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https://github.com/creative-connections/bodylight-editor

Optional interactive Markdown editor with enhanced support of Bodylight web components and live preview. Use this to build web simulators using bodylight components v2.0.
https://github.com/creative-connections/bodylight-editor

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Optional interactive Markdown editor with enhanced support of Bodylight web components and live preview. Use this to build web simulators using bodylight components v2.0.

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# Bodylight Editor
[![stability-alpha](https://img.shields.io/badge/stability-alpha-f4d03f.svg)](https://github.com/mkenney/software-guides/blob/master/STABILITY-BADGES.md#alpha)
[![Maintainability](https://api.codeclimate.com/v1/badges/0a7ac9f1accae9cacd33/maintainability)](https://codeclimate.com/github/creative-connections/Bodylight-Editor/maintainability)

Web editor to facilitate creation of web simulators.

Employs ACE editor using markdown/xml mode and generates preview using markdown-it and bodylight web components.

The editor is in alpha stage. If feature works, then it works. If error happens, it is usually reported to the developer's console.

## Development
This project is bootstrapped by [aurelia-cli](https://github.com/aurelia/cli).

* Run dev app - `npm start`, then open `http://localhost:8080`
* Build for production - `npm run build`, or the old way `au build --env prod`.
* Unit tests - `npm run test` or `au test` (or `au jest`).
### Publish release
Use `np` from https://www.npmjs.com/package/np as follows:

`np 1.0.0 --no-publish`

This won't publish to NPM, but will create release, check git repo, run tests, create release tags and draft in github.

### Publish GH pages
using scripts in `bin/` directory

`au build; cd bin; ./publishsite.sh`

will deploy the `dist` folder into Github Pages.

## Usage
1) Create new project OR load existing project using Project menu.
2) Create new file OR upload existing files
* MD file - contains document with Bodylight components
* ZIP file - it is expected to be output of FMU Compiler - JS with WebAssembly and FMU, modelDescription.XML),
* JS file - it is expected to be Adobe Animate project exported to CreateJS,EaselJS library
* other file (PNG,GIF,JPG) - it is expected as static or animated images
3) Edit text in middle pane (Editor). Use toolbar to add bodylight components or standard tags. See preview in the right panel.
* component-name inserts component into the cursor position of editor
* shows help for particular component
* undo the operation of addin the item
* redo the operation of addin the item
* H1 H2 ... - adds bold,italic, header 1, header 2, ...
* Preview is rendered when
* creating new line by pressing Enter
* deleting line by Delete or BackSpace
4) Save project or export project (HTML with `bodylight.bundle.js`) using Project menu.

## Other tools
* Bodylight web components
* [Aurelia plugin](https://github.com/creative-connections/aurelia-bodylight-plugin)
* [Web Components Bundle](https://github.com/creative-connections/Bodylight.js-Components)
* [Bodylight FMU Compiler](https://github.com/creative-connections/Bodylight.js-FMU-Compiler)
* [Bodylight Composer](https://github.com/creative-connections/Bodylight.js-Composer) does not support web components yet

## Sample web simulators

* [Bodylight Scenarios](https://bodylight.physiome.cz/Bodylight-Scenarios/)
* [Bodylight Scenarios source codes in MD](https://github.com/creative-connections/Bodylight-Scenarios/)