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https://github.com/daanvanyperen/odb-moistfling
Astrodrift. Funny fling physics game in LibGDX/Artemis-odb. LD46 Entry.
https://github.com/daanvanyperen/odb-moistfling
artemis-odb fluid-entities game libgdx ludumdare
Last synced: about 22 hours ago
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Astrodrift. Funny fling physics game in LibGDX/Artemis-odb. LD46 Entry.
- Host: GitHub
- URL: https://github.com/daanvanyperen/odb-moistfling
- Owner: DaanVanYperen
- License: mit
- Created: 2020-04-18T14:20:25.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2020-05-28T15:34:38.000Z (over 4 years ago)
- Last Synced: 2024-09-26T09:40:41.901Z (about 22 hours ago)
- Topics: artemis-odb, fluid-entities, game, libgdx, ludumdare
- Language: Java
- Homepage: https://ldjam.com/events/ludum-dare/46/astrodrift
- Size: 62 MB
- Stars: 7
- Watchers: 2
- Forks: 2
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
Astrodrift
====#### Summary
Jam game made in 72 hours, made with [LibGDX](https://github.com/libgdx/libgdx) and [Artemis-ODB](https://github.com/junkdog/artemis-odb). Tested for desktop and html5 via gwt.This particular game uses odb 2.1 fluid entities!
![](https://static.jam.vg/raw/64d/z/2edb8.png)
#### Grab what you need!
Artemis Entity System takes a way a lot of the lifecycle management, and composition is a natural match for a time constrained Jam. While made in a rush, I hope this code gives you an idea or two how to benefit from using an entity system in your project.#### Usage details
While the meat is with peeking at the systems and components, you might like to compile the game!
The project was created on top of [libgdx-artemis-quickstart](https://github.com/DaanVanYperen/libgdx-artemis-quickstart), which uses gradle for build automation, and snapshot versions of artemis and libgdx. ```gradlew desktop:run``` should run the game. See the [libgdx wiki](https://github.com/libgdx/libgdx/wiki) for how to use gradle with your ide.#### License summary
Code, graphics and sound are under a separate license. Feel free to do whatever with the code, the graphics however are copyrighted.