https://github.com/csprance/cs_osn_to_tsn
A modo kit by @csprance to convert an OSN to a TSN directly inside of modo using xNormal.
https://github.com/csprance/cs_osn_to_tsn
Last synced: 10 months ago
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A modo kit by @csprance to convert an OSN to a TSN directly inside of modo using xNormal.
- Host: GitHub
- URL: https://github.com/csprance/cs_osn_to_tsn
- Owner: csprance
- License: gpl-3.0
- Created: 2019-02-17T23:30:15.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2019-07-22T17:06:07.000Z (almost 7 years ago)
- Last Synced: 2025-03-31T00:19:49.900Z (about 1 year ago)
- Language: Python
- Homepage:
- Size: 3.93 MB
- Stars: 2
- Watchers: 0
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
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README
# Object Space Normals To Tangent Space Normals
A modo kit by @csprance to convert an OSN to a TSN directly inside of modo using xNormal.
> [xNormal](https://xnormal.net/) must be installed on the users system in order to convert between the two different maps.

## Installation
This is a modo kit so install it like normal. I've only tested this on Modo 12, but I don't think it's doing anything
fancy. Let me know if you run into any issues and if it works on other versions of modo!
* Extract/Clone into `%appdata%/Luxology/Kits`
* Restart modo
## How to use
* Select low poly meshes to use
* `Right Click` on the Object Space normal texture in the clips browser in modo and select "Convert OSN -> TSN"
* On first run you will need to set your xNormal path from the dialog that opens up
* Texture will be converted and imported into the clip browser
## Uninstallation process
* Delete `cs_osn_to_tsn` from `%appdata%/Luxology/Kits`
## Credits
* Chris Sprance - All the Things
* Thanks to the guys in the modo Developers Channel. Super friendly bunch of dudes helped me a lot.