https://github.com/curegit/superplume
Civilization IV map script (a Perfect World 2 fork)
https://github.com/curegit/superplume
civilization-iv map-generation map-scripting python2 tectonics
Last synced: about 2 months ago
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Civilization IV map script (a Perfect World 2 fork)
- Host: GitHub
- URL: https://github.com/curegit/superplume
- Owner: curegit
- License: gpl-2.0
- Created: 2024-11-02T09:57:42.000Z (over 1 year ago)
- Default Branch: master
- Last Pushed: 2025-11-30T04:53:21.000Z (4 months ago)
- Last Synced: 2025-12-02T05:26:04.644Z (4 months ago)
- Topics: civilization-iv, map-generation, map-scripting, python2, tectonics
- Language: Python
- Homepage:
- Size: 3.5 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Superplume: a Perfect World 2 fork
This is yet another trivial fork of the map script Perfect World 2 for Civilization 4.

## Changes
- Place glaciers along the northern and southern edges, as in the official maps
- Prevent peaks from being next to oceans
- Ensure that every sea resource is accessible from the coast
- Simplify the code by removing unnecessary definitions and lines
- Formatted the code by using Black to make it easier to maintain
- Minor bug fixes
## License
[GNU General Public License v2.0 or later](LICENSE)
## Development Notes
The game's map scripting reference is located at: `Assets\Python\EntryPoints\CvMapScriptInterface.py`