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https://github.com/daelsepara/dead-men
Down Among the Dead Men (Virtual Reality Adventures) by Dave Morris
https://github.com/daelsepara/dead-men
game-book interactive-fiction virtual-reality-adventures zil
Last synced: about 5 hours ago
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Down Among the Dead Men (Virtual Reality Adventures) by Dave Morris
- Host: GitHub
- URL: https://github.com/daelsepara/dead-men
- Owner: daelsepara
- License: mit
- Created: 2020-07-08T04:48:05.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2024-10-16T15:32:27.000Z (22 days ago)
- Last Synced: 2024-10-18T08:13:42.336Z (21 days ago)
- Topics: game-book, interactive-fiction, virtual-reality-adventures, zil
- Language: ZIL
- Homepage:
- Size: 1.07 MB
- Stars: 4
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Down Among the Dead Men (Virtual Reality Adventures)
This is a ZIL Implementation of Down Among the Dead Men game book (Virtual Reality Adventures) by Dave Morris.
| **Cover art** | **Back cover blurb**|
|:-:|:-:|
|![Cover Art](/images/dead-men.png)|Adrift at sea in an open boat, you make your desperate bid to escape from the evil pirate Skarvench. The odds are stacked against you, for, even if you do not die of thirst, there are still formidable dangers to overcome. And if you do survive to reach civilization, your adventure is only just beginning since you must round up a crew and sail in search of Skarvench and avenge his tyranny. But will you be able to thwart his most evil and blackguardly scheme ever: to kidnap the beautiful young Queen of Glorianne?|
| |Not luck but judgement!|
| |*Virtual Reality Adventure Books are a new generation of interactive fiction. This unique non-random game system makes the choices all yours. There are no dice to roll, no lengthy rules to learn. All you need is the spark of your own imagination!*|
| |*Cover illustration by Fred Gambino|
| | |
| |**Colonies of the New World**|
| |![Map](/images/colonies-of-the-new-world.jpg)
**From: [Museum of Computer Adventure Game History](https://mocagh.org/loadpage.php?getcompany=otherbook)|## Additional Copyright Information
```
Published 1993 by Mammoth an imprint of Reed Consumer Books Limited
Michelin Home, 81 Fulham Road, London SW3 6RB and Auckland, Melbourne, Singapore and TorontoText copyright (c) 1993 Dave Morris and Mark Smith
Illustrations and map copyright (c) 1993 Leo HartasISBN 0 7497 1485 9
```## Notes about ZIL version
- No in-game illustrations or graphics (also excludes map from the book)
- Character selection and inventory of items and codewords are implemented
- Some changes to the text were made: spelling errors/consistency, some were rephrased to fit the "digital" format or the implemented mechanisms
- Select an action by pressing the number keys that correspond to the option (**1** - **9**).
- In some situtations, if there are more than 9 options, items 10-15 map to the keys **A** (or **a**) - **F** (or **f**)
- Press **q** or **Q** to quit or terminate the program
- Press **c** or **C** to view character (items, skills, codewords)
- Press **i** or **I** to view inventory (items)
- Press **g** or **G** to view skills glossary
- Press **r** or **R** to restore progress from a save file
- Press **s** or **S** to save current progress to a file
- Press **h** or **H** or **?** lists the commands **G**/**C**/**I**/**S**/**R**/**Q** and what each does## Bugs
Feel free to report bugs or any issues with this adaptation. Thanks!