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https://github.com/cybershadow/hax11

Hackbrary to Hook and Augment X11 protocol calls
https://github.com/cybershadow/hax11

ld-preload x11

Last synced: 13 days ago
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Hackbrary to Hook and Augment X11 protocol calls

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README

        

# hax11

Hackbrary to **H**ook and **A**ugment **X11** protocol calls.

Allows customizing the behavior of and fix common annoyances of X11 applications:

- exclusively grabbing the mouse or keyboard
- forcibly pausing the game when the window loses focus
- forcibly changing the screen resolution
- not restricting the mouse cursor to its window/monitor

Additionally, attempts to fix game and full-screen application issues on Linux, such as:

- starting on the wrong monitor
- spanning too many monitors
- spanning one half of a tiled (MST) monitor (such as some 4K/5K/8K monitors)
- refusing to allow selecting a desired resolution

See the [configuration](#configuration) section for more details.

## Building

Build the library:
```bash
$ make
```

The Makefile assumes you have a 64-bit system. You will need gcc-multilib to build the 32-bit version.

## Usage

To try this library, build this library as above, then in the same directory, run the following in a shell:

```bash
$ export LD_PRELOAD=`pwd`/\$LIB/hax11.so
```

Then, from the same shell session, start the desired game or application.

To temporarily disable hax11, unset `LD_PRELOAD` before running a program, e.g.:
```bash
$ LD_PRELOAD= xrandr
```

## Configuration

By default, this library will not do anything.

For every application using the affected API, it will create an empty configuration file
under `$HOME/.config/hax11/profiles/`. Each file corresponds to one program, and will be named
after the program executable's absolute path, but with forward slashes `/` substituted with backslashes `\`.

Additionally, a `default` configuration file (in the same directory as above) will be loaded before the program's.

The syntax is one `Name=Value` pair per line.

Supported configuration options:

Name | Values | Description
--------------------- | ------- | ---------------------------------
`Enable` | `0`/`1` | Boolean - Intercept the X11 connection (required for any other settings to have any effect)
`JoinMST` | `0`/`1` | Boolean - For monitors which present each half as one MST panel, join them and present them as one monitor to the application
`MaskOtherMonitors` | `0`/`1` | Boolean - Whether to hide the presence of other monitors from the application
`ResizeWindows` | `0`/`1` | Boolean - Whether to forcibly change the size of windows whose width is equal to `DesktopW`
`ResizeAll` | `0`/`1` | Boolean - Resize (stretch) all windows, not just those matching the size of one MST panel
`MoveWindows` | `0`/`1` | Boolean - Whether to forcibly move windows created at (0,0) to the primary monitor
`Fork` | `0`/`1` | Boolean - Move processing to a separate forked process.
`FilterFocus` | `0`/`1` | Boolean - Filter out `FocusOut` events, making games think they always have focus.
`NoMouseGrab` | `0`/`1` | Boolean - Filter out `GrabPointer` requests, preventing games from exclusively grabbing the mouse pointer.
`NoKeyboardGrab` | `0`/`1` | Boolean - Filter out `GrabKeyboard` requests, preventing games from exclusively grabbing the keyboard, and thus disabling global hotkeys.
`ConfineMouse` | `0`/`1` | Boolean - Confine the mouse to the program's window while it is focused. Focus must then be changed with the keyboard.
`NoPrimarySelection` | `0`/`1` | Boolean - Disable getting (pasting) or setting (copying) the `PRIMARY` X selection (usually done by middle clicks).
`NoResolutionChange` | `0`/`1` | Boolean - Disable setting screen resolution.
`NoMinSize` | `0`/`1` | Boolean - Disable minimum window size restriction.
`NoMaxSize` | `0`/`1` | Boolean - Disable maximum window size restriction.
`NoWindowStackMove` | `0`/`1` | Boolean - Disable moving windows through the window stack. Prevents moving windows to the top or bottom.
`NoWMRaise` | `0`/`1` | Boolean - Filter out `_NET_ACTIVE_WINDOW` requests, prevents asking the window manager to raise windows to the top.
`FakeScreenW`/`H` | Integer | Fake the reported resolution of all X11 screens to the application on X11 handshake. Active when non zero
`FakeScreenDimW`/`H` | Integer | Fake the reported dimensions in millimeters of all X11 screens to the application on X11 handshake. Active when non zero
`MainX`/`Y` | Integer | The X11 coordinates of your primary monitor (or left-top-most monitor to be used for games)
`MainW`/`H` | Integer | The resolution of your primary monitor (or total resolution of monitors to be used for games)
`DesktopW`/`H` | Integer | The resolution of your desktop (all monitors combined)
`Debug` | Integer | Log level - Non-zero enables debugging output to stderr and `/tmp/hax11.log`
`LogTimestamp` | `0`/`1` | Boolean - Enable timestamp logging
`MSTnX`/`Y`/`W`/`H` | Integer | Coordinates and sizes of additional MST monitors (`n` can be `2`, `3` or `4`).
`MapK`/`B`*integer* | Key | Map keys or buttons - see below

Beware that your window manager and shell use the same APIs,
thus having other options enabled for such programs may make other monitors unusable.

A sensible configuration is to have `JoinMST=1` and the `Main*` / `Desktop*` settings in the `default` profile,
and per-game settings in their executables' profiles.

### Example

Here is an example configuration for a two-monitor system.
On the left is a 1920x1200 monitor; on the right, a 4K monitor which presents itself as two 1920x2160 panels.
The goal is to have games running full-screen on the 4K monitor.

In `~/.config/hax11/profiles/default`:

```
JoinMST=1

# Top-left coordinate of your main (4K) screen
MainX=1920
MainY=0

# Width and height of the 4K screen
MainW=3840
MainH=2160
```

Then, in `~/.config/hax11/profiles/path\to\game\binary`:

```
Enable=1

# If this is insufficient, you can also try:
# ResizeWindows=1
# MoveWindows=1
# ResizeAll=1
# Check the status section for example configurations for some games.
```

### Key / button mapping

You can map a key or mouse button to one or more keys / mouse buttons using configuration lines in the form `Map` ( `K` | `B` ) *integer* `=` ( `K` | `B` ) *integer*.
The integer is the key or button code, and can be found using e.g. the `xev` utility.
Defining the same key or button on the left side of `=` allows mapping it to multiple keys / buttons.
The original key / button event is suppressed. To include it, map the key / button to itself.

Example - reverse the Left and Right arrow keys:
```
MapK113=K114
MapK114=K113
```

Example - making the left mouse button click also generate an F4 key press (in addition to sending itself):
```
MapB1=B1
MapB1=K70
```

## Installation

You can install this library system-wide, so that it is loaded into all applications on start-up.

**Warning**! This project may or may not be compatible with your system. Installing this library system-wide *may* put your system into an unusable state.
Before installation, make sure you're capable of uninstalling this library if X, your desktop environment, etc. refuses to start.

This will install the libraries under `/usr/local/lib{32,64}`, and a script under `/etc/profile.d`:
```bash
$ make install
```

Log out and back in (or reboot) to apply the hack to all applications.

## Status

The following table represents the results of testing this library on the author's machine, consisting of a 1920x1200 monitor at (0,0),
and a 4K monitor in MST mode (thus presenting itself as two 1920x2160 panels) at (1920,0). The 4K monitor is the primary one.

The desired result (and solution listed to achieve said result) is to launch the game in full-screen on the 4K monitor,
at 4K resolution if the game supports it.

Game | Status
------------------------------- | -----------------------------------------------
10,000,000 | Works (`MoveWindows` + `ResizeWindows`)
140 | Works (Unity - `MoveWindows`)
3089 | Java. Resolution selector is completely broken, throws NullPointerException
Adventures of Shuggy | Works (not needed)
And Yet It Moves | Works (`MoveWindows` + `ResizeWindows`, then set ``...`` in `~/.Broken Rules/And Yet It Moves/common/commonConfig.xml`)
Anodyne | Adobe Air version doesn't start (exits with code 5); standalone (.swf) version can't get past the calibration screen
Antichamber | Works (not needed)
Aquaria (Steam) | Works (`ResizeWindows`, then set `resx` and `resy` in `~/.Aquaria/preferences/usersettings.xml`)
Aquaria (tarball) | Works (as above)
Avadon: The Black Fortress | Works (`MoveWindows` + `ResizeWindows`)
Bad Hotel | Works (`ResizeWindows` + `ResizeAll`)
The Binding of Isaac: Rebirth | Works (not needed)
BIT.TRIP RUNNER | Does not actually have a Linux port on Steam
Blueberry Garden | Works (`ResizeWindows`)
Bridge Constructor Playground | Works (Unity - `MoveWindows`)
Card City Nights | Works (Unity - `MoveWindows`)
Crimsonland | Works (`ResizeWindows`, then change the resolution)
Darwinia | Works (`MoveWindows` + `ResizeWindows`, change the resolution to fix AR)
DEFCON | Works (`MoveWindows` + `ResizeWindows`, then change the resolution)
Dota 2 | Works (`ResizeWindows` + "Use my monitor's current resolution")
Dungeons of Dredmor | Works (`MoveWindows` + `ResizeWindows`, set resolution in the launcher)
Dust: An Elysian Tail | Works (`ResizeWindows`, then change the resolution)
Dynamite Jack | Works (`MoveWindows` + `ResizeWindows`, then change the resolution)
Escape Goat | Works (`ResizeWindows` + `ResizeAll`)
Eversion | Works (not needed)
Faerie Solitaire [Beta] | Works (`ResizeWindows`)
Garry's Mod | Works (Source - `ResizeWindows`, then change the resolution)
Gigantic Army | Works (not needed)
Gone Home | Doesn't start at all on my machine
Guacamelee! Gold Edition | Works (`ResizeWindows`, then change the resolution)
Half-Life 2: Deathmatch | Works (Source - `ResizeWindows`, then change the resolution)
Heavy Bullets | Works (not needed)
Hexcells | Works (Unity - `MoveWindows`)
HyperRogue | Works (`MoveWindows` + `ResizeWindows`, then set the resolution on the first line of `~/.hyperrogue.ini`)
Intrusion 2 | Works (not needed)
Jazzpunk | Works (`MoveWindows`)
Lugaru HD | Works (`ResizeWindows`, then set the resolution in `~/.lugaru/Data/config.txt`)
Lume | Works (`ResizeWindows`, then `Ctrl+F` to exit full screen, drag to correct monitor, `Ctrl+F` to enter full screen)
The Magic Circle | Works (`MoveWindows`)
Multiwinia | Crashes after the splash screen on my machine
Osmos | Works (not needed)
Outlast | Works (`ResizeWindows`, then change the resolution)
Papers, Please | Works (not needed)
Perfection. | TODO - Queries resolution via proprietary NVIDIA protocol extension
Psychonauts | Works (`MoveWindows` + `ResizeWindows`, then set the resolution on the first line of `$XDG_DATA_HOME/Psychonauts/DisplaySettings.ini`)
Quest of Dungeons | Works (`ResizeWindows`)
Risk of Rain | Works (not needed)
Satazius | Works (not needed)
Shatter | Works (`ResizeWindows`)
Sigils of Elohim | Doesn't seem to have a full-screen mode. Works otherwise
Snuggle Truck | Works (Unity - `MoveWindows`)
Soul Axiom | Works (Unity - `MoveWindows`)
Starbound | Works (`MoveWindows` + `ResizeWindows`)
Sunless Sea | Works (`MoveWindows` + `ResizeWindows` + `ResizeAll`, then set the resolution to 1920x1080)
Super Hexagon | Works (`MoveWindows` + `ResizeWindows`)
Superfrog HD | TODO - Wrong scaling
Teleglitch: DME | Works (not needed)
Terraria | Works (not needed)
Teslagrad | Works (Unity - `MoveWindows`)
They Bleed Pixels | Works (`ResizeWindows`)
Tiki Man | Works (Unity - `MoveWindows`)
TIS-100 | Works (`MoveWindows`)
Uplink | Works (`MoveWindows` + `ResizeWindows` + `ResizeAll`)
Voxatron | Works (`ResizeWindows`), though the KDE panel remains on top for some reason.
VVVVVV | Works (not needed)
World of Goo | Works (`MoveWindows` + `ResizeWindows`, then copy `.../World of Goo/properties/config.txt` to `~/.WorldOfGoo/config.txt` and set `screen_width`/`screen_height`)