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https://github.com/daid/librouge
Traditional roguelike engine
https://github.com/daid/librouge
Last synced: about 1 month ago
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Traditional roguelike engine
- Host: GitHub
- URL: https://github.com/daid/librouge
- Owner: daid
- License: apache-2.0
- Created: 2023-02-24T14:39:08.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2024-03-14T21:51:33.000Z (9 months ago)
- Last Synced: 2024-03-14T23:01:50.747Z (9 months ago)
- Language: C++
- Size: 97.7 KB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# librouge
Traditional roguelike engineSmall C++ engine to quickly make a traditional Roguelike game.
It does:
* ascii/tile based rendering with pixel perfect scaling.
* Basic keyboard input handling.
* Handling of multiple modal states for easier menuing and stuff.
* Provides utilities for field of view and line of sight.
* Uses the excellent https://github.com/g-truc/glm library for 2d vector math.
* Add various useful utility classes, like a color class, 2d array and a rectangle class.# It's spelled roguelike.
I know. The engine name is a joke towards the very common misspelling of Roguelike.Shouldn't be taken to serious. Just like this engine. It's a toy, not something you would build a big game from.