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https://github.com/dandarawy/unity3d-globe

Unity3D Implementation of Chrome Experiment WebGL Globe
https://github.com/dandarawy/unity3d-globe

earth globe unity unity3d webgl-globe

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Unity3D Implementation of Chrome Experiment WebGL Globe

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README

        

# Unity3D-Globe
Unity3D Implementation for Chrome Experiment WebGL Globe

Try a [Live Demo](https://dandarawy.github.io/Unity3D-Globe/)

![Unity3D Globe Screenshot](https://dl.dropboxusercontent.com/s/az5hqprnlzz0mjh/Unity3DGlobe-main.png?dl=0)

**Unity3D-Globe** is a complete project in which you can use to add your own data and create your globe.

# Change Data Source
The default `DataLoader` loads a `JSON` file from Resources folder, the loader expect `JSON` in the following format:
```javascript
{
"AllData": [
{
"Year": "1990",
"Data": latitude, longitude, magnitude, latitude, longitude, magnitude, ...]
},
{
"Year": "2000",
"Data": latitude, longitude, magnitude, latitude, longitude, magnitude, ...]
}
]
}
```

You can change the structure of the `JSON` file or even the data source as required and implement your own `DataLoader`.

# Visualize Your Data

* To visualize your data you'll need to have a GameObject with `DataVisualizer` component attached to it
* `DataVisualizer` needs a reference to the following elements:

1. PointMaterial: this is a material used for the points mesh, this material should be able to use the vertex color data to set the final color of the vertex, there is a material created for this purpose under the materials folder which use a custom shader written for this purpose
2. Colors: a gradient to be used to assign each data point a color according to its value
3. Earth: the earth object in the scene.
4. Point Prefab: a prefab to the point which will be placed for each data value
* After loading the data wrap it in array of `SeriesData`, the `SeriesData` is just a class that has a name and `float` array, the `float` array represent the series data in the following order [latitude, longitude, magnitude, latitude, longitude, magnitude, ...]
* Call the `CreateMeshes` function from your `DataVisualizer` and send it the series array that you have just created
* To switch the shown series just call `ActivateSeries` function on visualizer and send it the index of the series that you need to show.