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https://github.com/cubical22/feather-maddy
My first modding project. a simple mod for Everest and celeste
https://github.com/cubical22/feather-maddy
celeste celeste-mod modding
Last synced: about 1 month ago
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My first modding project. a simple mod for Everest and celeste
- Host: GitHub
- URL: https://github.com/cubical22/feather-maddy
- Owner: Cubical22
- Created: 2023-09-08T15:58:09.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2023-10-05T14:11:03.000Z (about 1 year ago)
- Last Synced: 2023-10-05T15:29:26.001Z (about 1 year ago)
- Topics: celeste, celeste-mod, modding
- Language: C#
- Homepage:
- Size: 59.6 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# FeatherMaddy
https://gamebanana.com/mods/467551
Hello everyone
Welcome to my first mod, *Feather Maddy*
The idea is really simple, so is the implementation. Instead of dashes, you have fly feathers.
now, there are still limits:1. As always, there is a time limit on the feather effect
2. Your dashes are your feathers, which means the entire refill mechanic applies to feathers as well.
3. Hitting springs while flying, makes it so that loose not only the effect, but also your dash. Instead, Dash into
springs while flying4. DreamBlocks can be used, but they are a little harder to use. Dash out of feather state next to a dream block,
to simply use them.5. The same thing from number 4 applies to every other dash dependent action (including feathers with shields, that
are now almost useless :) )# Updates
version 0.8:
- added the "Feather Shine" ability, making the mod being a little more challenging
turn on this feature from the modMenuversion 0.8.1:
- fixed the bug where with the `Feather Fly` option off, the feathers
would still not refill your dashes after exiting.version 1.1:
- fixed the bug where the lighting would slowly decrease with each death, when the `Feather Shine` option was
set to offversion 1.15:
- added delta time to the lighting speed change to make be the same on every performance levelversion 1.3:
- fixed the problem with lighting on levels that have dark rooms
- added the `PlayerEffects` option