https://github.com/dacap/alwaystorgb
Convert the active sprite to RGB mode if it's indexed or grayscale
https://github.com/dacap/alwaystorgb
Last synced: about 1 year ago
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Convert the active sprite to RGB mode if it's indexed or grayscale
- Host: GitHub
- URL: https://github.com/dacap/alwaystorgb
- Owner: dacap
- License: mit
- Created: 2024-11-21T12:09:00.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2024-11-21T12:10:36.000Z (over 1 year ago)
- Last Synced: 2025-04-04T19:55:29.353Z (about 1 year ago)
- Language: Lua
- Size: 1000 Bytes
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE.txt
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README
# AlwaysToRGB
A simple [Aseprite](https://www.aseprite.org/) extension to convert
the current sprite to RGB in case you like to work on RGB mode.
## How to install it?
Download the [latest release](https://github.com/dacap/AlwaysToRGB/releases) and then:
1. On Windows and macOS, you can double-click the
`AlwaysToRGB.aseprite-extension` file and the extension should be
installed on Aseprite.
2. Other way is going to *Edit > Preferences > Extensions > Add
Extension* and selecting the `AlwaysToRGB.aseprite-extension` file.
3. Restart Aseprite.