https://github.com/damian0815/skellington
Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"
https://github.com/damian0815/skellington
Last synced: 5 months ago
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Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"
- Host: GitHub
- URL: https://github.com/damian0815/skellington
- Owner: damian0815
- License: gpl-3.0
- Created: 2016-11-02T18:42:49.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2016-11-02T19:28:02.000Z (over 9 years ago)
- Last Synced: 2024-11-14T23:33:24.430Z (over 1 year ago)
- Language: C++
- Size: 469 KB
- Stars: 44
- Watchers: 2
- Forks: 15
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- AwesomeCppGameDev - skellington - time Skeletal Skinning with Optimized Centers of Rotation" (Graphics)
README
# skellington
Implementation of Le, Hodgins 2016 paper *Real-time Skeletal Skinning with Optimized Centers of Rotation* https://www.disneyresearch.com/publication/skinning-with-optimized-cors/

Requires `glm`, `assimp`, `glfw3`, `fmt`. On MacOSX with homebrew and cmake 3.5+ installed:
```
brew install glm fmt assimp glfw3
ccmake .
make
./testOptimizedCentersOfRotation
```