unity.com/packages/tools/integration/unirx-reactive-extensions-for-unity-17276?aid=1101lSqC&utm_source=aff)
- [Unity GameFramework, ILRuntime, Unity Version 2018.2](https://github.com/coding2233/UnityGameFramework)
- [Unity 组件库-BUCK](https://github.com/ellisspice/BUCK)
- [Unity 通用框架代码-UnityFramework](https://github.com/traggett/UnityFramework)
- [Unity 游戏开发扩展库-GDX](https://github.com/dotBunny/GDX)
- [Unity 常用组件库-PashmakCore](https://github.com/mohammadroohian/PashmakCore)
- [Unity 常用核心库-coreutils](https://github.com/fantabulous-tech/coreutils?)
- [Unity 工具代码-UnityTools](https://github.com/oleghcp/UnityTools)
- [Unity 实用程序库-Unity-Utils](https://github.com/adammyhre/Unity-Utils?)
- [Unity 强大的游戏前端框架-HTFramework](https://github.com/SaiTingHu/HTFramework)
- [Unity 核心代码封装-UExtension](https://github.com/ls9512/UExtension?)
- [Unity 游戏客户端和服务器框架-ET](https://github.com/egametang/ET)
- [Unity 国人实现的RPG武侠游戏框架-jynew](https://github.com/jynew/jynew)
- [支持多款引擎的游戏客户端和服务器框架-NoahGameFrame](https://github.com/ketoo/NoahGameFrame)
- [Unity 国人实现的Unity游戏框架-F8Framework](https://github.com/TippingGame/F8Framework)
- [Unity 类似UE的GAS框架-gameplay-ability-system-for-unity](https://github.com/No78Vino/gameplay-ability-system-for-unity)
- [Unity 实现UE的GAS框架-UnityGAS](https://github.com/h2v9696/UnityGAS?)
- [Unity 项目工程模板-unity-project-template](https://github.com/SamuelAsherRivello/unity-project-template?)
- [Unity 快速构建游戏的组件集合-JCSUnity](https://github.com/jcs090218/JCSUnity?)
- [Unity DOTS框架-Latios-Framework](https://github.com/Dreaming381/Latios-Framework)
- [Unity 支持很多扩展的核心框架-Core](https://github.com/JuDelCo/Core?)
- [Unity 支持常用游戏功能的框架-Osk-Framework](https://github.com/O-S-K/Osk-Framework?)
GamePlay
ScriptableObject
- [Unity 基于ScriptableObject的框架-ScriptableObject-Architecture](https://github.com/DanielEverland/ScriptableObject-Architecture)
- [Unity ScriptableObjectCollection-提高Scriptable Objects可用性的库](https://github.com/brunomikoski/ScriptableObjectCollection)
- [Unity ScriptableObject变体创建-ScriptableObjectVariant](https://github.com/GieziJo/ScriptableObjectVariant)
- [Unity 游戏的核心 ScriptableObject 架构-sunflower](https://github.com/VirtueSky/sunflower?)
- [Unity Excel转Scriptobjectable工具-excel-to-unity](https://github.com/hnb-rabear/excel-to-unity?)
- [Unity ScriptableObjects下拉列表多选扩展](https://github.com/ATHellboy/ScriptableObjectMultiSelectDropdown)
事件系统
- [Unity 使用PubSub模式和响应式编程原则管理游戏内事件的简单解决方案](https://github.com/DevsDaddy/UnityEventFramework)
- [Unity 支持多种模式的通用事件系统-UnityEventBus](https://github.com/NullTale/UnityEventBus?)安全系统
- [Unity 游戏反外挂数据加密和内存保护的解决方案-GameShield](https://github.com/DevsDaddy/GameShield?)
- [Unity 包含多种加密算法的数据加解密库-UnityCrypto](https://github.com/DevsDaddy/UnityCrypto)对话系统
- [Unity 基于节点的对话系统-Dialogue-Node-System](https://github.com/ClemGG/Dialogue-Node-System?)
- [Unity 基于节点的对话系统-NodeBasedDialogueSystem](https://github.com/merpheus-dev/NodeBasedDialogueSystem)
- [Unity 基于节点的对话系统-fluid-dialogue](https://github.com/ashblue/fluid-dialogue)
- [Unity 基于节点的对话系统-com.studio23.ss2.dialoguesystem](https://github.com/Studio-23-xyz/com.studio23.ss2.dialoguesystem?)
- [Unity 增强且用户友好的 Unity 对话系统插件-Descant](https://github.com/Owmacohe/Descant?)
- [Unity 在游戏中建立交互式对话的工具-YarnSpinner](https://github.com/YarnSpinnerTool/YarnSpinner)
输入管理
- [Unity 强大操纵杆和触摸板组件 - UniJoystick](https://github.com/Bian-Sh/UniJoystick?)
- [Unity 游戏中按 Tab 键的导航功能-EasyTab](https://github.com/dav-sea/EasyTab?)
- [Unity 输入系统回放-UnityInputReplay](https://github.com/LetsBuildGG/UnityInputReplay)
- [Unity 使用新输入系统的鼠标和键盘提示管理-InputGlyphs](https://github.com/eviltwo/InputGlyphs?)
- [Unity 动态输入管理解决方案-Inputs-Manager](https://github.com/BxB-Studio/Inputs-Manager?)
- [支持多种平台的输入提示资源库-Input Prompts](https://kenney.nl/assets/input-prompts)
其它
- [Unity 计时器管理器-UnityTimer](https://github.com/Mr-sB/UnityTimer?)
- [Unity 具有多级错误检查和视觉反馈的事件系统-Tranzmit](https://github.com/code-blep/Tranzmit?)
- [Unity 用于管理复杂任务系统-unity-quest-journal](https://github.com/ashblue/unity-quest-journal)
- [Unity 快速接入Steam的插件-Facepunch.Steamworks](https://github.com/Facepunch/Facepunch.Steamworks)
- [Unity 轻量级的技能框架-EGamePlay](https://github.com/m969/EGamePlay)
- [Unity 分层有限状态机框架-UnityHFSM](https://github.com/Inspiaaa/UnityHFSM)
- [Unity 最小依赖注入的框架-Reflex](https://github.com/gustavopsantos/Reflex)
- [Unity 单位对象选择系统-Unit Selection System](https://assetstore.unity.com/packages/tools/input-management/unit-selection-system-295674?aid=1011l37no&pubref=x)
- [Unity 游戏内截图并支持水印-Social Network Screenshot Creator](https://assetstore.unity.com/packages/tools/utilities/social-network-screenshot-creator-295455?aid=1011l37no&pubref=x)
- [Unity RTS游戏相机控制插件-RTSCameraController-Cinemachine](https://github.com/Nickk888SAMP/RTSCameraController-Cinemachine?)
- [Unity Linq遍历GameObject的层次结构-LINQ-to-GameObject-for-Unity](https://github.com/neuecc/LINQ-to-GameObject-for-Unity?)
- [Unity Android和IOS权限申请框架-permissions-kit](https://github.com/voxelbusters/permissions-kit)
- [Unity 可视化状态机-VisualStateMachineV2](https://github.com/PaulNonatomic/VisualStateMachineV2?)
- [Unity 微软可视化Mesh工具包-Mesh-Toolkit-Unity](https://github.com/microsoft/Mesh-Toolkit-Unity?)
- [Unity 相机实时跟踪多个目标对象-unity-camera-multi-target](https://github.com/lopespm/unity-camera-multi-target?)
服务器
- [游戏后端 - 将身份验证、统计数据、排行榜等集成到游戏中的最简单方法-Talo](https://github.com/TaloDev/backend?)
- [C++实现的游戏服务器框架-GameProject3](https://github.com/ylmbtm/GameProject3)
- [springboot编写的高性能分布式mmorpg手游服务端框架-mmorpg](https://github.com/kingston-csj/mmorpg)
- [支持不同引擎的游戏后端实现-rivet](https://github.com/rivet-gg/rivet?)
- [轻量级的Actor模型服务器框架-moon](https://github.com/sniper00/moon)
- [可扩展的游戏服务器Go框架-pitaya](https://github.com/topfreegames/pitaya?)脚本
Visual Scripting
- [Unity Visual Scripting使用示例-unity-visualscripting-samples](https://github.com/avashly/unity-visualscripting-samples)
- [Unity Bolt社区扩展-Bolt.Addons.Community](https://github.com/RealityStop/Bolt.Addons.Community)
- [Unity 高性能可视化脚本-uNode](https://github.com/wahidrachmawan/uNode)
C#热更新
C#
- [Unity 游戏修补程序和插件框架-BepInEx](https://github.com/BepInEx/BepInEx)
- [C# 代码热更补丁框架-InjectFix](https://github.com/Tencent/InjectFix)
- [运行时C#补丁修复-Harmony](https://github.com/pardeike/Harmony)
- [运行时C#补丁修复-DetourUtility](https://github.com/V4SS3UR/DetourUtility?)
- [Unity 运行时编译C#代码-bowerbird](https://github.com/ara3d/bowerbird)
- [Unity C#代码热更新方案-HybridCLR](https://github.com/focus-creative-games/hybridclr_unity)
- [Unity C#代码生成-UnityCodeGen](https://github.com/AnnulusGames/UnityCodeGen)
- [Unity C#代码热更新-ILRuntime](https://github.com/Ourpalm/ILRuntime)
- [Unity C#代码热更新示例-ILRuntime_HotGames](https://github.com/yukuyoulei/ILRuntime_HotGames)
- [Unity 使Unity开发的游戏支持热更新的解决方案-JEngine](https://github.com/JasonXuDeveloper/JEngine)
- [Unity C#代码热更新-cshotfix](https://github.com/qq576067421/cshotfix)
- [Unity C#代码热更新方案-huatuo](https://github.com/tuyoogame/huatuo)
- [Unity 从IL2CPP生成的二进制文件获取.Net元数据](https://github.com/Perfare/Il2CppDumper)
- [Unity C#脚本修改快速热加载工具-FastScriptReload](https://github.com/handzlikchris/FastScriptReload)
- [Unity 命令行封装-CliWrap](https://github.com/Tyrrrz/CliWrap)
- [Unity IL2CPP逆向工具-Il2CppInspector](https://github.com/djkaty/Il2CppInspector)
- [Unity 运行时dump IL2CPP数据-Zygisk-Il2CppDumper](https://github.com/Perfare/Zygisk-Il2CppDumper)
- [Unity IL2CPP逆向工具-Cpp2IL](https://github.com/SamboyCoding/Cpp2IL)
- [Unity 基于frida的libil2cpp.so运行时解析脚本-Il2CppHookScripts](https://github.com/topics/unity)
- [Unity 零GC的Linq实现-ZLinq](https://github.com/Cysharp/ZLinq?)Lua
- [Lua性能分析器-LuaProfiler-For-Unity](https://github.com/ElPsyCongree/LuaProfiler-For-Unity)
- [Unity lua的热更新方案-tolua](https://github.com/topameng/tolua)
- [Lua热更新框架-XLua](https://github.com/Tencent/xLua)
- [Lua Lua性能调试分析工具-Miku-LuaProfiler](https://github.com/leinlin/Miku-LuaProfiler)
- [Unity Lua和.net绑定库-NLua](https://github.com/NLua/NLua)
- [Unity 腾讯开源TS脚本游戏开源框架-puerts](https://github.com/Tencent/puerts)
- [Unity C#实现的Lua解释器框架-moonsharp](https://github.com/moonsharp-devs/moonsharp)
异步操作
- [Unity 取代协程的async-await-Unity3dAsyncAwaitUtil](https://github.com/modesttree/Unity3dAsyncAwaitUtil)
- [用于管理 C#/.Net 中的异步操作的强大且高效的库-ProtoPromise](https://github.com/timcassell/ProtoPromise?)
- [Unity 异步操作框架-C-Sharp-Promise](https://github.com/Real-Serious-Games/C-Sharp-Promise)
- [Unity 多线程协程-Thread Ninja](https://assetstore.unity.com/packages/tools/thread-ninja-multithread-coroutine-15717?aid=1101lSqC&utm_source=aff)
- [Unity 一个比Unity默认更高效的协程-More Effective Coroutines](https://assetstore.unity.com/packages/tools/animation/more-effective-coroutines-free-54975?aid=1101lSqC&utm_source=aff)
- [Unity UniTask Provides an efficient async/await integration to Unity](https://github.com/Cysharp/UniTask)
- [Unity UnityAsync 一个更高效的协程库](https://github.com/muckSponge/UnityAsync)
- [Unity 另一个协程库-UnityAsync](https://github.com/coryleach/UnityAsync)
- [Unity 兼容Unity组件生命周期的C#Async componenttask-unity ](https://github.com/BastianBlokland/componenttask-unity)
-
相关工具
- [C#运行时对象内存布局-ObjectLayoutInspector](https://github.com/SergeyTeplyakov/ObjectLayoutInspector)
- [将.Net库转换到Native的工具-Embeddinator-4000](https://github.com/mono/Embeddinator-4000)
- [C# 使用Roslyn代码分析、重构和修复库](https://github.com/JosefPihrt/Roslynator)
- [Unity 非反射访问程序集私有方法-OpenSesameCompilerForUnity](https://github.com/mob-sakai/OpenSesameCompilerForUnity)
- [C# 强大命令行解析库-commandline](https://github.com/commandlineparser/commandline)
- [C# 程序集加密方案-DCNETProtector](https://github.com/dcsoft-yyf/DCNETProtector)
- [开源.Net反编译工具-dnSpy](https://github.com/dnSpyEx/dnSpy)序列化
- [Unity 创建可序列化的字典,并进行所有必要的错误检测-Serializable-Dictionary-Unity](https://github.com/EduardMalkhasyan/Serializable-Dictionary-Unity?)
- [Unity 基于位掩码的类型-unity-bitmasktypes](https://github.com/acoppes/unity-bitmasktypes?)
- [Unity Dictionary序列化-generic-serializable-dictionary](https://github.com/upscalebaby/generic-serializable-dictionary)
- [Unity 字典序列化-SerializableTupleCollection](http://wiki.unity3d.com/index.php/SerializableTupleCollection)
- [Unity 序列化编辑器扩展-Unity-SerializeReferenceExtensions](https://github.com/mackysoft/Unity-SerializeReferenceExtensions?)
- [高效内存序列化库-flatbuffers](https://github.com/google/flatbuffers)
- [Unity 功能强大的序列化库-Odin Serializer](https://github.com/TeamSirenix/odin-serializer)
- [Unity 实现持久可序列化GUID-Unity-GUID](https://github.com/stonesheltergames/Unity-GUID?)
- [Unity 高性能的序列化库-Nino](https://list.marronegames.com/l/6Yv2ZBHwVodsOwnmaMsXTw/UCgsNQVbmIivxsWoadqMEw/axPnYruOiL7d8Lqg2FrOtw)
- [Unity C#版本的MessagePack序列化工具-MessagePack-CSharp](https://github.com/MessagePack-CSharp/MessagePack-CSharp)
- [Unity 无限快的反序列化框架-ZeroFormatter](https://github.com/neuecc/ZeroFormatter)
- [Unity 二进制序列化工具-QuickBin](https://github.com/abledbody/QuickBin?)
- [Unity 场景引用框架-Eflatun.SceneReference](https://github.com/starikcetin/Eflatun.SceneReference)
- [Unity Inspector序列化字典-Unity-SerializableDictionary](https://github.com/azixMcAze/Unity-SerializableDictionary)
- [Unity 序列化泛型引用-SerializeReferenceDropdown](https://github.com/AlexeyTaranov/SerializeReferenceDropdown)
- [Unity 使用XML格式进行数据的加载和保存-XmlStorage](https://github.com/a3geek/XmlStorage?)
- [Unity 支持二进制和Json的数据序列化框架-Neuro](https://github.com/Ninjadini/Neuro?)
-语言增强
- [Unity 非安全的托管内存操作-UnsafeOperationTest](https://github.com/keijiro/UnsafeOperationTest)
- [Unity 非GC的List容器-CSharp-Unsafe-List-for-Unity](https://github.com/MaxwellGengYF/CSharp-Unsafe-List-for-Unity)
- [Unity 非空属性-unity-notnullattribute](https://github.com/redbluegames/unity-notnullattribute)
- [Unity 无GC的字符串类-MutableString](https://github.com/easy66/MutableString?1547984166425)
- [Unity 使用c++和汇编与C#交互-UnityNativeScripting](https://github.com/jacksondunstan/UnityNativeScripting)
- [Unity 高性能的字符串类-FastString](https://github.com/snozbot/FastString)
- [识别并减少C#字符串内存占用-string-theory](https://github.com/drewnoakes/string-theory)
- [C# 无GC字符串类-gstring](https://github.com/vexe/gstring/blob/master/GC%20Free%20String/gstring.cs?1564015541577)
- [C# Zero Allocation StringBuilder for .NET Core and Unity](https://github.com/Cysharp/ZString)
- [Unity 简单的依赖注入插件-com.lurking-ninja.dependency](https://github.com/LurkingNinja/com.lurking-ninja.dependency?)
编码规范
- [C# 代码规范&实践-DotNet-Coding-Guidelines](https://github.com/justinamiller/DotNet-Coding-Guidelines?utm_source=csharpdigest&utm_medium=email&utm_campaign=351)
- [C# 代码规则定义-StyleCop ](https://blog.redbluegames.com/how-to-set-up-stylecop-in-unity-b3ca908211d9)
- [C# 编码指南-CSharpGuidelines](https://github.com/dennisdoomen/CSharpGuidelines)
- [C# Unity项目代码规范-Unity-Code-Style-Guide](https://github.com/thomasjacobsen-unity/Unity-Code-Style-Guide?)
算法
- [Unity 设计模式-Unity-Design-Pattern](https://github.com/QianMo/Unity-Design-Pattern)
- [Unity 设计模式-Unity-Programming-Patterns](https://github.com/Habrador/Unity-Programming-Patterns)
- [Unity 伪随机数-UnityRandom](https://github.com/tucano/UnityRandom)
- [Unity 更好的随机数生成器-Random](https://github.com/nuskey8/NRandom)
- [Unity A*寻路极致优化-Simple-optimized-A-Pathfinder](https://github.com/badawe/Simple-optimized-A-Pathfinder)
- [Unity 自动LOD优化-AutoLOD](https://github.com/Unity-Technologies/AutoLOD)
- [Unity 八叉树实现-UnityOctree](https://github.com/Nition/UnityOctree)
- [Unity C#数据结构和算法-C-Sharp-Algorithms](https://github.com/aalhour/C-Sharp-Algorithms)
- [Unity 18种曲线算法-unity-curve-utils](https://github.com/baba-s/unity-curve-utils)
- [C++ 数据结构和算法-algorithms_and_data_structures](https://github.com/mandliya/algorithms_and_data_structures)
- [Unity PathFindingAlgorithms](https://github.com/dbrizov/Unity-PathFindingAlgorithms)
- [Unity 数学和物理算法-MathUtilities](https://github.com/zalo/MathUtilities)
- [Unity 通用移动Ai库-unity-movement-ai](https://github.com/antonpantev/unity-movement-ai)
- [Unity A* Pathfinding Project](https://arongranberg.com/astar/download)
- [Unity 对象池-ObjectPool](https://github.com/UnityPatterns/ObjectPool/blob/master/Assets/ObjectPool/Scripts/ObjectPool.cs)
- [Unity 使用ECS的Navmesh寻路-unity-ecs-navmesh](https://github.com/zulfajuniadi/unity-ecs-navmesh)
- [Unity 事件驱动的行为树-NPBehave](https://github.com/meniku/NPBehave)
- [Unity 可定制化的对象池-kPooling](https://github.com/Kink3d/kPooling)
- [Unity 扩展数学库-Mathfs](https://github.com/FreyaHolmer/Mathfs)
- [Unity 一个简单的有限状态机-Unity3d-Finite-State-Machine](https://github.com/thefuntastic/Unity3d-Finite-State-Machine)
-资源管理
资源框架
- [Unity AssetBundle框架-KEngine](https://github.com/mr-kelly/KEngine)
- [Unity 资源管理框架-UnityResourceMgr](https://github.com/billwillman/UnityResourceMgr)
- [Unity AssetBundle管理-zcode-AssetBundlePacker](https://github.com/xtqqksszml/zcode-AssetBundlePacker?1548164429273)
- [Unity AssetBundle管理和打包-xasset](https://github.com/fengjiyuan/xasset)
- [Unity 最好的跨平台StreamingAssets资源加载方式-BetterStreamingAssets](https://github.com/gwiazdorrr/BetterStreamingAssets)
- [Unity 将样条变形烘焙到纹理后通过着色器将其应用到网格-GPU-Spline-Deformation](https://github.com/RoyTheunissen/GPU-Spline-Deformation?)
- [Unity 用于将lightmap数据保存到prefab-PrefabLightmapping](https://github.com/Ayfel/PrefabLightmapping?)
- [Unity 从远程或本地目标异步加载图像-Unity-ImageLoader](https://github.com/IvanMurzak/Unity-ImageLoader?)
- [Unity 基于GUID的资源引用-guid-based-reference](https://github.com/Unity-Technologies/guid-based-reference)
- [Unity 资源非字符串引用-Weaver Lite](https://assetstore.unity.com/packages/tools/utilities/weaver-lite-60305?aid=1101lSqC&utm_source=aff)
- [Unity 免费场景资源-Blacksmith](https://assetstore.unity.com/packages/3d/environments/fantasy/blacksmith-46265?aid=1101lSqC&utm_source=aff)
- [Unity 非常漂亮的场景资源-Nature Starter Kit 2](https://assetstore.unity.com/packages/3d/environments/nature-starter-kit-2-52977?aid=1101lSqC&utm_source=aff)
- [Unity StreamingAssets资源同步加载-SyncStreamingAssetsLoader](https://github.com/conaman/SyncStreamingAssetsLoader)
- [Unity 音效管理框架-Eazy Sound Manager](https://assetstore.unity.com/packages/tools/audio/eazy-sound-manager-71142?aid=1101lSqC&utm_source=aff)
- [Unity 自动获取场景组件或对象的引用-scene-ref-attribute](https://github.com/KyleBanks/scene-ref-attribute)
- [Unity Lightmap动态设置方案-Lightmap switching tool](https://github.com/laurenth-personal/lightmap-switching-tool?)
- [Unity AssetBundle管理工具-AssetBundleManager](https://github.com/Mr-sB/AssetBundleManager)
- [Unity 支持多平台的图像异步加载-AsyncImageLibrary](https://github.com/SrejonKhan/AsyncImageLibrary?)
- [Unity 多场景加载管理-scene-loader](https://github.com/mygamedevtools/scene-loader?)
- [Unity 简洁易扩展的资源管理框架-Flexy.AssetRefs](https://github.com/FlexyTools/Flexy.AssetRefs?)-
资源工具
- [Unity 烘焙体积光照-Unity-Baked-Volumetrics](https://github.com/frostbone25/Unity-Baked-Volumetrics?)
- [Unity 资源引用分析依赖工具-Unity-Dependencies-Hunter](https://github.com/AlexeyPerov/Unity-Dependencies-Hunter)
- [Unity 编辑器中以树形视图显示资源、文件、资源组等之间的依赖关系的插件-asset-relations-viewer](https://github.com/innogames/asset-relations-viewer?)
- [Unity 资源引用关系插件-UnityAssetUsageDetector](https://github.com/yasirkula/UnityAssetUsageDetector)
- [Unity AssetBundle浏览导出工具-AssetStudio](https://github.com/Perfare/AssetStudio)
- [Unity 官方AssetBundle工具-AssetBundles-Browser](https://github.com/Unity-Technologies/AssetBundles-Browser)
- [Unity 读写读写 Unity asset/bundle 文件-AssetsTools.NET](https://github.com/nesrak1/AssetsTools.NET?)
- [Unity 开源Unity资源解包工具-AssetRipper](https://github.com/AssetRipper/AssetRipper)
- [Unity AssetBundle解包工具-UABE](https://github.com/SeriousCache/UABE)
- [Unity 程序化创建工具包-ProceduralToolkit](https://github.com/Syomus/ProceduralToolkit)
- [Unity 分析Assetbundle资源工具-AssetBundleReporter](https://github.com/akof1314/AssetBundleReporter)
- [Unity APK重打包SDK工具-APKRepackageSDKTool](https://github.com/GaoKaiHaHa/APKRepackageSDKTool)
- [Unity 打包工具-ProjectBuilder](https://github.com/mob-sakai/ProjectBuilder)
- [Unity 命令行打包Package-UnityPacker](https://github.com/FatihBAKIR/UnityPacker)
- [Unity Jenkins打包插件-unity3d-plugin](https://github.com/jenkinsci/unity3d-plugin)
- [Unity 游戏构建插件-unity-build](https://github.com/Chaser324/unity-build)
- [Unity unity-build插件扩展 unity-build-actions](https://github.com/Chaser324/unity-build-actions)
- [Unity 命令行参数解析类-CommandLineCustomArguments](https://github.com/EpixCode/CommandLineCustomArguments)
- [Unity Shader变体剥离插件](https://github.com/SixWays/UnityShaderStripper)
- [Unity 基于命令的可编写脚本的构建管道-UniGame.UniBuild](https://github.com/UnioGame/UniGame.UniBuild?)
- [Unity 自动化 Unity 可寻址资产系统的寻址、标签和版本控制-SmartAddresser](https://github.com/CyberAgentGameEntertainment/SmartAddresser)
- [Unity 强大的自动打包工具-buildtool](https://github.com/superunitybuild/buildtool)
- [Unity 基于规则的Addressable资源导入-unity-addressable-importer](https://github.com/favoyang/unity-addressable-importer)
- [Unity 自动打包和上传工具-com.pierotechnical.buildandpublishtool](https://github.com/PieroTechnical/com.pierotechnical.buildandpublishtool?)
- [Unity 简单的音频播放插件-LucidAudio](https://github.com/AnnulusGames/LucidAudio)
- [Unity AssetBundle资源浏览插件-AssetStudio](https://github.com/Perfare/AssetStudio)
- [Unity AssetBundle分析器-AssetBundleReporter](https://github.com/akof1314/AssetBundleReporter)
- [Unity 冗余资源清理工具-UnityAssetDanshari](https://github.com/akof1314/UnityAssetDanshari)
- [Unity AssetBundle解析工具-UtinyRipper](https://github.com/mafaca/UtinyRipper)
- [Unity Light Probe环境光颜色和强度设置-LightProbeEditor](https://github.com/chenjd/LightProbeEditor)
- [Unity Light Probe自动放置-Light-Probe-Populator](https://github.com/alexismorin/Light-Probe-Populator)
- [Unity 资源快速查找-unity-editor-spotlight](https://github.com/marijnz/unity-editor-spotlight)
- [Unity 资源依赖图-AssetDependencyGraph](https://github.com/Unity-Harry/Unity-AssetDependencyGraph)
- [Unity 通过Shader查找使用的所有材质-unity-search-material-by-shader](https://github.com/JakeCarterDPM/unity-search-material-by-shader?)
- [Unity 查找丢失的脚本组件-DeleteMissingScripts](https://github.com/snoopyuj/DeleteMissingScripts?)
- [Unity 使用Python实现的Unity资源解包工具-UnityPy](https://github.com/K0lb3/UnityPy)
- [Unity Steam打包上传工具-UnitySteamBuildUploader](https://github.com/JamesVeug/UnitySteamBuildUploader?)
- [Unity 使用Github的Action进行Unity Ios打包方案-unity-xcode-builder](https://github.com/buildalon/unity-xcode-builder?)
- [Unity 游戏中文本转语音工具-PathfinderTextToSpeechMod](https://github.com/Osmodium/PathfinderTextToSpeechMod?)
- [Unity 轻量、可伸缩、可扩展的音频解决方案-KNOT-Audio](https://github.com/V0odo0/KNOT-Audio)数据管理
- [Unity 使用SQLite的插件-SQLite4Unity3d](https://github.com/robertohuertasm/SQLite4Unity3d)
- [Unity 组件保存系统-Component-Save-System](https://github.com/AlexMeesters/Component-Save-System)
- [Unity Excel配置表导出工具-excelizor](https://github.com/sNaticY/excelizor)
- [Unity Excel导入Unity-Excel-Importer-Maker](https://github.com/tsubaki/Unity-Excel-Importer-Maker)
- [读写Excle文件库-CsvHelper](https://github.com/JoshClose/CsvHelper)
- [Unity Unity中读写CSV数据格式-Csv-CSharp](https://github.com/nuskey8/Csv-CSharp?)
- [跨平台Excel导出工具-tabtoy](https://github.com/davyxu/tabtoy)
- [Unity Excel数据转ScriptableObject工具-excel_to_scriptableobject](https://github.com/greatclock/excel_to_scriptableobject)
- [Unity 简单的key value保存系统-unity-key-value-store](https://github.com/gilzoide/unity-key-value-store?)
- [Unity 游戏设置数据管理框架-UnitySettingsFramework](https://github.com/xZenvin/UnitySettingsFramework?)
- [Unity 强大的保存和加载游戏数据方案-SaveGameFree](https://github.com/BayatGames/SaveGameFree)
- [Unity 引擎的高性能、安全且简单的保存系统-Generic-Save-System](https://github.com/GabrielBigardi/Generic-Save-System?)
- [Unity 异步保存和加载游戏数据-save-async](https://github.com/buck-co/save-async?)
- [Unity 可编写脚本的、基于对象的 Unity 本地保存系统-SaveManager](https://github.com/CarterGames/SaveManager?)
- [支持多引擎的游戏数据配置框架-luban](https://github.com/focus-creative-games/luban)
- [Unity 可视化数据编辑-UNITY3D-DATA-VIEWER](https://github.com/KeyleXiao/UNITY3D-DATA-VIEWER)
- [Unity 加解PlayerPrefs](https://assetstore.unity.com/packages/tools/input-management/secured-playerprefs-32357?aid=1101lSqC&utm_source=aff)
- [C#实现非常漂亮的图表库-Live-Charts/Live-Charts](https://github.com/Live-Charts/Live-Charts)
- [Unity 数据可视化插件-XCharts](https://github.com/XCharts-Team/XCharts)
- [Unity 简单的黑板实现-Simple-Blackboard](https://github.com/ZorPastaman/Simple-Blackboard?)
- [Unity 以Json文件格式存储PlayerPrefs数据-FileBasedPlayerPrefs](https://github.com/richardelms/FileBasedPlayerPrefs?)多语言
- [Unity 免费多语言框架-Lean Localization](https://assetstore.unity.com/packages/tools/localization/lean-localization-28504?aid=1101lSqC&utm_source=aff)
- [Unity 模块化读语言框架-DGG-Localization](https://github.com/DaniilDGG/DGG-Localization?)
- [Unity 简单多语言解决方案-UnitySimpleLocalization](https://github.com/DevsDaddy/UnitySimpleLocalization)
- [Unity 强大好用的多语言解决方案-KNOT-Localization](https://github.com/V0odo0/KNOT-Localization)
- [游戏UI音频资源结合-Unity-UI-Audio-Collection](https://github.com/DevsDaddy/Unity-UI-Audio-Collection)网络
资源热更新
- [Unity 资源更新下载-assetUpdater-core](https://github.com/sNaticY/assetUpdater-core)
- [Unity 官方资源后台下载-BackgroundDownload](https://github.com/Unity-Technologies/BackgroundDownload)
- [Unity 资源Patch工具-SimplePatchTool](https://github.com/yasirkula/SimplePatchTool)
网络框架
- [多人网络游戏编程资源集合-GameNetworkingResources](https://github.com/0xFA11/GameNetworkingResources)
- [Unity 基于Unity做的帧同步Demo,ECS架构-UnityLockStepDemo](https://github.com/GaoKaiHaHa/UnityLockStepDemo)
- [Unity Protobuf无GC优化-protobuf-net-gc-optimization](https://github.com/smilehao/protobuf-net-gc-optimization)
- [Unity 开源网络系统-Forge Networking](https://github.com/BeardedManStudios/ForgeNetworkingRemastered)
- [Unity 帧同步游戏极简框架-LockStepSimpleFramework-Shared](https://github.com/CraneInForest/LockStepSimpleFramework-Shared)
- [Unity 网络同步预测和回滚-UnityLockstep](https://github.com/proepkes/UnityLockstep)
- [Unity 应用程序和游戏网络层解决方案-Megumin.Net](https://github.com/KumoKyaku/Megumin.Net)
- [Unity 开源的客户端服务器同体的网络框架-Mirror’s multiplayer High Level API](https://mirror-networking.com/docs/General/index.html)
- [Unity 开源网络框架-MagicOnion](https://github.com/Cysharp/MagicOnion)
- [Unity 网络通讯框架-unity-websocket](https://github.com/mikerochip/unity-websocket?)
- [Unity UDP网络库-SimpleUDP](https://list.marronegames.com/l/6Yv2ZBHwVodsOwnmaMsXTw/d9LdtFLdcTwDGhozMjWtvA/axPnYruOiL7d8Lqg2FrOtw)
- [Unity 官方的网络通讯插件-com.unity.netcode.gameobjects](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects)
- [Unity 官方多人网络示例-com.unity.multiplayer.samples.coop](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop)
- [Unity 基于REST和HTTP的框架-RestClient](https://github.com/proyecto26/RestClient)
- [Unity 轻量级的多人游戏网络解决方案-Riptide](https://github.com/RiptideNetworking/Riptide)
- [Unity 支持Unity的WebSocket框架-UnityWebSocket](https://github.com/psygames/UnityWebSocket)
- [Unity 容易使用的高性能网络库-Mirage](https://github.com/MirageNet/Mirage)
- [Unity 跨平台网络库-Photon Unity Networking Classic - FREE](https://assetstore.unity.com/packages/tools/network/photon-unity-networking-classic-free-1786?aid=1101lSqC&utm_source=aff)
- [Unity 面向后端的网络框架-ForgeNetworkingRemastered](https://github.com/BeardedManStudios/ForgeNetworkingRemastered)UI
UI框架
- [Unity 综合UGUI框架-unity-bridge-ui-framework](https://github.com/zouhunter/unity-bridge-ui-framework)
- [Unity 简单的UGUI框架-Unity-UI-Framework](https://github.com/MrNerverDie/Unity-UI-Framework)
- [Unity 强大的UI框架-FairyGUI-unity](https://github.com/fairygui/FairyGUI-unity)
- [Unity MVVM框架-loxodon-framework](https://github.com/cocowolf/loxodon-framework)
- [Unity MVVM应用-Unity-Weld](https://github.com/Real-Serious-Games/Unity-Weld)
- [Unity MVVM框架-Unity3d-Foundation](https://github.com/NVentimiglia/Unity3d-Foundation)
- [Unity UIManager-强大的UI管理框架](https://github.com/brunomikoski/UIManager)
- [Unity UI数据绑定框架-DataBinding](https://github.com/JochenHeckl/DataBinding?)
- [Unity UI转换动画框架-UnityScreenNavigator](https://github.com/Haruma-K/UnityScreenNavigator?)
- [Unity 基于UGUI的UI框架-YIUI](https://github.com/LiShengYang-yiyi/YIUI)
- [Unity NGUI扩展-NGUIExtension](https://github.com/kimsama/Unity-NGUIExtension)
- [Unity 一个用于构建用户界面的轻量级模块化框架-Graphene](https://github.com/LudiKha/Graphene?)
- [Unity 简单的UI界面管理器-Simple-Screen-Manager-for-Unity-aka-SS](https://github.com/AnhPham/Simple-Screen-Manager-for-Unity-aka-SS?)
UI特效
- [Unity UGUI粒子特效插件-ParticleEffectForUGUI](https://github.com/mob-sakai/ParticleEffectForUGUI)
- [Unity 各种有用的UGUI特效-UIEffect](https://github.com/mob-sakai/UIEffect)
- [Unity UI毛玻璃效果-Super-Blur](https://github.com/PavelDoGreat/Super-Blur)
- [Unity 窗口背景模糊方案-StaticBluredScreen](https://github.com/mob-sakai/StaticBluredScreen)
- [Unity UGUI界面纹理镜像显示-MirrorReflectionEffectForUGUI](https://github.com/mob-sakai/MirrorReflectionEffectForUGUI)
- [Unity 各种炫酷UI纹理动画-TexturePanner](https://github.com/AdultLink/TexturePanner)
- [Unity 文本动画特效工具-TextTween](https://github.com/AlicanHasirci/TextTween)
- [Unity Sprite精灵变形工具-Sprite-Swap-Morph](https://github.com/V0odo0/Sprite-Swap-Morph)
- [Unity 基于顶点变换的UI效果-UGUIVertexEffect](https://github.com/markeahogan/UGUIVertexEffect?)UI工具
- [Unity UGUI顶点颜色工具-uGUI-Effect-Tool](https://github.com/WestHillApps/uGUI-Effect-Tool)
- [Unity UGUI快速编辑插件-UGUI-Editor](https://github.com/liuhaopen/UGUI-Editor)
- [Unity 自动九宫格生成器-Auto9Slicer](https://github.com/kyubuns/Auto9Slicer?)
- [Unity UI图像圆角自动生成-Unity-UI-Rounded-Corners](https://github.com/kirevdokimov/Unity-UI-Rounded-Corners)
- [Unity TextMeshPro文本组件之字体图集生成-UnityTMProFontCustomizedCreater](https://github.com/akof1314/UnityTMProFontCustomizedCreater)
- [Unity Noesis UI Flow 框架-UIFlow](https://github.com/LizzyFox-code/UIFlow?)
- [Unity 运行时移动旋转缩放Canvas-Bounding Box](https://assetstore.unity.com/packages/2d/gui/bounding-box-289226)
-UI组件
- [Unity UGUI组件扩展-UnityCodes](https://github.com/springd5211/UnityCodes)
- [Unity 各种圆形环形进度条-RadialProgressBar](https://github.com/AdultLink/RadialProgressBar)
- [Unity 强大的UI界面变换-ScreenManager](https://github.com/Xerios/ScreenManager)
- [Unity UI支持Emoji表情-EmojiText](https://github.com/zouchunyi/EmojiText)
- [Unity UGUI图文混排-TextInlineSprite](https://github.com/coding2233/TextInlineSprite)
- [Unity ScrollView循环滚动优化-LoopScrollRect](https://github.com/qiankanglai/LoopScrollRect)
- [Unity 列表视图循环利用-addcomponent-unity-recyclable-listview](https://github.com/tomazsaraiva/addcomponent-unity-recyclable-listview)
- [Unity 列表视图循环利用-UnityTableView](https://github.com/lilianerhan/UnityTableView)
- [Unity UGUI动画进度条-ugui-animated-progressbar](https://github.com/baba-s/ugui-animated-progressbar)
- [Unity 超强UGUI Scrollview扩展-ugui-super-scrollview-example](https://github.com/baba-s/ugui-super-scrollview-example)
- [Unity UI文本打字组件-TypeText](https://github.com/synchrok/TypeText)
- [Unity 卡牌3D滚动效果-EnhancedScrollView](https://github.com/tinyantstudio/EnhancedScrollView)
- [Unity 运行时SpriteSheet动态创建-DynamicSpriteSheets](https://github.com/dusanst/DynamicSpriteSheets?1548422192338)
- [Unity 简单的文本动画-Text-Juicer](https://github.com/badawe/Text-Juicer)
- [Unity 是Unity的值绑定组件,用于快速实现UI和逻辑数据之间的关联绑定-UBind](https://github.com/ls9512/UBind?)
- [Unity 可视化UI动画工具-Unity-AnimationUI](https://github.com/DhafinFawwaz/Unity-AnimationUI?)
- [Unity 反向UIMask组件-UIMask](https://github.com/dreamcodestudio/UIMask?)
- [Unity UI Toolkit 的实用程序类 UI 框架=zoboui](https://github.com/oyacamp/zoboui?)
- [Unity 启动界面和图标生成工具-Splashdown](https://github.com/Ale1/Splashdown?)
- [Unity 一个免费的Tween-LeanTween](https://assetstore.unity.com/packages/tools/animation/leantween-3595?aid=1101lSqC&utm_source=aff)
- [Unity Animation-Sequencer - 代替DOTween做UI动画的库](https://github.com/brunomikoski/Animation-Sequencer)
- [Unity 动态地进行uGUI 图像适配- FitForScreen](https://github.com/tetr4lab/FitForScreen?)
- [Uity 实现复杂TabView效果的组件-UITableViewForUnity](https://github.com/zhaozilong1988/UITableViewForUnity?)
- [Unity 彩色动画进度条-animated-progress-bar-shader-graph](https://github.com/MirzaBeig/animated-progress-bar-shader-graph)
- [Unity UI 工具包的安全区域容器-ui-toolkit-safe-area](https://github.com/artstorm/ui-toolkit-safe-area?)
- [Unity 使用自定义标签轻松制作 Unity 文本动画-TMPEffects](https://github.com/Luca3317/TMPEffects?)
- [Unity TextMeshPro中文字符集-Unity-TextMeshPro-Chinese-Characters-Set](https://github.com/wy-luke/Unity-TextMeshPro-Chinese-Characters-Set)
- [Unity 可循环重复使用的Scroll组件-Recyclable-Scroll-Rect](https://github.com/MdIqubal/Recyclable-Scroll-Rect)
- [游戏开发中常用字库-CommonChineseCharacter](https://github.com/DavidSheh/CommonChineseCharacter)
- [Unity 高度灵活的滚动视图组件-FancyScrollView](https://github.com/setchi/FancyScrollView)
- [Unity UGUI的软化Mask插件-SoftMaskForUGUI](https://github.com/mob-sakai/SoftMaskForUGUI)
- [Unity 选项卡菜单-unity-tabsystem](https://github.com/b3x206/unity-tabsystem?)
- [Unity 动态可扩展的Scroll组件-MMAR ScrollSystem](https://assetstore.unity.com/packages/2d/gui/mmar-scrollsystem-294872)
- [Unity 环形饼状菜单-Simple Pie Menu | Radial Menu Asset](https://assetstore.unity.com/packages/tools/gui/simple-pie-menu-radial-menu-asset-270056?aid=1011l37no&pubref=x)
- [Unity UI主题颜色解决方案-Unity-Theme](https://github.com/IvanMurzak/Unity-Theme?)
- [Unity Table ScrollView扩展-TableScrollView](https://github.com/catsnipe/TableScrollView?)
- [Unity UGUI纹理动态采样-UIDynamicSampler](https://github.com/mob-sakai/UIDynamicSampler?)
- [Unity HSV颜色拾取组件-HSV-Color-Picker-Unity](https://github.com/judah4/HSV-Color-Picker-Unity?)
-UI调试
- [Unity 完全基于代码的UI库-RosettaUI](https://github.com/fuqunaga/RosettaUI)
- [Unity OnGUI(IMGUI)强大扩展-RapidGUI](https://github.com/fuqunaga/RapidGUI)
- [Unity Prefs数据持久化扩展-PrefsGUI](https://github.com/fuqunaga/PrefsGUI)
- [Unity 基于UI Toolkit的调试UI工具-DebugUI](https://github.com/AnnulusGames/DebugUI)
- [Unity 实时日志-unity_realtime_log](https://github.com/mr-kelly/unity_realtime_log)
- [Unity Gizmos扩展-GizmoExtensions](https://github.com/code-beans/GizmoExtensions)
- [Unity 游戏调试UI面板-uni-debug-panel](https://github.com/baba-s/uni-debug-panel)
- [Unity 运行时线条绘制实用程序-NDraw](https://github.com/nothke/NDraw?)
- [Unity 运行时线条绘制实用程序-UGizmo](https://github.com/harumas/UGizmo?)
- [Unity 支持编辑器和运行时绘制实用程序-Unity-DebugX](https://github.com/DCFApixels/Unity-DebugX?)
- [Unity 使用 ImGui.NET 的即时模式 GUI 库的 UPM 包-uimgui](https://github.com/psydack/uimgui?)
- [Unity 运行时日志系统-Realtime In Game Log Console](https://assetstore.unity.com/packages/tools/gui/realtime-in-game-log-console-212758)
-性能
分析工具
- [Unity 超强性能监视器-graphy](https://github.com/Tayx94/graphy)
- [Unity CE性能调试工具-renderdoc](https://github.com/baldurk/renderdoc)
- [Unity 堆内存性能分析-UnityHeapExplorer](https://bitbucket.org/pschraut/unityheapexplorer/src/master/)
- [Unity 内存快照工具-UnityMemorySnapshotThing](https://github.com/SamboyCoding/UnityMemorySnapshotThing?)
- [Unity GPU Instance优化工具-GPUInstance](https://github.com/mkrebser/GPUInstance?)
- [Unity 自能Mesh合并工具-intelligent_mesh_combiner](https://github.com/roundyyy/intelligent_mesh_combiner?)
- [Unity 将屏幕截图嵌入到 Unity Profiler 协议中-ScreenshotToUnityProfiler](https://github.com/wotakuro/ScreenshotToUnityProfiler?)
- [Unity 事件调试器-UnityEventDebugger](https://github.com/KevinHagen/UnityEventDebugger)
- [Unity 工程静态性能分析工具-ProjectAuditor](https://github.com/mtrive/ProjectAuditor)
- [Unity 粒子特效性能分析工具-ParticleEffectProfiler](https://github.com/sunbrando/ParticleEffectProfiler)优化方案
- [Unity 官方合批被打断的各种情况-BatchBreakingCause](https://github.com/Unity-Technologies/BatchBreakingCause)
- [Unity 运行时Gizmos](https://github.com/popcron/gizmos)
- [Unity Debug-Panel 游戏运行时的调试面板](https://github.com/brunomikoski/Debug-Panel)
- [Unity Mesh合并工具-intelligent_mesh_combiner](https://github.com/roundyyy/intelligent_mesh_combiner?)
- [Unity Terrian到Mesh转换工具-FastTerrainToMesh](https://github.com/roundyyy/FastTerrainToMesh)
- [Unity 基于GPU的纹理和渲染超分解决方案-UnityXScaling](https://github.com/DevsDaddy/UnityXScaling)
图形
算法
- [Unity 深度投影到世界和相机坐标系-DepthInverseProjection](https://github.com/a3geek/Bloom/blob/master/Assets/PostEffects/Shaders/Bloom.shader?1547650334723)
- [Unity 蒙皮顶点修改器-SkinnedVertexModifier](https://github.com/keijiro/SkinnedVertexModifier)
- [Unity 使用CullingGroup获取视锥体最近物体](https://github.com/unitycoder/GetNearestObjectsWithCullingGroup)
- [Unity 渲染管线模板调试工具-stencil-debugger](https://github.com/alexanderameye/stencil-debugger)
渲染管线
- [基于CPU的光栅化学习教程-tiny-rasterizer](https://github.com/lisyarus/tiny-rasterizer)
- [开源光线或路径追踪资源-Open-Source Ray Tracers and Path Tracers](https://kkhomyakov3d.github.io/raytracers-and-pathtracers/)
- [Unity 自定义渲染管线(Not SRP)-Unity-Custom-Rendering-Pipline](https://github.com/MaxwellGengYF/Unity-Custom-Rendering-Pipline)
- [Unity 自定义渲染管线-LindenPipeline](https://github.com/lindenreid/LindenPipeline)
- [Unity SRP图形技术研究-InfinityRenderPipeline](https://github.com/haolange/InfinityRenderPipeline)
- [Unity 自定义SRP模板-CustomSRP](https://github.com/phi-lira/CustomSRP)
- [Unity 自定义渲染管线学习](https://github.com/What-a-stupid-username/RP)
- [Unity GPU驱动管线-Unity-GPU-Driven-Pipeline](https://github.com/MaxwellGengYF?tab=repositories)
-卡通渲染
- [Unity 基于HDRP的卡通渲染管线-JTRP](https://github.com/JasonMa0012/JTRP)
- [Unity 浅墨卡通渲染-NPR-Cartoon-Shader-Library](https://github.com/QianMo/NPR-Cartoon-Shader-Library)
- [Unity 基于PBR的卡通渲染-ToonShading](https://github.com/Kink3d/ToonShading)
- [Unity 卡通渲染教程-UnityToonShader](https://github.com/IronWarrior/UnityToonShader)
- [Unity Screen Space描边- UnityFx.Outline](https://github.com/Arvtesh/UnityFx.Outline)
- [Unity 官方开发的卡通渲染-com.unity.toonshader](https://github.com/Unity-Technologies/com.unity.toonshader)
- [Unity 平滑描边法线工具-OutlineNormalSmoother](https://github.com/JasonMa0012/OutlineNormalSmoother?)
- [Unity URP卡通渲染示例-UnityURPToonLitShaderExample](https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample)
- [Unity HDRP卡通渲染-JTRP](https://github.com/JasonMa0012/JTRP)
- [Unity URP卡通渲染-URP_Toon](https://github.com/ChiliMilk/URP_Toon)
- [Unity 基于SRP的卡通渲染Shader- toon-rp](https://github.com/Delt06/toon-rp)
- [Unity 卡通渲染-Arktoon-Shaders](https://github.com/synqark/Arktoon-Shaders)
- [Unity 风格化的效果实现细节-Kamakura Shaders**](https://github.com/kayac/kamakura-shaders)
- [Unity 卡通渲染效果实现-Toon Shader Free](https://assetstore.unity.com/packages/vfx/shaders/toon-shader-free-21288?aid=1101%7CSqC&utm_source=aff)
- [Unity 图形描边-Outline-Effect](https://github.com/cakeslice/Outline-Effect)
- [Unity 对象快速描边-QuickOutline](https://github.com/chrisnolet/QuickOutline)
- [Unity 后处理描边方案-Unity-URP-Outline](https://github.com/CristianQiu/Unity-URP-Outline?)
后处理
- [Unity URP自定义后处理-URPCustomPostProcessingStack](https://github.com/yahiaetman/URPCustomPostProcessingStack)
- [Unity 高品质游戏后处理库-X-PostProcessing-Library](https://github.com/QianMo/X-PostProcessing-Library)
- [Unity Post Processing Stack实用脚本-PostProcessingUtilities](https://github.com/keijiro/PostProcessingUtilities)
- [Unity Post Processing Stack自定义效果集合-Kino](https://github.com/keijiro/Kino)
- [Unity 扭曲后处理效果-PostProcessDistortionFX](https://github.com/Broxxar/PostProcessDistortionFX)
- [Unity 自定义扫描线后处理(基于PostProcessStack)](https://www.patreon.com/posts/38451970)
- [Unity 基于层的辉光Glow特效-LayeredGlow](https://github.com/nobnak/LayeredGlow?)
Shader
- [Unity 超过300个Shader示例-Unity-Shaders](https://github.com/knapeczadam/Unity-Shaders)
- [Unity URP Shader实例-UniversalShaderExamples](https://github.com/phi-lira/UniversalShaderExamples)
- [Unity ShaderGraph示例-ShaderGraphExamples](https://github.com/keijiro/ShaderGraphExamples)
- [Unity 噪声着色器-NoiseShader](https://github.com/keijiro/NoiseShader)
- [Unity 支持Shader Graph的各种噪声节点-Noisy-Nodes](https://github.com/JimmyCushnie/Noisy-Nodes)
- [Unity 浅墨Shader库-Awesome-Unity-Shader](https://github.com/QianMo/Awesome-Unity-Shader)
- [Unity 陈嘉栋Shader库-Unity-Miscellaneous-Shaders](https://github.com/chenjd/Unity-Miscellaneous-Shaders)
- [Unity 陈嘉栋使用深度的特殊效果-UnitySpecialEffectWithDepth](https://github.com/chenjd/UnitySpecialEffectWithDepth)
- [Unity 各种Shader库-Unity3D-CG-programming](https://github.com/przemyslawzaworski/Unity3D-CG-programming?1547968579945)
- [Unity ShaderGraph示例-unity-shadergraph-sandbox](https://github.com/andydbc/unity-shadergraph-sandbox)
- [Unity 各种Shader示例-ShaderProject](https://github.com/ellioman/ShaderProject)
- [Unity 各种Shader效果收集-Unity-Shader-Demo](https://github.com/KaimaChen/Unity-Shader-Demo)
- [Unity 官方Shader Graph示例-ShaderGraph_ExampleLibrary](https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary)
- [Unity LWRP Shader库-LWRPShaders](https://github.com/beinteractive/LWRPShaders)
- [Unity ShaderToy转UnityShader-ShaderMan](https://github.com/smkplus/ShaderMan)
- [Unity 无光照shader优化-Unity-OptimalUnlitShader](https://github.com/azixMcAze/Unity-OptimalUnlitShader)
- [Uiity Shader效果库-UnityVisualizations](https://github.com/WorldOfZero/UnityVisualizations)
- [Unity 书籍《Unity Shader入门精要》源代码-Unity_Shaders_Book](https://github.com/candycat1992/Unity_Shaders_Book)
- [Unity 超过300个Shader Demo-UnityShaders](https://github.com/knapeczadam/Unity-Shaders)
- [GPU Instancing + Boids + Animation Texture Baker](https://github.com/kitasenjudesign/UnityGpuInstancing)
- [OCEAN shader with Unity Shader Graph!](https://www.youtube.com/watch?v=FbTAbOnhRcI)
- [Unity Shadergraph: Rain Drop Ripples!](https://www.youtube.com/watch?v=R6EX6dN1BOs)
- [Amplify Shader Editor 扩展](https://github.com/DMeville/AmplifyShaderCommunityExtras)
- [Unity 有向距离域阴影实现-Unity-Signed-Distance-Field-Shadow](https://github.com/chenjd/Unity-Signed-Distance-Field-Shadow)
- [Unity 平面阴影实现-PlannarShadowForUnity](https://github.com/ozlael/PlannarShadowForUnity)
- [Unity 移动端平面阴影实现方案-ShadowCode](https://github.com/RenLvDa/ShadowCode)
- [Unity 次表面散射SSS实现优化](https://www.alanzucconi.com/2017/08/30/fast-subsurface-scattering-1/)
- [Unity 一种简单的次表面散射实现](https://halisavakis.com/my-take-on-shaders-simple-subsurface-scattering/)
- [Unity Shader中级教程-FishManShaderTutorial](https://github.com/JiepengTan/FishManShaderTutorial)
- [Unity 基于物理的着色器框架-Lux – Physically Based Shader Framework](https://assetstore.unity.com/packages/vfx/shaders/lux-physically-based-shader-framework-16000?aid=1101lSqC&utm_source=aff)
- [Unity 世界变化映射到纹理UV-UVProjectionShader](https://github.com/nomand/UVProjectionShader)
- [Unity ASE扩展函数库-AmplifyShaderFunctions](https://github.com/RMSHR/AmplifyShaderFunctions)
- [Unity 基于PBR的贴花系统-driven-decals](https://github.com/Anatta336/driven-decals)
- [Unity 内置管线升级到URP说明-From-Built-in-to-URP](https://teofilobd.github.io/unity/shaders/urp/graphics/2020/05/18/From-Built-in-to-URP.html)
- [Unity Shader库-unity-shaders](https://github.com/adrian-miasik/unity-shaders)
- [Unity 体积雾-unity-volumetric-fog](https://github.com/SiiMeR/unity-volumetric-fog)
- [Unity URP体积光效果-In-Game-Color-Picker-For-Unity](https://github.com/CristianQiu/In-Game-Color-Picker-For-Unity?)
- [Unity 风格化水效果-unity-stylized-water](https://github.com/danielshervheim/unity-stylized-water)
- [Unity 3D游戏Shader初学者入门-3d-game-shaders-for-beginners](https://github.com/lettier/3d-game-shaders-for-beginners)
- [Unity Shader Demo代码](https://github.com/csdjk/LearnUnityShader)
- [Unity 轻量级的Shader GUI系统-LWGUI](https://github.com/JasonMa0012/LWGUI)
- [Unity Mesh破面渲染Shader-Unity3DCrossSectionShader](https://github.com/Dandarawy/Unity3DCrossSectionShader)
- [Unity RT涂鸦Shader-RevealShader](https://github.com/nomand/RevealShader)
- [Unity 支持多种效果粒子Shader-NovaShader](https://github.com/CyberAgentGameEntertainment/NovaShader)
- [Unity 基于URP的真实渲染水效果-Oceana-URP](https://github.com/ZloyKorovanovich/Oceana-URP?)
- [Unity 可交互的2D水效果-WaterRW](https://github.com/ruccho/WaterRW)
- [Unity 支持多种类型雾效的URP框架-URPFog](https://github.com/meryuhi/URPFog?)
- [Unity 基于GPU的BVH实现-ComputeShaderBVHMeshHit](https://github.com/fuqunaga/ComputeShaderBVHMeshHit?)
- [Unity 草和毛发渲染的解决方案-GrassAndFur](https://github.com/Propagant/Unity-GrassAndFur?)
- [Unity 屏幕空间的全局光照-UnitySSGIURP](https://github.com/jiaozi158/UnitySSGIURP)
- [Unity 实现顺序无关的透明度效果-oit-unity](https://github.com/happy-turtle/oit-unity?)
动画
Timeline
- [Unity 实时监控PlayableGrap 的工具](https://github.com/SolarianZ/UnityPlayableGraphMonitorTool?)
- [Unity Timeline增强支持粒子的轨道-TimelineParticleControl](https://github.com/keijiro/TimelineParticleControl)
- [Unity Timeline控制UI动画的工具-UnityUIPlayables](https://github.com/Haruma-K/UnityUIPlayables)
- [Unity Timeline控制后期处理组件参数-TimelineExtensions](https://github.com/ShiinaRinne/EasyTimeline?tab=readme-ov-file)
- [Unity 在编辑器中实时监控 PlayableGraph 的工具-UnityPlayableGraphMonitorTool](https://github.com/SolarianZ/UnityPlayableGraphMonitorTool?)
- [Unity Timeline逆向播放-UnityTimeRewinder](https://github.com/SitronX/UnityTimeRewinder?)
- [Unity 为timeline实现Tween动画-TweenPlayables](https://github.com/AnnulusGames/TweenPlayables)
- [Unity timeline中使用UI动画-UITTimeline](https://github.com/mihakrajnc/UITTimeline)
- [Unity timeline和Animator进行动画融合-TimelineAnimationWeight](https://github.com/cji3bp62000/UnityMiniFeatures/blob/main/Assets/MainAssets/Features/TimelineAnimationWeightSetter/TimelineAnimationWeightSetter.cs)
- [Unity timeline和Animator进行动画融合-timeline-mixer](https://github.com/needle-tools/timeline-mixer)
- [Unity timeline运行时绑定对象-TimelineController](https://github.com/carlself/TimelineController)
- [Unity timeline消息系统-Timeline-MessageMarker](https://github.com/Unity-Technologies/Timeline-MessageMarker/tree/master)
- [Unity timeline中混合材质属性-unity-material-timeline](https://github.com/D4KU/unity-material-timeline)
- [Unity Timeline工具扩展-UnityTimelineTools](https://github.com/snaphat/UnityTimelineTools)
- [Unity 运行时绑定timeline的track和clip-TimelineTool](https://github.com/pofulu/TimelineTool)
- [Unity 基于timeline的路点系统-WaypointSystemForTimeline](https://github.com/k-okawa/WaypointSystemForTimeline)
- [Unity 官方基于timeline的小型rts游戏-ATerribleKingdom](https://github.com/UnityTechnologies/ATerribleKingdom)
- [Unity Timeline控制粒子系统-TimelineParticleControl](https://github.com/keijiro/TimelineParticleControl)
- [Unity timeline预览音频-AudioPreviewTrack](https://github.com/keijiro/AudioPreviewTrack)
- [Unity timeline事件系统扩展-TimelineExtension](https://github.com/Mr-sB/TimelineExtension)
- [Unity 支持DOTween Pro的Timeline组件-dotween-timeline](https://github.com/medvejut/dotween-timeline)
顶点动画
- [Unity 模型动画位置烘焙到纹理插件-Animated-Mesh-Surface-Position-Texture-Generator](https://github.com/sugi-cho/Animated-Mesh-Surface-Position-Texture-Generator)
- [Unity 动画纹理烘焙插件-Animation-Texture-Baker](https://github.com/sugi-cho/Animation-Texture-Baker)
- [Unity 基于GPU的顶点动画Shader-Mesh-Animation](https://github.com/codewriter-packages/Mesh-Animation)
- [Unity GPU顶点动画纹理 (VAT) 烘焙-Unity-GPU-Vertex-Animations-Baker](https://github.com/FuadJfrv/Unity-GPU-Vertex-Animations-Baker?)
- [Unity SkinRenderMesh顶点动画烘焙和渲染框架-UnityVATBaker](https://github.com/Mamantenok1599/UnityVATBaker)动画框架
- [Unity 大规模群体动画渲染-Render-Crowd-Of-Animated-Characters](https://github.com/chenjd/Render-Crowd-Of-Animated-Characters)
- [Unity 100行轻量级的Teen库-Uween](https://github.com/beinteractive/Uween)
- [Unity 基于Animation状态机的框架-Animancer Lite](https://assetstore.unity.com/packages/tools/animation/animancer-lite-116516?aid=1101lSqC&utm_source=aff)
- [Unity 程序化模型破坏功能-ScamScatter](https://github.com/danbystrom/ScamScatter)
- [Unity Animator动画LOD-FakeStopMotion](https://github.com/EricFreeman/FakeStopMotion)
- [Unity Animation Clip预览自动播放-AnimationPreviewPlayer - UnityPlayableGraphMonitorTool ](https://github.com/KuroiRoy/UnityAnimationPreviewAutoplay/blob/main/AnimationPreviewPlayer.cs)
- [Unity 优化Animation事件框架-Improved-Unity-Animation-Events](https://github.com/adammyhre/Improved-Unity-Animation-Events?)
- [Unity 烘焙Animation Clip数据到VAT工具-VatBaker](https://github.com/fuqunaga/VatBaker)
- [Unity 动画关键帧优化工具-ImKeyframeReduction](https://list.marronegames.com/l/6Yv2ZBHwVodsOwnmaMsXTw/czW3REsYsWQdm9cRCAO8LA/axPnYruOiL7d8Lqg2FrOtw)
- [Unity 动画关键帧优化器-Unity-Animation-Compression-Keyframe-Reducer ](https://list.marronegames.com/l/6Yv2ZBHwVodsOwnmaMsXTw/e8hbcvLiCKnGtrGkId55qQ/axPnYruOiL7d8Lqg2FrOtw)
- [Unity Mesh在Unity和DCC同步插件-MeshSync](https://github.com/unity3d-jp/MeshSync)
- [Unity 运行时Mesh切分工具-unity-fracture](https://github.com/ElasticSea/unity-fracture)
- [Unity 高性能Tween库-PrimeTween](https://github.com/KyryloKuzyk/PrimeTween)
- [Unity 高性能Tween库-LitMotion](https://github.com/AnnulusGames/LitMotion)
- [Unity 等待动画完成的自定义Yield-UnityWaitForAnim](https://github.com/ComradeVanti/UnityWaitForAnim?)
- [Unity 功能强大的Mesh变形插件-Deform](https://github.com/keenanwoodall/Deform)
- [Unity 动画路径编辑工具-3 in 1 Animation tools | Animation path](https://assetstore.unity.com/packages/tools/animation/3-in-1-animation-tools-animation-path-video-reference-297188?aid=1011l37no&pubref=bsky)
- [Unity 运动匹配实现-MotionMatching](https://github.com/JLPM22/MotionMatching?)
- [Unity 强大高性能的Tween工具-MojoTween](https://github.com/scottcgi/MojoTween?)物理
- [Unity GPU物理模拟-Fusion](https://github.com/Ninjajie/Fusion)
- [Unity 改进了 Unity 中刚体物理的功能-BetterPhysics](https://github.com/SadnessMonday/BetterPhysics?)
- [Unity Overlap扩展工具-OverlapSugar](https://list.marronegames.com/l/6Yv2ZBHwVodsOwnmaMsXTw/Sgwsnx2M763rJY8bc03kp6KQ/axPnYruOiL7d8Lqg2FrOtw)
- [Unity 软体物理-Unity-SoftBody-physics](https://github.com/ehsanwwe/Unity-SoftBody-physics?)
- [Unity Mesh拆分和破碎系统-OpenFracture](https://github.com/dgreenheck/OpenFracture)
- [Unity 基于位置的2D物理模拟-PBD2D](https://github.com/andywiecko/PBD2D?)
- [Unity 布料弹簧系统-Automatic-DynamicBone](https://github.com/OneYoungMean/Automatic-DynamicBone)
- [Unity 用于为骨骼和网格添加弹性物理特性的插件-UnityJigglePhysics](https://github.com/naelstrof/UnityJigglePhysics?)
- [Unity 在编辑器模式基于物理的放置对象-TCS-PhysicsDropper](https://github.com/Ddemon26/TCS-PhysicsDropper)
- [Unity 增强的触发器-Enhanced-Trigger-Box](https://github.com/Alexander-Scott/Enhanced-Trigger-Box)
- [Unity 软体模拟-SoftBodySimulation](https://github.com/chrismarch/SoftBodySimulation)
- [Unity 软体动画框架-Jelly-Mesh-System](https://github.com/roundyyy/Jelly-Mesh-System)AI
- [GOAP - 强大的多线程目标导向行动计划系统](https://github.com/crashkonijn/GOAP)
- [ConfederateAI - Unity AI框架](https://github.com/CursedPrograms/ConfederateAI?)
- [腾讯开源支持行为树、状态机和分层任务网络的AI框架-behaviac](https://github.com/Tencent/behaviac)
- [Unity 支持2D的NavMesh寻路工具-NavMeshPlus](https://github.com/h8man/NavMeshPlus)
- [Unity 游戏中使用OpenAI框架-OpenAI-Unity](https://github.com/srcnalt/OpenAI-Unity)
- [游戏AI开发工具-ai-game-devtools](https://github.com/Yuan-ManX/ai-game-devtools)
- [Unity 类似特斯拉Model Y的汽车自动导航寻路系统-Self-driving-vehicle](https://github.com/Habrador/Self-driving-vehicle)
- [Unity ORCA / RVO2动态和静态避障实现 — com.nebukam.orca](https://github.com/Nebukam/com.nebukam.orca)
- [C# 的导航网格工具集-DotRecast](https://github.com/ikpil/DotRecast?)
- [Unity 基于深度学习的角色控制-AI4Animation](https://github.com/sebastianstarke/AI4Animation?tab=readme-ov-file)
- [Unity AI深度学习动画框架-AI4Animation](https://github.com/sebastianstarke/AI4Animation)
- [Unity 接入大语言模型框架-LLMUnity](https://github.com/undreamai/LLMUnity)
- [Unity 足部IK系统-IKFootPlacement](https://github.com/plonkabartosz/IKFootPlacement)
特效
- [Unity 翻书效果实现-Flipbook](https://github.com/keijiro/Flipbook/pulse)
- [Unity 体积云-CloudSkybox](https://github.com/keijiro/CloudSkybox)
- [Unity 卡通水效果-ToonWater](https://github.com/AsehesL/ToonWater)
- [Unity 高质量动态天空-CSky-Dynamic-Sky-Unity](https://github.com/bmjoy/CSky-Dynamic-Sky-Unity)
- [Unity 效果不错的体积云-VolumeCloud](https://github.com/yangrc1234/VolumeCloud)
- [Unity 低多边形海水-Lowpoly-Water-Unity](https://github.com/danielzeller/Lowpoly-Water-Unity)
- [Unity 基于高度和距离的溶解效果-unity3d-dissolve-shader](https://github.com/kwnetzwelt/unity3d-dissolve-shader)
- [Unity 基于颜色深度和法线描边-KinoContour](https://github.com/keijiro/KinoContour)
- [Unity 次时代的海洋-Ocean_Community_Next_Gen](https://github.com/eliasts/Ocean_Community_Next_Gen)
- [Unity 高级的海洋系统-crest-oceanrender](https://github.com/huwb/crest-oceanrender)
- [Unity 运行时设置不同的光照图-lightmap-switching-tool](https://github.com/laurenth-unity/lightmap-switching-tool)
- [Unity 纹理涂鸦-InkPainter](https://github.com/EsProgram/InkPainter)
- [Unity 海水浮力模拟-Unity-WaterBuoyancy](https://github.com/dbrizov/Unity-WaterBuoyancy)
- [Unity 低多边形水Shader-SurfaceWaterShader](https://github.com/jakubshark/SurfaceWaterShader)
- [Unity 垂直溶解特效-VerticalDissolve](https://github.com/AdultLink/VerticalDissolve)
- [Unity 风格化天空盒效果](https://www.patreon.com/posts/making-stylized-27402644)
- [Unity 基于GPU的Bent Normal and Ambient Occlusion烘焙](https://github.com/Fewes/BNAO)
- [Unity 体积云天空盒-kode80CloudsUnity3D](https://github.com/kode80/kode80CloudsUnity3D)
- [Unity 屏幕空间的多次散射-取代全局雾SSMS](https://github.com/OCASM/SSMS)
- [Unity 体积光和体积雾-Aura - Volumetric Lighting](https://assetstore.unity.com/packages/tools/particles-effects/aura-volumetric-lighting-111664?aid=1101lSqC&utm_source=aff)
- [Unity 颜色渐变LUTs库-Cinema Themes 2 - Color Grading LUTs Library](https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/cinema-themes-2-color-grading-luts-library-20394?aid=1101lSqC&utm_source=aff)
- [Unity 简单的LUT调节器-Simple LUT Adjuster](https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/simple-lut-adjuster-51762?aid=1101lSqC&utm_source=aff)
- [Unity 每个模型单通道渲染21844个光源-SpriteLights](https://assetstore.unity.com/packages/vfx/shaders/spritelights-46409?aid=1101lSqC&utm_source=aff)
- [Unity 开源体积光效果-VolumetricLights](https://github.com/SlightlyMad/VolumetricLights)
- [Unity 闪电效果-Lightning Bolt Effect for Unity](https://assetstore.unity.com/packages/tools/particles-effects/lightning-bolt-effect-for-unity-59471?aid=1101lSqC&utm_source=aff)
- [Unity SMAA实现-Subpixel Morphological Antialiasing](https://github.com/Chman/SMAA)
- [Unity TAA-Temporal Reprojection Anti-Aliasing ](https://github.com/playdeadgames/temporal)
- [Unity A forward projector Decal system](https://github.com/Kink3d/kDecals)
- [Unity Alpha混合可交互的草-GrassBending](https://github.com/Elringus/GrassBending)
- [Unity 漂亮的海洋效果Optically-Realistic-Water](https://github.com/muckSponge/Optically-Realistic-Water)
- [Unity 体积云效果-Clouds](https://github.com/SebLague/Clouds)
- [Unity URP屏幕空间的贴花-UnityURPUnlitScreenSpaceDecalShader](https://github.com/ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader)
- [Unity URP彩虹效果-URP-Iridescence-Example](https://github.com/CJT-Jackton/URP-Iridescence-Example)
- [Unity 3D版本的RenderLine-LineRenderer3D](https://github.com/survivorr9049/LineRenderer3D?)
- [Unity 动态可交互Shader-DynamicInteractableShader](https://github.com/Umbrason/DynamicInteractableShader?)
- [Unity 烘焙斑点阴影纹理的简单工具-BlobShadowBaker](https://github.com/Helix128/BlobShadowBaker?)
- [Unity 高性能程序化动态草-UnityURP-InfiniteGrass](https://github.com/Youssef-Afella/UnityURP-InfiniteGrass)
- [Unity 基于GPU的实例化或裁剪草系统-Unity-Grass-Instancer](https://github.com/MangoButtermilch/Unity-Grass-Instancer?)
- [Unity 实例化渲染可交互的草-Unity-Interactive-Grass](https://github.com/Remyuu/Unity-Interactive-Grass?)编辑器
编辑器扩展
- [Unity 编辑器属性扩展-MyBox](https://github.com/Deadcows/MyBox)
- [Unity 编辑器工具集-UnityEditorUtils](https://github.com/insthync/UnityEditorUtils)
- [Unity Editor下使用协程-unity-editor-coroutines](https://github.com/marijnz/unity-editor-coroutines)
- [Unity 提供丰富的编辑器扩展和序列化扩展-Alchemy](https://github.com/AnnulusGames/Alchemy?)
- [Unity 编辑器扩展工具集-Unity-Editor-Toolbox](https://github.com/arimger/Unity-Editor-Toolbox)
- [Unity 工具栏扩展-unity-toolbar-extender](https://github.com/marijnz/unity-toolbar-extender)
- [Unity 编辑器界面扩展工具-VTools](https://github.com/VictorHHT/VTools)
- [Unity 多态ReorderableList扩展-Unity-Editor-PolymorphicReorderableList](https://github.com/CristianQiu/Unity-Editor-PolymorphicReorderableList)
编辑器工具栏
- [Unity UGUI编辑器工具栏-ugui-toorbar](https://github.com/baba-s/ugui-toorbar)
- [Unity 编辑器工具栏扩展-unity-customizable-toolbar](https://github.com/baba-s/unity-customizable-toolbar)
- [Unity 编辑器扩展工具类-UnityToolchainsTrick](https://github.com/XINCGer/UnityToolchainsTrick)
- [Unity 编辑器扩展工具类-Tri-Inspector](https://github.com/codewriter-packages/Tri-Inspector)
- [UNity 编辑器工具栏扩展-CustomToolbar](https://github.com/smkplus/CustomToolbar)
编辑器Hierarchy&Inspector
- [Unity Inspector快速添加按钮-EasyButtons](https://github.com/madsbangh/EasyButtons)
- [Unity 超强Inspector扩展-NaughtyAttributes](https://github.com/dbrizov/NaughtyAttributes)
- [Unity Inspector扩展-UnityUtilities](https://github.com/pirhosoft/UnityUtilities)
- [Unity 专注于脚本字段检查器增强的 Unity Inspector 扩展工具-SaintsField](https://github.com/TylerTemp/SaintsField?)
- [Unity 编辑器Inspector增强工具-UnityInspectPlus](https://github.com/yasirkula/UnityInspectPlus)
- [Unity 调试Transform修改的工具-TransformChangesDebugger.API](https://github.com/handzlikchris/Unity.TransformChangesDebugger.API)
- [Unity Hierarchy增强工具-unitypackage-custom-hierarchy](https://github.com/febucci/unitypackage-custom-hierarchy)
- [Unity RuntimeInspector](https://github.com/yasirkula/UnityRuntimeInspector)
- [Unity Inspector增强-Inspector Gadgets Lite](https://assetstore.unity.com/packages/tools/gui/inspector-gadgets-lite-82896?aid=1101lSqC&utm_source=aff)
- [Unity 实现运行时显示Hierarchy和InSpector的工具-UnityDynamicPanels](https://github.com/yasirkula/UnityDynamicPanels?)
- [Unity 运行时Unity编辑调试工具-RuntimeUnityEditor](https://github.com/ManlyMarco/RuntimeUnityEditor?tab=readme-ov-file)
- [Unity 编辑器Hierarchy装饰器-https://github.com/WooshiiDev/HierarchyDecorator](https://github.com/WooshiiDev/HierarchyDecorator)
- [Unity 非常强大的Inspector扩展-Unity-Editor-Toolbox](https://github.com/arimger/Unity-Editor-Toolbox)
- [Unity Hierarchy增强工具-HierarchyPlus](https://github.com/Dreadrith/HierarchyPlus?)
- [Unity Inspector属性扩展-artificetoolkit](https://github.com/AbZorbaGames/artificetoolkit?)
- [Unity 组件引用丢失分析工具-Unity-MissingReferences-Hunter](https://github.com/AlexeyPerov/Unity-MissingReferences-Hunter)
- [Unity Inspector属性扩展-EditorAttributes](https://github.com/v0lt13/EditorAttributes?)
- [Unity 实现Inspector引用属性内联编辑-ReferenceFieldTweaker](https://github.com/AbdrahmanSoliman/ReferenceFieldTweaker)
- [Unity Inspector属性扩展-UnityInspectorUtils](https://github.com/qweasfjbv/UnityInspectorUtils?)
-编辑器工具
- [Unity 场景和游戏相机同步-unity-scene-view-copier](https://github.com/Robert-K/unity-scene-view-copier)
- [Unity 编辑器资源导入设置-AssetAuditor](https://github.com/MarkUnity/AssetAuditor)
- [Unity 编辑器多资源重命名-nity-mulligan-renamer](https://github.com/redbluegames/unity-mulligan-renamer)
- [Unity 编辑器节点框架-Node_Editor_Framework](https://github.com/Seneral/Node_Editor_Framework)
- [Unity 绘制各种调试形状-UnityDbgDraw](https://bitbucket.org/pschraut/unitydbgdraw/src/master/)
- [Unity 设置工程文件扩展名使用指定应用打开-unity-open-asset-customizer](https://github.com/baba-s/unity-open-asset-customizer)
- [Unity 快速场景切换-UnitySceneSwitcher](https://github.com/coryleach/UnitySceneSwitcher)
- [Unity 修改刚体质点中心-RigidbodyCenterOfMassEditor](https://github.com/MileyHollenberg/RigidbodyCenterOfMassEditor)
- [Unity 编辑器扩展拖放实现-DragAndDropEditorWindow](https://gist.github.com/rutcreate/0af3c34abd497a2bceed506f953308d7)
- [Unity 管理所有Unity版本和工程-UnityLauncherPro](https://github.com/unitycoder/UnityLauncherPro?es_id=d65bb5abb5)
- [Unity 收藏夹功能的增强版本-UnityAssetQuickAccessTool](https://github.com/SolarianZ/UnityAssetQuickAccessTool?)
- [Unity 在场景窗口中右键单击选择光标下的UI对象-SceneViewUIObjectPickerContextWindow](https://gist.github.com/yasirkula/06edc780beaa4d8705b3564d60886fa6)
- [Unity 基于节点的编辑器框架-xNode](https://github.com/Siccity/xNode)
- [Unity 基于节点的编辑器框架-NodeGraphProcessor](https://github.com/alelievr/NodeGraphProcessor)
- [Unity 用于选择要在 Unity 中序列化的子类的属性-ChoiceReferenceAttribute](https://github.com/Paulsams/ChoiceReferenceAttribute?)
- [Unity 编译可视化工具-compilation-visualizer](https://github.com/needle-tools/compilation-visualizer)
- [Unity 显示Mesh线框模式的Shader-unity-wireframe](https://github.com/Chaser324/unity-wireframe)
- [Unity Gizmo调试工具-Vertx.Debugging](https://github.com/vertxxyz/Vertx.Debugging)
- [Unity 显示丢失组件信息-missing-component-info](https://github.com/needle-tools/missing-component-info?)
- [Unity 高效gizmo绘制工具-UGizmo](https://github.com/harumas/UGizmo?)
- [Unity 为Unity属性添加事件回调-Unity.MissingUnityEvents](https://github.com/handzlikchris/Unity.MissingUnityEvents)
- [Unity 官方工具收集-ToolsCollection](https://github.com/Unity-Technologies/ToolsCollection)
- [Unity 条件编译示例-ConditionalCompilationUtility](https://github.com/Unity-Technologies/ConditionalCompilationUtility)
- [Unity 编辑器运行时Hook-MonoHooker](https://github.com/easy66/MonoHooker)
- [Unity 粒子特效预览工具-UnityParticleSystemPreview](https://github.com/akof1314/UnityParticleSystemPreview)
- [Unity 路径创建工具-Path-Creator](https://github.com/SebLague/Path-Creator)
- [Unity Render Queue扩展](https://github.com/FreyaHolmer/Render-Queue?1551688255320)
- [Unity 游戏里面实现的颜色拾取器-UnityColorPicker](https://github.com/jongallant/UnityColorPicker)
- [Unity 公路创建-EasyRoads3D Free v3](https://assetstore.unity.com/packages/3d/characters/easyroads3d-free-v3-987?aid=1101lSqC&utm_source=aff)
- [Unity 使用Polybrush进行关卡材质混合-PBRBlendShader](https://github.com/nomand/PBRBlendShader)
- [Unity 离线PotentiallyVisibleSet-PotentiallyVisibleSetPlugin](https://github.com/nashnie/PotentiallyVisibleSetPlugin)
- [Unity 编辑器实用工具-com.pixelwizards.utilities](https://github.com/PixelWizards/com.pixelwizards.utilities)
- [Unity Mesh的UV法线信息显示工具-mesh-debugging](https://github.com/nementic-games/mesh-debugging)
- [Unity 扩展允许您通过从场景视图中选择任何对象字段来分配-Scene-View-Picker](https://github.com/RoyTheunissen/Scene-View-Picker?)
- [Unity 图形化显示打包信息-Build-History](https://github.com/FronkonGames/Build-History?)
- [Unity 自定义贝塞尔路径工具-PathTools](https://github.com/romifauzi/PathTools?)
- [Unity 程序化生成关卡插件-Edgar-Unity](https://github.com/OndrejNepozitek/Edgar-Unity)
- [Unity 自动曲线路径生成器和跟踪器-UnityPathGenerator](https://github.com/KimYC1223/UnityPathGenerator?)
- [Unity 管理 Unity 3D 中的资源的工具-UnityAssetManagementTools](https://github.com/NibbleByte/UnityAssetManagementTools?)
- [Unity 简单编辑器选择历史面板-unity-history-window](https://github.com/acoppes/unity-history-window)
- [Unity 可以更快地更改对象及其子对象的材质-QuickMaterialSwap](https://github.com/NotAKidOnSteam/QuickMaterialSwap?)
- [Unity 自动备份工具-autobackupsaver](https://github.com/roundyyy/autobackupsaver)
- [Unity 支持在编辑器进行C#代码编辑工具-SuperEditor](https://github.com/UnitySuperEditor/SuperEditor)
- [Unity 官方支持的分析资源依赖关系的插件-com.unity.search.extensions](https://github.com/Unity-Technologies/com.unity.search.extensions)
- [Unity 基于正则表达式的资源引用快速搜索工具-Find References To Asset](https://assetstore.unity.com/packages/tools/utilities/find-references-to-asset-271348)
- [Unity Spline轨道模型生成工具-TrackGenerator](https://github.com/rob1997/TrackGenerator?)
- [Unity 操作历史面板-UnityHistoryPanel](https://github.com/brunomikoski/UnityHistoryPanel?)
- [Unity 支持Windows平台下文件选择插件-AnotherFileBrowser](https://github.com/SrejonKhan/AnotherFileBrowser)
- [Unity 编辑器模式截屏工具-Editor-Screenshot](https://github.com/rurre/Editor-Screenshot?)
- [Unity 轻量化的UnityHub替代工具-UnityHubNative](https://github.com/somedeveloper00/UnityHubNative.Net?)
- [Unity 基于TileMap的2D网格地图编辑器-UnityGridLevelEditor](https://github.com/SinlessDevil/UnityGridLevelEditor)
-运行时工具
- [Unity 跨平台的文件浏览器-UnityStandaloneFileBrowser](https://github.com/gkngkc/UnityStandaloneFileBrowser)
- [Unity 跨平台运行时查看Inspector-UnityRuntimeInspector](https://github.com/yasirkula/UnityRuntimeInspector)
- [Unity 游戏内截屏工具-ScreenshotTool](https://www.ryanmiller.ca/goodies/ScreenshotTool.cs)
- [Unity 编辑器和运行时模型简化插件-UnityMeshSimplifier](https://github.com/Whinarn/UnityMeshSimplifier)
- [Unity 实时模型绘制-RealTime Painting](https://assetstore.unity.com/packages/templates/tutorials/realtime-painting-33506?aid=1101lSqC&utm_source=aff)
- [Unity 运行时地形编辑-RuntimeTerrainEditor](https://github.com/xdedzl/RuntimeTerrainEditor)
- [Unity 运行时场景Gizmo-UnityRuntimeSceneGizmo](https://github.com/yasirkula/UnityRuntimeSceneGizmo)
- [Unity 运行时程序生成Mesh框架-BMeshUnity](https://github.com/eliemichel/BMeshUnity?)
- [Unity 运行时游戏调试的工具-UnityExplorer](https://github.com/sinai-dev/UnityExplorer))
- [Unity 运行时颜色拾取器-In-Game-Color-Picker-For-Unity](https://github.com/XeniaPhe/In-Game-Color-Picker-For-Unity?)贴图工具
- [Unity 编辑器贴图快速导入-pvrtextool_wrapper](https://github.com/fxgames/pvrtextool_wrapper)
- [Unity Texture2DArray创建-UnityTexture2DArrayImportPipeline](https://github.com/pschraut/UnityTexture2DArrayImportPipeline)
- [Unity CubemapArray创建-UnityCubemapArrayImportPipeline](https://github.com/pschraut/UnityCubemapArrayImportPipeline)
- [Unity 改变Photoshop的颜色空间到线性空间-PSLinearColorSpace](https://github.com/ecidevilin/PSLinearColorSpace)
- [Unity 组合多张单通道纹理到一张-unity-texture-packer](https://github.com/andydbc/unity-texture-packer)
- [Unity 运行时SpriteSheet生成-UnityRuntimeSpriteSheetsGenerator](https://github.com/DaVikingCode/UnityRuntimeSpriteSheetsGenerator)
- [Unity 序列帧导出工具-FrameDump](https://github.com/keijiro/FrameDump)
- [Unity Sprite重用扩展-SpriteDicing](https://github.com/Elringus/SpriteDicing)
- [Unity 跨平台的CubeMap生成工具-cmftStudio](https://github.com/dariomanesku/cmftStudio)
- [Unity Texture_maker A texture maker tool for unity](https://github.com/M-Fatah/texture_maker)
- [Unity 项目纹理和图集分析工具-Unity-Textures-Hunter](https://github.com/AlexeyPerov/Unity-Textures-Hunter?)其它工具
- [开源跨平台媲美PS的图形编辑器-GIMP](https://www.gimp.org/)
- [Unity VisualStudio Shader语法插件-ShaderlabVS](https://github.com/wudixiaop/ShaderlabVS)
- [Unity Github工具-GithubForUnity](https://github.com/github-for-unity/Unity)
- [Tile地图编辑器](https://www.mapeditor.org/)
- [Unity git文件属性-.gitattributes](https://gist.github.com/JoaoBorks/9cc68762f5d2f5573c00b3aacbb3a57f)
- [Unity Blender FBX导出插件-blender-to-unity-fbx-exporter](https://github.com/EdyJ/blender-to-unity-fbx-exporter)
- [RenderDoc Mesh数据导出插件-RenderDocMeshParserForUnity](https://github.com/windsmoon/RenderDocMeshParserForUnity)
- [Unity 显示Navite调用堆栈-UnityMixedCallstack](https://github.com/Unity-Technologies/UnityMixedCallstack)
- [Unity 通过Unity包管理器将NuGet包安装到Unity项目中的服务-UnityNuGet](https://github.com/xoofx/UnityNuGet?)
- [Unity 简单但功能强大的 git 集成-UnityWiseGit](https://github.com/NibbleByte/UnityWiseGit?)
- [Unity 简单但功能强大的SVN 集成-UnityWiseSVN](https://github.com/NibbleByte/UnityWiseSVN)
- [Unity 游戏破解方案指导-Unity-game-hacking](https://github.com/imadr/Unity-game-hacking)
- [Unity Blender到Unity导入插件-BlenderToUnity](https://github.com/nomand/BlenderToUnity)
- [Unity 脚本符号定义工具-SymbolCatalog](https://github.com/mob-sakai/SymbolCatalog)
- [Unity 编辑器多开同步插件-ParrelSync](https://github.com/VeriorPies/ParrelSync)
- [Unity Android和iOS语音转文字插件-UnitySpeechToText](https://github.com/yasirkula/UnitySpeechToText?)
- [Unity 用于口型同步的资产-uLipSync](https://github.com/hecomi/uLipSync?)
- [Unity adb命令的C#封装-AdvancedSharpAdbClient](https://github.com/SharpAdb/AdvancedSharpAdbClient?)
- [Unity Unity开源package工具-openupm](https://github.com/openupm/openupm)
- [Unity Unity游戏Mod加载器-MelonLoader](https://github.com/LavaGang/MelonLoader)
- [Unity Android 和 iOS 上使用设备相机拍照/录制视频-UnityNativeCamera](https://github.com/yasirkula/UnityNativeCamera?)
- [Unity Android无线调试链接脚本-AndroidWirelessDebuggingAutoConnect](https://gist.github.com/yasirkula/289a0eb41794c67ef1a18f082d491a74#file-androidwirelessdebuggingautoconnect-cs)
- [Unity 工程符号链接-unity-symbolic-project-linker](https://github.com/thsbrown/unity-symbolic-project-linker)
- [Unity 使得创建Package插件包更容易-unity-package-tools](https://github.com/jeffcampbellmakesgames/unity-package-tools?)
- [Unity VSCode的Shader语法增强插件-ShadeView 2 - Ultimate Shader Tool](https://marketplace.visualstudio.com/items?itemName=awwsky.shadeview)
- [Unity 生成版本ChangeLog说明文件插件-unity-buildplus](https://github.com/Hermesiss/unity-buildplus?)
- [Unity SDF生成操作方案-SdfManipulator](https://github.com/T3sT3ro/SdfManipulator?)
示例项目
- [Unity ECS + C# Job System-Voxelman](https://github.com/keijiro/Voxelman)
- [Unity 自定义SRP示例-Retro3DPipeline](https://github.com/keijiro/Retro3DPipeline)
- [Unity CustomRenderTexture示例-RDSystem](https://github.com/keijiro/RDSystem)
- [Unity LWRP示例-BoatAttack](https://github.com/Verasl/BoatAttack)
- [Unity FPS示例-FPSSample](https://github.com/Unity-Technologies/FPSSample)
- [Unity 3D游戏开发包-Gamekit3D](https://github.com/Unity-Technologies/Gamekit3D)
- [Unity ECS官方Demo-UniteAustinTechnicalPresentation](https://github.com/Unity-Technologies/UniteAustinTechnicalPresentation)
- [Unity Job System示例-job-system-cookbook](https://github.com/stella3d/job-system-cookbook)
- [Unity 学习如何将自定义后处理加入后处理栈中](https://github.com/beinteractive/LWRPAmbientOcclusion)
- [Unity 帧同步实现教程-Lockstep-Tutorial](https://github.com/JiepengTan/Lockstep-Tutorial)
- [Unity 官方支持128玩家的多人射击网络游戏-megacity-metro](https://github.com/Unity-Technologies/megacity-metro)
- [Unity 基于URP的开源仿原神卡通渲染项目-GenshinCelShaderURP](https://github.com/Gaolingx/GenshinCelShaderURP)
- [Unity ECS入门-entity-component-system-for-unity-getting-started](https://www.raywenderlich.com/7630142-entity-component-system-for-unity-getting-started)
- [Unity 动作角色扮演游戏 - 中级/高级 Unity C# 游戏开发-RPGProject](https://github.com/ChoiBeomgyuItBoy/RPGProject?)
- [Unity 官方机器人模拟-Unity-Robotics-Hub](https://github.com/Unity-Technologies/Unity-Robotics-Hub)
- [Unity 重制暴雪《星际争霸》-startcraft-unity3d](https://github.com/coconauts/startcraft-unity3d/tree/master)
- [Unity 第一人称和第三人称射击游戏框架-com.david6.shootercore](https://github.com/David-63/com.david6.shootercore)其它
- [Unity 常用API使用说明-unity-cheat-sheet](https://github.com/ozankasikci/unity-cheat-sheet#singleton)
- [Unity面试题总结-Unity-InterviewQuestion](https://github.com/Lafree317/Unity-InterviewQuestion)
- [游戏分析原理集合-Awesome-Game-Analysis](https://github.com/OTFCG/Awesome-Game-Analysis)
- [最全面的游戏开发技术图谱-GameDevMind](https://github.com/gonglei007/GameDevMind)
- [解决Github访问时图裂、加载慢的问题-GitHub520](https://github.com/521xueweihan/GitHub520)
- [Git的奇技淫巧-git-tips](https://github.com/521xueweihan/git-tips)