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https://github.com/cyberagent/boombox.js
Browser sound library which blended HTMLVideo and HTMLAudio and WebAudio
https://github.com/cyberagent/boombox.js
Last synced: 4 days ago
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Browser sound library which blended HTMLVideo and HTMLAudio and WebAudio
- Host: GitHub
- URL: https://github.com/cyberagent/boombox.js
- Owner: CyberAgent
- License: mit
- Created: 2014-01-27T03:01:20.000Z (almost 11 years ago)
- Default Branch: master
- Last Pushed: 2019-08-01T22:25:24.000Z (over 5 years ago)
- Last Synced: 2024-11-08T12:19:27.139Z (7 days ago)
- Language: JavaScript
- Homepage: http://cyberagent.github.io/boombox.js/
- Size: 17.2 MB
- Stars: 226
- Watchers: 31
- Forks: 29
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
boombox
=======![logo](https://raw.github.com/CyberAgent/boombox.js/gh-pages/images/boombox-logo.png)
---
**日本語ドキュメントは[こちら](https://github.com/CyberAgent/boombox.js/blob/master/README_ja.md)**
---
"boombox.js" provides unified audio API for browser, such as [HTMLVideo](http://www.w3.org/TR/2009/WD-html5-20090825/video.html) / [HTMLAudio](http://www.w3.org/TR/html5/embedded-content-0.html#the-audio-element) / [WebAudio](http://www.w3.org/TR/webaudio/).
This library has simple API, like [_boombox_](http://en.wikipedia.org/wiki/Boombox).
**The browser correspondence table (2014-03-18) is [here](https://github.com/CyberAgent/boombox.js/blob/master/correspondence_table.md)**
### Why you should use boombox?
Web browseres have `HTMLAudio` / `WebAudio` / `HTMLVideo` API for playing audio. However these API have diffrent way to use and browser have no compatibility.
`boombox.js` provides unified API and solves diffrence enviroment between web browser.In addition to this library has function for mobile web browser support, eg: stop to play sound when a web browser is inactive, handle multiple audio source.
`WebAudio` API has advanced feature like "Mixing sound" but `boombox.js` doesn't extend these feature. Because the library suppose basic usage.
However `boombox.js` doesn't restrict these features, you can extend `boombox.js` function.## Demo
[**Single Sound**](http://cyberagent.github.io/boombox.js/demo/single.html)
[![](https://raw.githubusercontent.com/CyberAgent/boombox.js/gh-pages/screenshots/demo-single.png)](http://cyberagent.github.io/boombox.js/demo/single.html)
[**Mix Sound**](http://cyberagent.github.io/boombox.js/demo/mix.html)
[![](https://raw.githubusercontent.com/CyberAgent/boombox.js/gh-pages/screenshots/demo-mix.png)](http://cyberagent.github.io/boombox.js/demo/mix.html)
[**Sprite Sound**](http://cyberagent.github.io/boombox.js/demo/sprite.html)
[![](https://raw.githubusercontent.com/CyberAgent/boombox.js/gh-pages/screenshots/demo-sprite.png)](http://cyberagent.github.io/boombox.js/demo/sprite.html)
## Features
- Play
- Pause
- Stop
- Replay
- Resume
- PowerON/PowerOFF
- Volume
- LoopReproducing
- Playing Multi Sound
- `boombox.js` supports this feature as far as possible but depends on web browser support.
- CORS Settings
- `boombox.js` has several configurations to observe [CORS](https://developer.mozilla.org/ja/docs/HTTP_access_control) specifications.
- Filterings
- `boombox.js` divided out sound souces based on browser detection.
- audiosprite is available and generation command.([boombox-audiosprite](https://github.com/fkei/boombox-audiosprite))
- HTMLAudio/HTMLVideo/WebAudio support
- File size is small(6kb at gzipped).## Reference information
|OS/Browser|HTMLAudio or HTMLVideo load event|
|:------------:|:------------:|
|IOS 5: Safari|suspend|
|IOS 6, 7: Safari|suspend|
|Android 2.3: basic|stalled|
|Android 4.0: basic|loadeddata|
|Mac OSX: Chrome|canplay|====
### Mobile
|OS/Browser|Web Audio|HTML Audio|HTML Video|
|:------------:|:------------:|:------------:|:------------:|
|IOS 5 : Safari/chrome|-|✔ |✔ \*1|
|IOS 6/7 : Safari/chrome|✔|✔|✔ \*1|
|Android 2.3 : basic|-|✔|✔|
|Android 4.0 : basic|✔ \*2|✔|✔|
|Android 4.0 : chrome|✔ \*2|✔|✔|### PC
|OS/Browser|Web Audio|HTML Audio|HTML Video|
|:------------:|:------------:|:------------:|:------------:|
|Windows: IE|-|✔|✔|
|Windows: Chrome|✔|✔|✔|
|Windows: Firefox|✔|✔|✔|
|Windows: Opera|✔|✔|✔|
|Mac OSX: Safari|✔|✔|✔|
|Mac OSX: Chrome|✔|✔|✔|
|Mac OSX: Firefox|✔|✔|✔|
|Mac OSX: Opera|✔|✔|✔|> `*1`Can't support for starting another application.
>
> `*2` Some smart phones are supported.====
|OS/Browser|1 sound|2 sound|multi sound|
|:------------:|:------------:|:------------:|:------------:|
|IOS 5: Safari|✔|-|-|
|IOS 6, 7: Safari|✔|✔|✔|
|Android 2.x: basic|✔|✔|✔|
|Android 4.x: basic|✔|✔ \*1|-|
|Android 4.x: chrome|✔|✔|✔|> `*1` HTMLAudio/HTMLVideo are used in combination.
## Install
### Download
You can download `boombox.js` or `boombox.min.js` from following links.
- [boombox.js](https://raw2.github.com/CyberAgent/boombox.js/master/boombox.js)
- [boombox.min.js](https://raw2.github.com/CyberAgent/boombox.js/master/boombox.min.js)### npm
```sh
$ npm install boombox.js
```### Bower
```sh
$ bower install boombox.js
```### component
```sh
$ component install CyberAgent/boombox.js
```### HTML
Load `boombox.js` using `script` tag after download it.
```html
```
> `boombox.js` supports `require.js`
## Build
Use [Grunt](http://gruntjs.com/) for build.
```sh
$ git clone https://github.com/CyberAgent/boombox.js.git
$ cd boombox
$ npm install -g grunt-cli # If you haven't already installed grunt-cli.
$ npm install . # If you haven't already installed local npm.
$ npm run build
```## Browser Test
You can test `boombox.js` using [Grunt](http://gruntjs.com/) & [beez-foundation](https://npmjs.org/package/beez-foundation).
```sh
$ npm install -g beez-foundation # If you haven't already installed beez-foundation that is web server.
$ cd boombox
$ npm install . # Once at first if you don't install local npm.
$ npm run start # Starting local server.
```@see [beez](https://github.com/CyberAgent/beez)
@see [beez-foundation](https://github.com/CyberAgent/beez-foundation)
**Access in your favorite browser**
> If you load `boombox.js` in script tag: [http://0.0.0.0:1109/m/boombox/spec/global.html](http://0.0.0.0:1109/m/boombox.js/spec/global.html)
>
> If you load `boombox.js` using require.js : [http://0.0.0.0:1109/m/boombox/spec/requirejs.html](http://0.0.0.0:1109/m/boombox.js/spec/requirejs.html#)## Usage
### Setup `boombox.js`
Setup method for using `boombox.js`.
```javascript
boombox.setup();
```#### Use specify format of the sound sources forcibly
The option for forced use specify format of the sound sources.
```javascript
{
webaudio: {
use: true
},
htmlaudio: {
use: true
},
htmlvideo: {
use: true
}
}
```### Load sound sorces
Load the sound sorce.
```javascript
var options = {
src: [
{
media: 'audio/mp4',
path: 'http://0.0.0.0:1109/m/spec/media/sound.m4a'
}
]
};
boombox.load('sound', options, function (err, audio) {
// callback function
});```
> You can set multiple sound sources in `options.src`, `boombox.js` evaluate `options.src` from the beginning
then load sources if available to use.### Play sounds
```javascript
boombox.play() // All of loaded sounds.boombox.get('sound').play() // Play specify sound.
```#### Restriction for using `boombox.js` in mobile web browser
Many of mobile web browseres can't play sounds without user operation. (`MouseEvents` etc.)
This restriction depends on web browseres specification, It is better to check the web browseres to be used.### Control of volume
```javascript
boombox.get.volume(0.5) // All sound . Argument takes between 0 to 1.boombox.get('sound').volume(0.5) // Specified sound. Argument takes between 0 to 1.
```### Turn off sounds
Turn off sounds whenever playing sound. (like actualy _boombox_ :p)
#### Specified sounds
```javascript
boombox.get('sound').power(boombox.POWER_OFF);
```#### All sounds.
```javascript
boombox.power(boombox.POWER_OFF);
```### Loop playback
There are two ways for loop playback.
- Native loop (This function uses the API supported in `HTMLAudio` / `WebAudio` / `HTMLVideo`)
- Original loop (This function uses `onEnded` event for continuous playback loop)```javascript
boombox.get('sound').setLoop(boombox.LOOP_ORIGINAL);
boombox.get('sound').play();
// orboombox.get('sound').setLoop(boombox.LOOP_NATIVE);
boombox.get('sound').play();
```### onEnded
This event is called when a sound have been played to the end.
You should override for using this.
```javascript
boombox.get('name').onEnded = function () {
// callback function
}
```### Use filter
- You can choose which web broswers and smart phones to play sounds
- You can specify multiple filters, but if any filter is NG, boombox quit evaluation immediately
- The callback which is set in `boombox.load()` will be called immediately if filters are NG.```javascript
boombox.addFilter('chrome', function filter() {
if (/Chrome/.test(window.navigator.userAgent)) {
return false; // [ OK ] Chrome
} else {
return true; // [ NG ] Another browseres
}
});
var options = {
src: [
{
media: 'audio/mp4',
path: 'http://0.0.0.0:1109/m/spec/media/sound.m4a'
}
],
filter: ["chrome"] // Assign the filters you want to use.
};
boombox.load('sound', options, true, function (err, audio) {
// load sound resources.
});
```> You **should** control to play sounds individually because web browseres have large diffrence in audiio API support.
### Use HTMLVideo forcibly
You can utilize `HTMLVideo` when pass `true` to `boombox.load()`'s '3rd argument.
> The case you may use this feature when `HTMLAudio` support only one note to play.
```javascript
var options = {
src: [
{
media: 'audio/mp4',
path: 'http://0.0.0.0:1109/m/spec/media/sound.m4a'
}
]
};
// Pass `true` to 3rd argument in `boombox.load()`
boombox.load('sound', options, true, function (err, audio) {
// load sound resources.
// You should append DOM elements. In case for no visual element, you put DOM in outside display area.
});
```### Cache
`boombox.pool` cache the sound source when loaded.
Web browseres have diffrent behaviour about cache, so this functioin is very effective especially in SPA.
### Priority
The priority order for using API by default are following.
`WebAudio` > `HTMLAudio` > `HTMLVideo`
- If web browser has both `WebAudio` and `HTMLAudio` then `WebAudio` has priority.
- `boombox.js` doesn't use `HTMLVideo` as long as it doesn't enable in option.### currentTime
`boombox.js` ignores `currentTime` when web browser can't set seek setting on `HTMLAudio` and `HTMLVideo`.:w
### Inactive
`boombox.js` can judge state that the browser has become background using `window.onpageshow/onpagehide`, `window.onblur/onfocus` and `Event.onVisibilityChange`.
> It is not obtainable on all browser, so you may avouch in your web browser.
### Customize Events
All customizable events are named by `onXXXX`, so you can override these events.
##### onVisibilityChange(e)
This event is fired this event by the occurrence of `visibilityChange` event.
##### onFocus(e)
This event is fired this event by the occurrence of `window.onFocus` event.
##### onBlur(e)
This event is fired this event by the occurrence of `window.onBlur` event.
##### onPageShow(e)
This event is fired this event by the occurrence of `window.onpageshow` event.
##### onPageHide(e)
This event is fired this event by the occurrence of `window.onpagehide` event.
##### onEnded(e)
This event is fired when a sound have been played to the end.
It will not be fired when the sound stops on the way.```javascript
// Simple usage.
boombox.onFocus = function (e) {
logger.trace('onFocus');
}// Override function.
var fn = boombox.onFocus;
boombox.onFocus = function () {
console.log("override:", onFocus);
fn.apply(boombox, arguments);
}```
## AudioSprite
`boombox.js` now supports `audiosprite`. (HTMLAudio/HTMLVideo/WebAudio)
### HTMLAudio/HTMLVideo
`boombox.js` can play with one note per one sound source.
`boombox.js` creates instances of HTMLAudio/HTMLVideo as same as numberes of sprited sounds, but it refer the HTMLAudioElement/HTMLVideoElement as DOM element of the same.
```javascript
boombox.get("bgm-c2a") === boombox.get("bgm-c3a") // falseboombox.get("bgm-c2a").$el === boombox.get("bgm-c3a").$el // true
```### WebAudio
`boombox.js` can play with multiple notes per one sound source.
### Creating Audio Sprite
You can create audio sprite with [boombox-audiosprite](https://github.com/tonistiigi/audiosprite), related project of `boombox.js`
```
$ npm install -g boombox-audiosprite
$ cd {AUDIO_DIRECTORY}
┗ $ tree .
.
├── c5a.wav
├── c6a.wav
└── c7a.wav# Please see options page of boombox-audiosprite.
$ boombox-audiosprite -e ac3,caf,mp3,m4a ./*.wav
┗ $ tree .
.
├── boombox-sprite.json
├── c5a.wav
├── c6a.wav
├── c7a.wav
├── sprite.ac3
├── sprite.json
├── sprite.m4a
└── sprite.mp3# JSON data for boombox.js
$ cat boombox-output.json
{
"spritemap": {
"c5a": {
"start": 0,
"end": 5.990770975056689
},
"c6a": {
"start": 7,
"end": 12.990770975056689
},
"c7a": {
"start": 14,
"end": 19.99077097505669
}
},
"src": [
{
"media": "audio/ac3",
"path": "sprite.ac3"
},
{
"media": "audio/mpeg",
"path": "sprite.mp3"
},
{
"media": "audio/mp4",
"path": "sprite.m4a"
}
]
}
```### Playing Audio Sprite
```html
var options = {
"spritemap": {
"c5a": {
"start": 0,
"end": 5.990770975056689
},
"c6a": {
"start": 7,
"end": 12.990770975056689
},
"c7a": {
"start": 14,
"end": 19.99077097505669
}
},
"src": [
{
"media": "audio/ac3",
"path": "spec/media/sprite/a/sprite.ac3"
},
{
"media": "audio/mpeg",
"path": "spec/media/sprite/a/sprite.mp3"
},
{
"media": "audio/mp4",
"path": "spec/media/sprite/a/sprite.m4a"
}
]
};boombox.setup();
boombox.load('bgm', options, function (err, audio) {
console.log(boombox.pool); // load sound data
});
bgm-c7a play
```
> `boombox.get('bgm-' + sprite name)` method can get the individual sound source in audio sprite.
====
## Sample Sound File
### Location path
- `spec/media/sound.m4a`
- `spec/media/sound.wav`
- `spec/media/sprite/a/c5a.wav`
- `spec/media/sprite/a/c6a.wav`
- `spec/media/sprite/a/c7a.wav`
- `spec/media/sprite/b/c5b.wav`
- `spec/media/sprite/b/c6b.wav`
- `spec/media/sprite/b/c7b.wav`
- `spec/media/sprite/a/sprite.ac3`
- `spec/media/sprite/a/sprite.m4a`
- `spec/media/sprite/a/sprite.mp3`
- `spec/media/sprite/b/sprite.ac3`
- `spec/media/sprite/b/sprite.m4a`
- `spec/media/sprite/b/sprite.mp3`
- `spec/media/sprite/c/sprite.ac3`
- `spec/media/sprite/c/sprite.m4a`
- `spec/media/sprite/c/sprite.mp3`### Creation software
Sound that was created in AudioSauna
[http://www.audiosauna.com/](http://www.audiosauna.com/)
## Contributing
- Kei FUNAGAYAMA - [@fkei](https://twitter.com/fkei) [github](https://github.com/fkei)
- Masaki Sueda - [github](htpts://github.com/masakisueda)
- HIRAKI Satoru - [github](htpts://github.com/Layzie)
- Kazuma MISHIMAGI - [@maginemu](https://twitter.com/maginemu) [github](https://github.com/maginemu)## Copyright
CyberAgent, Inc. All rights reserved.
## LICENSE
@see : [LICENSE](https://github.com/CyberAgent/boombox.js/blob/master/LICENSE)
```
The MIT License (MIT)Copyright © CyberAgent, Inc. All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
```
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