https://github.com/cubical22/feather-maddy
My first modding project. a simple mod for Everest and celeste
https://github.com/cubical22/feather-maddy
celeste celeste-mod modding
Last synced: 27 days ago
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My first modding project. a simple mod for Everest and celeste
- Host: GitHub
- URL: https://github.com/cubical22/feather-maddy
- Owner: Cubical22
- Created: 2023-09-08T15:58:09.000Z (almost 3 years ago)
- Default Branch: main
- Last Pushed: 2023-10-05T14:11:03.000Z (over 2 years ago)
- Last Synced: 2025-02-28T17:54:57.589Z (over 1 year ago)
- Topics: celeste, celeste-mod, modding
- Language: C#
- Homepage:
- Size: 59.6 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# FeatherMaddy
https://gamebanana.com/mods/467551
Hello everyone
Welcome to my first mod, *Feather Maddy*
The idea is really simple, so is the implementation. Instead of dashes, you have fly feathers.
now, there are still limits:
1. As always, there is a time limit on the feather effect
2. Your dashes are your feathers, which means the entire refill mechanic applies to feathers as well.
3. Hitting springs while flying, makes it so that loose not only the effect, but also your dash. Instead, Dash into
springs while flying
4. DreamBlocks can be used, but they are a little harder to use. Dash out of feather state next to a dream block,
to simply use them.
5. The same thing from number 4 applies to every other dash dependent action (including feathers with shields, that
are now almost useless :) )
# Updates
version 0.8:
- added the "Feather Shine" ability, making the mod being a little more challenging
turn on this feature from the modMenu
version 0.8.1:
- fixed the bug where with the `Feather Fly` option off, the feathers
would still not refill your dashes after exiting.
version 1.1:
- fixed the bug where the lighting would slowly decrease with each death, when the `Feather Shine` option was
set to off
version 1.15:
- added delta time to the lighting speed change to make be the same on every performance level
version 1.3:
- fixed the problem with lighting on levels that have dark rooms
- added the `PlayerEffects` option