https://github.com/cssxsh/znt-evolution
Zombie Night Terror MOD Loader
https://github.com/cssxsh/znt-evolution
Last synced: about 1 year ago
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Zombie Night Terror MOD Loader
- Host: GitHub
- URL: https://github.com/cssxsh/znt-evolution
- Owner: cssxsh
- License: agpl-3.0
- Created: 2024-09-12T09:13:46.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2024-10-19T00:16:34.000Z (over 1 year ago)
- Last Synced: 2025-02-05T07:45:00.145Z (over 1 year ago)
- Language: C#
- Size: 219 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# ZNT-EVOLUTION
## 项目环境变量
* `ZNTGamePath` 游戏文件目录
## 插件文件结构
```text
Zombie Night Terror
├───znt.exe
├───BepInEx
│ ├───plugins
│ │ ├───ZNT-Evolution-Core
| | | └───ZNT-Evolution-Core.dll
│ │ └───<...>
│ └───<...>
├───znt_Data
│ ├───Apply
│ │ ├───stand_smoke
│ │ └───<...>
│ ├───Brush
│ │ ├───arknights_311
│ │ └───<...>
│ ├───Decor
│ │ ├───fire_copter
│ │ └───<...>
│ ├───StreamingAssets
│ │ ├───MOD.strings.bank
│ │ ├───Gunner.bank
│ │ └───<...>
│ └───<...>
└───<...>
```
## 导入流程
### 主要资源
- [x] FMODAsset 声音资源
- [x] tk2dSpriteCollectionData 精灵图资源
- [ ] ~~VisualEffect~~
- [x] tk2dSpriteAnimation 精灵图动画
- [x] ExplosionAsset 爆炸
- [x] PhysicObjectAsset 物理对象
- [x] CharacterAnimationAsset 动作-动画
- [x] CharacterAsset 角色资源
- [x] Rotorz.Tile.Brush 笔刷
- [x] UnityEngine.Sprite 预览
- [x] LevelElement 关卡单位
### 导入方法
- `AssetBundle.LoadFromFile`
`AssetBundle` 的 assets 文件需要其中有一个 AssetBundle 类型的对象定义索引
- [LevelElementLoader](./docs/LevelElementLoader.md)
`LevelElementLoader` 插件实现的关卡单位加载器
## 开发记录
### 游戏实体位置
- `GameScene:/Elements/TileSystems/Gameplay/`
- `DontDestroyOnLoad:/`
### 创建实体
[CustomAssetObject](docs/CustomAssetObject.md)
- `CustomAssetObject.CreateGameObject`
### 创建精灵图集
[tk2dSpriteCollectionData](docs/tk2dSpriteCollectionData.md)
- `tk2dSpriteCollectionData.CreateFromTexture`
- `new GameObject("SpriteCollection").AddComponent()`
### 创建声音
[FMODAsset](docs/FMODAsset.md)
- `FMODUnity.RuntimeManager.LoadBank`
- `Bank.getEventList`
支持从 `znt_Data/StreamingAssets/xxx.bank` (File) 和 `AssetBundle` (TextAsset) 导入 `Bank`
`FMODAsset` 创建后还需要加入 `FmodAssetIndex`
### 创建动画
[tk2dSpriteAnimation](docs/tk2dSpriteAnimation.md)
- `new GameObject("Animation").AddComponent()`
### 创建关卡单位
[LevelElement](docs/LevelElement.md)
`LevelElement` 创建后需要加入 `LevelElementIndex`