https://github.com/d0mih/blockyworld
A simple Minecraft clone made with Unity
https://github.com/d0mih/blockyworld
minecraft procedural-terrain unity
Last synced: about 2 months ago
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A simple Minecraft clone made with Unity
- Host: GitHub
- URL: https://github.com/d0mih/blockyworld
- Owner: D0miH
- License: mit
- Created: 2019-01-03T18:31:44.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2020-08-24T07:04:30.000Z (over 4 years ago)
- Last Synced: 2025-02-06T12:34:16.671Z (3 months ago)
- Topics: minecraft, procedural-terrain, unity
- Language: C#
- Homepage:
- Size: 1.65 MB
- Stars: 4
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# BlockyWorld
A simple Minecraft clone made with Unity to experiment with infinite procedural terrain generation.## Features
- Multiple layers of different terrain (grass, stone and dirt)
- Performance optimization: Only the outer (visible) faces of each chunk are rendered
- Blocks can be removed by clicking on them (edited chunks are updated to re-render the visible faces)
# Credits
* To generate Noise the [LibNoise.Unity](https://github.com/ricardojmendez/LibNoise.Unity) library is used.