Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/crossgl/crossvl
Tool for loading and testing native shaders translated from crosstl
https://github.com/crossgl/crossvl
apple directx game-development gamedev linux macos metal opengl windows
Last synced: 8 days ago
JSON representation
Tool for loading and testing native shaders translated from crosstl
- Host: GitHub
- URL: https://github.com/crossgl/crossvl
- Owner: CrossGL
- Created: 2024-07-19T13:23:45.000Z (4 months ago)
- Default Branch: main
- Last Pushed: 2024-09-03T11:44:54.000Z (2 months ago)
- Last Synced: 2024-10-14T19:22:46.310Z (about 1 month ago)
- Topics: apple, directx, game-development, gamedev, linux, macos, metal, opengl, windows
- Language: C++
- Homepage:
- Size: 3.66 MB
- Stars: 13
- Watchers: 1
- Forks: 6
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
------------------------------------------------------------------------
# 🛠 CrossVL
CrossVL is an in-house tool for loading and testing transpiled shader files. The transpiled shader files are generated using [CrossTL](https://github.com/CrossGL/crosstl).
- Metal Shaders
- GLSL Shaders
- HLSL Shaders| Platform | DX11 | DX12 | OpenGL | Metal | Vulkan |
|----------|---------------|-----------------|-------------|---------------|-----------------|
| **Windows** | In Progress | Not Implemented | In Progress | Not Supported | Not Implemented |
| **Linux** | Not Supported | Not Supported | In Progress | Not Supported | Not Implemented |
| **MacOSX** | Not Supported | Not Supported | Not Supported | In Progress | Not Implemented |# 📊 Build Status
[![Windows](https://github.com/CrossGL/crossvl/actions/workflows/windows.yml/badge.svg?branch=main)](https://github.com/CrossGL/crossvl/actions/workflows/windows.yml)[![MacOSX](https://github.com/CrossGL/crossvl/actions/workflows/macosx.yml/badge.svg)](https://github.com/CrossGL/crossvl/actions/workflows/macosx.yml)
[![Linux](https://github.com/CrossGL/crossvl/actions/workflows/linux.yml/badge.svg)](https://github.com/CrossGL/crossvl/actions/workflows/linux.yml)
# 📚 Project Structure
The project is divided into two sub projects
- **VisualizerCore**: Static library that contains the core functionality
- **VisualizerApp**: Contains the platform independent GUI application that depends on the Core# 📜 Getting started
To build the project ensure you have the following toolsets and external libraries installed.
- [Xmake](https://xmake.io/)
- C++23 compiler### External Dependencies
- [SDL2](https://libsdl.org/)
- NCurses (linux/mac only)## Clone the repository
```
git clone https://github.com/CrossGL/crossvl.git
```## Load Build Macros
The repo comes with a couple helper xmake macros. Load these macros by running the [LoadMacros.bat](./LoadMacros.bat) or [LoadMacros.sh](./LoadMacros.sh) file depending on the OS. **You only need to run this bat script only once, or if you delete the generated *`.xmake`* folder**.
After running the script the following macros will be imported (case insensitive):
- **BuildAllConfigs**: Builds the visualizer for both debug and release configurations
- **Clean**: Cleans the xmake configs and targets
- **DeepClean**: Similar to the *Clean* macro but also deletes the build folder
- **WatchDir**: Compiles the project on every Edit and Save.
- **GenVS**: Generates Visual Studio 2022 solution files
- **GenXCode**: Generates XCode project filesYou can run these above macros using the following command
```bash
xmake macro
```## Choosing The Build Configuration
Before compiling the project you can also set the build config
To make use of the debug config
```bash
xmake f -m debug
```To make use of the release config
```bash
xmake f -m release
```## Compiling The Project
### Using The Macros
Build all the configs
```bash
xmake macro BuildAllConfigs
```### Compiling Using Visual Studio
Generate VS 2022 files
```bash
xmake macro GenVS
```This will generate the solution files in the vsxmake2022 folder
### Compiling Using CMake
Generate CMakeLists.txt
```bash
xmake project -k cmakelists
```This will generate the CMakeLists.txt in the root folder
# 🌈 Example Usage
To test your own `.obj` models, place the model file in the `Samples/ModelLoading/Assets/` directory. Then, update the filename in `ModelLoading.cpp` to match your `.obj` file.
Here `barrel.obj` model is used to show as an example, the output would look like :
*Get the `barrel.obj` model from Output folder to test it out yourself.
# 🙌 Contributing
When contributing to the project. Ensure the project passes the compilation test locally on your PC.
```bash
xmake rhitest -p
```
Where the valid platforms are:
- windows
- linux
- macosxThis will run a series of matrix test for each valid API for that platform (e.g. for macosx it will test compilation for metal and vulkan). Make sure to test in both debug and release build configs.
The complete testing process should look as follows (using windows as example):
```bash
xmake f -m debug
xmake rhitest -p windowsxmake f -m release
xmake rhitest -p windows
```The expected output should be such that all projects compile and link successfully
# 🤝 Community
Stay connected and follow our latest updates and announcements.
- [Twitter](https://x.com/crossGL_)
- [LinkedIn](https://www.linkedin.com/company/crossgl/?viewAsMember=true)
- [Discord Channel](https://discord.com/invite/uyRQKXhcyW)
- [YouTube](https://www.youtube.com/channel/UCxv7_flRCHp7p0fjMxVSuVQ)If you like our work, please help us by starring the repo 🌟
Feel free to leave us feedback on Discord if you have any suggestions.
See you there!