Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/crystal-money/money
Crystal shard for dealing with money and currency conversion
https://github.com/crystal-money/money
conversion cryptocurrency crystal currency exchange money
Last synced: about 1 month ago
JSON representation
Crystal shard for dealing with money and currency conversion
- Host: GitHub
- URL: https://github.com/crystal-money/money
- Owner: crystal-money
- License: mit
- Created: 2017-12-08T23:37:53.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2023-10-12T15:45:33.000Z (about 1 year ago)
- Last Synced: 2024-08-01T17:33:00.849Z (4 months ago)
- Topics: conversion, cryptocurrency, crystal, currency, exchange, money
- Language: Crystal
- Homepage: https://crystal-money.github.io/money/
- Size: 379 KB
- Stars: 31
- Watchers: 2
- Forks: 8
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-crystal - money - Handling money and currency conversion with ease (almost complete port of [RubyMoney](https://github.com/RubyMoney/money)) (Converters)
- awesome-crystal - money - Handling money and currency conversion with ease (almost complete port of [RubyMoney](https://github.com/RubyMoney/money)) (Converters)
- awesome-crystal - money - Handling money and currency conversion with ease (almost complete port of [RubyMoney](https://github.com/RubyMoney/money)) (Converters)
README
# money [![CI](https://github.com/crystal-money/money/actions/workflows/ci.yml/badge.svg)](https://github.com/crystal-money/money/actions/workflows/ci.yml) [![Releases](https://img.shields.io/github/release/crystal-money/money.svg)](https://github.com/crystal-money/money/releases) [![License](https://img.shields.io/github/license/crystal-money/money.svg)](https://github.com/crystal-money/money/blob/master/LICENSE)
## Introduction
A Crystal shard for dealing with money and currency conversion ported from [RubyMoney](https://github.com/RubyMoney/money).
### Features
- Provides a `Money` class which encapsulates all information about an certain
amount of money, such as its value and its currency.
- Provides a `Money::Currency` class which encapsulates all information about
a monetary unit.
- Represents monetary values as integers, in cents. This avoids floating point
rounding errors.
- Represents currency as `Money::Currency` instances providing a high level of
flexibility.
- Provides APIs for exchanging money from one currency to another.### Resources
- [API Documentation](https://crystal-money.github.io/money/)
- [Git Repository](https://github.com/crystal-money/money)### Notes
- Your app must use UTF-8 to function with this library. There are a
number of non-ASCII currency attributes.
- This app requires JSON.## Installation
Add this to your application's `shard.yml`:
```yaml
dependencies:
money:
github: crystal-money/money
```Install with `shards install`.
## Usage
```crystal
require "money"# 10.00 USD
money = Money.new(1000, "USD")
money.cents # => 1000
money.currency # => Money::Currency.find("USD")# Comparisons
Money.new(1000, "USD") == Money.new(1000, "USD") # => true
Money.new(1000, "USD") == Money.new(100, "USD") # => false
Money.new(1000, "USD") == Money.new(1000, "EUR") # => false
Money.new(1000, "USD") != Money.new(1000, "EUR") # => true# Arithmetic
Money.new(1000, "USD") + Money.new(500, "USD") == Money.new(1500, "USD")
Money.new(1000, "USD") - Money.new(200, "USD") == Money.new(800, "USD")
Money.new(1000, "USD") / 5 == Money.new(200, "USD")
Money.new(1000, "USD") * 5 == Money.new(5000, "USD")# Unit to subunit conversions
Money.from_amount(5, "USD") == Money.new(500, "USD") # 5 USD
Money.from_amount(5, "JPY") == Money.new(5, "JPY") # 5 JPY
Money.from_amount(5, "TND") == Money.new(5000, "TND") # 5 TND# Currency conversions
some_code_to_setup_exchange_rates
Money.new(1000, "USD").exchange_to("EUR") == Money.new(some_value, "EUR")# Formatting (see Formatting section for more options)
Money.new(100, "USD").format # => "$1.00"
Money.new(100, "GBP").format # => "£1.00"
Money.new(100, "EUR").format # => "€1.00"
```## Currency
Currencies are consistently represented as instances of `Money::Currency`.
The most part of `Money` APIs allows you to supply either a `String`, `Symbol`
or a `Money::Currency`.```crystal
Money.new(1000, "USD") == Money.new(1000, Money::Currency.find("USD"))
Money.new(1000, "EUR").currency == Money::Currency.find(:eur)
Money.new(1000, "PLN").currency == Money::Currency[:pln]
```A `Money::Currency` instance holds all the information about the currency,
including the currency symbol, name and much more.```crystal
currency = Money.new(1000, "USD").currency
currency.code # => "USD"
currency.name # => "United States Dollar"
```To define a new `Money::Currency` use `Money::Currency.register` as shown
below.```crystal
currency = Money::Currency.new(
priority: 1,
code: "USD",
iso_numeric: 840,
name: "United States Dollar",
symbol: "$",
symbol_first: true,
subunit: "Cent",
subunit_to_unit: 100,
decimal_mark: ".",
thousands_separator: ","
)Money::Currency.register(currency)
```The pre-defined set of attributes includes:
- `:priority` a numerical value you can use to sort/group the currency list
- `:code` the international 3-letter code as defined by the ISO 4217 standard
- `:iso_numeric` the international 3-digit code as defined by the ISO 4217 standard
- `:name` the currency name
- `:symbol` the currency symbol (UTF-8 encoded)
- `:symbol_first` whether a money symbol should go before the amount
- `:subunit` the name of the fractional monetary unit
- `:subunit_to_unit` the proportion between the unit and the subunit
- `:decimal_mark` character between the whole and fraction amounts
- `:thousands_separator` character between each thousands placeAll attributes except `:code` and `:subunit_to_unit` are optional.
Some attributes, such as `:symbol`, are used by the `Money` class to print out a
representation of the object. Other attributes, such as `:name` or `:priority`,
exist to provide a basic API you can take advantage of to build your application.### :priority
The priority attribute is an arbitrary numerical value you can assign to the
`Money::Currency` and use in sorting/grouping operation.For instance, let's assume your web application needs to render a currency
selector like the one available
[here](https://finance.yahoo.com/currency-converter/). You can create a couple of
custom methods to return the list of major currencies and all currencies as
follows:```crystal
# Returns an array of currency id where priority < 10
def major_currencies(hash)
hash.values.sort.take_while(&.priority.try(&.<(10))).map(&.id)
end# Returns an array of all currency id
def all_currencies(hash)
hash.keys
endmajor_currencies(Money::Currency.table)
# => ["usd", "eur", "gbp", "aud", "cad", "jpy"]all_currencies(Money::Currency.table)
# => ["aed", "afn", "all", ...]
```### Default Currency
By default `Money` defaults to USD as its currency. This can be overwritten
using:```crystal
Money.default_currency = Money::Currency.find("CAD")
# or
Money.default_currency = :cad
```### Currency Exponent
The exponent of a money value is the number of digits after the decimal
separator (which separates the major unit from the minor unit). See e.g.
[ISO 4217](https://www.currency-iso.org/en/shared/amendments/iso-4217-amendment.html) for more
information. You can find the exponent (as an `Int32`) by```crystal
Money::Currency.find("USD").exponent # => 2
Money::Currency.find("JPY").exponent # => 0
Money::Currency.find("MGA").exponent # => 1
```### Currency Lookup
To find a given currency by ISO 4217 numeric code (three digits) you can do
```crystal
Money::Currency.find(&.iso_numeric.==(978)) # => #
```## Currency Exchange
Exchanging money is performed through an exchange `Bank` object. The default
exchange `Bank` object requires one to manually specify the exchange rate. Here's
an example of how it works:```crystal
Money.default_bank.store["USD", "EUR"] = 1.24515
Money.default_bank.store["EUR", "USD"] = 0.803115Money.new(100, "USD").exchange_to("EUR") # => Money.new(@amount=1.24, @currency="EUR")
Money.new(100, "EUR").exchange_to("USD") # => Money.new(@amount=0.8, @currency="USD")
```Comparison and arithmetic operations work as expected:
```crystal
Money.new(1000, "USD") <=> Money.new(900, "USD") # => 1; 9.00 USD is smaller
Money.new(1000, "EUR") + Money.new(10, "EUR") # => Money.new(@amount=10.1, @currency="EUR")Money.default_bank.store["USD", "EUR"] = 0.5
Money.new(1000, "EUR") + Money.new(1000, "USD") # => Money.new(@amount=15, @currency="EUR")
```### Exchange rate stores
The default bank is initialized with an in-memory store for exchange rates.
```crystal
Money.default_bank = Money::Bank::VariableExchange.new(Money::Currency::RateStore::Memory.new)
```You can pass you own store implementation, ie. for storing and retrieving rates off a database, file, cache, etc.
```crystal
Money.default_bank = Money::Bank::VariableExchange.new(MyCustomStore.new)# Add to the underlying store
Money.default_bank.store["USD", "CAD"] = 0.9# Retrieve from the underlying store
Money.default_bank.store["USD", "CAD"] # => 0.9# Exchanging amounts just works
Money.new(10.0, "USD").exchange_to("CAD") # => Money(@amount=9 @currency="CAD")
```There is nothing stopping you from creating store objects which scrapes
[XE](http://www.xe.com) for the current rates or just returns `rand(2)`:```crystal
Money.default_bank = Money::Bank::VariableExchange.new(StoreWhichScrapesXeDotCom.new)
```You can also implement your own `Bank` to calculate exchanges differently.
Different banks can share Stores.```crystal
Money.default_bank = MyCustomBank.new(Money::Currency::RateStore::Memory.new)
```If you wish to disable automatic currency conversion to prevent arithmetic when
currencies don't match:```crystal
Money.disallow_currency_conversion!
```## Rounding
By default, `Money` objects are rounded to the nearest cent and the additional precision is not preserved:
```crystal
Money.new(2.34567).to_s # => "$2.35"
```To round to the nearest cent (or anything more precise), you can use the `Money#round` method.
```crystal
Money.new(2.34567).round(4).to_s # => "$2.35"
```To retain the additional precision, you will also need to set `Money.infinite_precision` to `true`.
```crystal
Money.infinite_precision = trueMoney.new(2.34567).to_s # => "$2.34567"
Money.new(2.34567).round(4).to_s # => "$2.3457"
```## Formatting
There are several formatting rules for when `Money#format` is called. For more information, check out the [formatting module source](https://github.com/crystal-money/money/blob/master/src/money/money/formatting.cr), or read the latest release's [docs](http://crystal-money.github.io/money/Money/Formatting.html).
If you wish to format money according to the EU's [Rules for expressing monetary units](http://publications.europa.eu/code/en/en-370303.htm#position) in either English, Irish, Latvian or Maltese:
```crystal
money = Money.new(123, :gbp) # => Money(@amount=1.23 @currency="GBP")
money.format(symbol: "#{money.currency} ") # => "GBP 1.23"
```## Heuristics
To parse a `String` containing amount with currency code or symbol you can do
```crystal
Money.parse("$12.34") # => Money(@amount=12.34, @currency="USD")
Money.parse("12.34 USD") # => Money(@amount=12.34, @currency="USD")
```## Contributors
- [Sija](https://github.com/Sija) Sijawusz Pur Rahnama - creator, maintainer
## Thanks
Thanks to all of the [contributors](https://github.com/RubyMoney/money/blob/master/AUTHORS) for their awesome work on [RubyMoney](https://github.com/RubyMoney/money).