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https://github.com/daelsepara/necklace-skulls

This is a ZIL Implementation of Necklace of Skulls game book (Virtual Reality Adventures) by Dave Morris.
https://github.com/daelsepara/necklace-skulls

game-book gamebook interactive-fiction virtual-reality-adventures zil

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This is a ZIL Implementation of Necklace of Skulls game book (Virtual Reality Adventures) by Dave Morris.

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# Necklace of Skulls (Virtual Reality Adventures)

This is a ZIL Implementation of Necklace of Skulls game book (Virtual Reality Adventures) by Dave Morris.

| **Cover art** | **Back cover blurb**|
|:-:|:-:|
|![Cover Art](/images/necklace-of-skulls.jpg)|Learning of the disappearance of your twin brother in the trackless desert, you resolve to set out and discover his fate. Leaving the hub of your elaborate Mayan civilization far behind, your quest takes you to the lost jungle cities, across mountains and seas, and even to the baleful depths of the underworld. If you are luck enough to survive the treacherous desert journey, you must still confront the wizard called Necklace of Skulls in a deadly contest whose stakes are nothing less than your own soul.|
| |Not luck but judgement!|
| |*Virtual Reality Adventure Books are a new generation of interactive fiction. This unique non-random game system makes the choices all yours. There are no dice to roll, no lengthy rules to learn. All you need is the spark of your own imagination!*|
| |*Cover illustration by Mike Posen|
| | |
| |**Map of The One World**|
| |![Map](/images/map-one-world.jpg)
**From: [Museum of Computer Adventure Game History](https://mocagh.org/loadpage.php?getcompany=otherbook)|

## Additional Copyright Information

```
Published 1993 by Mammoth an imprint of Reed Consumer Books Limited
Michelin Home, 81 Fulham Road, London SW3 6RB and Auckland, Melbourne, Singapore and Toronto

Text copyright (c) 1993 Dave Morris
Illustrations copyright (c) 1993 Russ Nicholson
Map copyright (c) 1993 Leo Hartas

ISBN 0 7497 1487 5
```

## Notes about ZIL version

- No in-game illustrations or graphics (also excludes map from the book)
- Character selection and inventory of items and codewords are implemented
- Some changes to the text were made: spelling errors/consistency, some were rephrased to fit the "digital" format or the implemented mechanisms
- Select an action by pressing the number keys that correspond to the option (**1** - **9**).
- In some situations, if there are more than 9 options, items 10-15 map to the keys **A** (or **a**) - **F** (or **f**)
- Press **q** or **Q** to quit or terminate the program
- Press **c** or **C** to view character (items, skills, codewords)
- Press **i** or **I** to view inventory (items)
- Press **g** or **G** to view skills glossary
- Press **r** or **R** to restore progress from a save file
- Press **s** or **S** to save current progress to a file
- Press **h** or **H** or **?** lists the commands **G**/**C**/**I**/**S**/**R**/**Q** and what each does

## Bugs

Feel free to report bugs or any issues with this adaptation. Thanks!