https://github.com/csdjk/lcllib-for-houdini
houdini library,some example and hda tools
https://github.com/csdjk/lcllib-for-houdini
houdini houdini-plugin
Last synced: 3 months ago
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houdini library,some example and hda tools
- Host: GitHub
- URL: https://github.com/csdjk/lcllib-for-houdini
- Owner: csdjk
- Created: 2022-02-08T06:23:58.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2024-11-12T10:02:02.000Z (11 months ago)
- Last Synced: 2025-04-14T00:08:44.507Z (6 months ago)
- Topics: houdini, houdini-plugin
- Language: C
- Homepage:
- Size: 31.1 MB
- Stars: 10
- Watchers: 2
- Forks: 5
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# LcLLib-for-Houdini
自定义Houdini HDA库,封装了一些自己常用的HDA节点,方便以后使用。顺便记录一下Houdini的一些知识点和Demo,方便以后查阅。
## 1. Houdini 自定义库安装教程
这里以我的自定义库 `LcLLib-for-Houdini`为例。
1. 创建一个LcL.json文件,并将其放在Houdini的库文件夹中,例如:`C:\Users\Administrator\Documents\houdini19.0\packages`
2. 在LcL.json文件中添加以下内容:```json
{
"env": [
{
"LibPath": "F:/HoudiniProjects/libs"
}
],
"package_path" : [
"$LibPath/packages",
"$LibPath/LcLLib-for-Houdini/packages"
]
}
```- `LibPath`为自定义库的路径。
- `package_path`为自定义库的子文件夹路径,可以有多个。3. 在自定义库的packages文件夹中创建 `LcLLib.json`文件

并添加以下内容:
```json
{
"load_package_once": true,
"path": [
{
"value" : "$LibPath/LcLLib-for-Houdini",
"method" : "prepend",
},
],
"env": [
{
"LcLLib": "$LibPath/LcLLib-for-Houdini"
},
{
"HOUDINI_SCRIPT_PATH": {
"method": "prepend",
"value": [
"$LcLLib/scripts",
]
}
},
{
"HOUDINI_OTLSCAN_PATH": {
"method": "append",
"value": [
"$LcLLib/otls/geo",
"$LcLLib/otls/grass",
"$LcLLib/otls/road",
"$LcLLib/otls/rock",
"$LcLLib/otls/terrain",
"$LcLLib/otls/tools",
"$LcLLib/otls/track",
"$LcLLib/otls/tree",
]
}
},
{
"HOUDINI_VEX_PATH": {
"method": "append",
"value": [
"$LcLLib/vex/^",
]
}
},
{
"HOUDINI_OCL_PATH": {
"method": "append",
"value": [
"$LcLLib/ocl",
]
}
},
],
}
```- `load_package_once`为true时,只加载一次自定义库。
- `path`为自定义库的路径。
- `env`为自定义库的环境变量,可以有多个。## 2. LcLLib-for-Houdini 的Example文件
### [雨滴水波模拟](https://github.com/csdjk/LcLLib-for-Houdini/tree/main/examples/water)

### [简单的烟雾模拟](https://github.com/csdjk/LcLLib-for-Houdini/tree/main/examples/smoke)

## 3. LcLLib-for-Houdini 的HDA节点
### [LcL Water Wave Tools](https://github.com/csdjk/LcLLib-for-Houdini/tree/main/otls/tools)
`HDA: water_wave`
用于创建无缝FFT海水,可以通过修改参数来调整海水的大小、波长、波高、波速、波向、波的数量等。
支持导出序列帧法线贴图。
合成后的法线贴图(8x8)
### [LcL Noise Creator](https://github.com/csdjk/LcLLib-for-Houdini/tree/main/otls/tools)
`HDA: noise_creator`
用于创建噪声贴图,支持多种噪声类型,例如Perlin、Worley、Voronoi、Cellular、Simplex、Value等。

### [LcL Gpa Data Importer](https://github.com/csdjk/LcLLib-for-Houdini/tree/main/otls/tools)
GPA截帧数据导入器,用于把GPA导出的CSV数据写入FBX中,例如uv、法线、顶点颜色等。
原本GPA导出的obj是没有uv等数据的。csv文件格式:
写入FBX后的效果:

### [lcl_scater_non_overlapping](https://github.com/csdjk/LcLLib-for-Houdini/tree/main/otls/particle)
不重叠撒点,在 `scatter align` 节点基础上封装,剔除了重叠的Point

### [lcl_meteorite_scatter](https://github.com/csdjk/LcLLib-for-Houdini/tree/main/otls/particle)
陨石分布

### [lcl_import_volume_texture](https://github.com/csdjk/LcLLib-for-Houdini/tree/main/otls/volume)
导入3D Texture序列,转成Volume
|
---|---## 石头生成工具
### [lcl_rock_generator_low](https://github.com/csdjk/LcLLib-for-Houdini/tree/main/otls/rock)

### [lcl_rock_generator_complex](https://github.com/csdjk/LcLLib-for-Houdini/tree/main/otls/rock)

### [lcl_rock_generator_high](https://github.com/csdjk/LcLLib-for-Houdini/tree/main/otls/rock)
