https://github.com/danielabarrett/raytracercpp
This university project is designed to render 3D objects into a 2D space using ray tracing. The program applies linear algebra concepts and the Blinn-Phong shading model in order to create high-resolution renders of any object files.
https://github.com/danielabarrett/raytracercpp
blinn-phong-model cpp raytracing
Last synced: over 1 year ago
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This university project is designed to render 3D objects into a 2D space using ray tracing. The program applies linear algebra concepts and the Blinn-Phong shading model in order to create high-resolution renders of any object files.
- Host: GitHub
- URL: https://github.com/danielabarrett/raytracercpp
- Owner: danielabarrett
- Created: 2025-01-30T17:43:22.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2025-01-30T17:54:54.000Z (over 1 year ago)
- Last Synced: 2025-03-29T06:45:00.949Z (over 1 year ago)
- Topics: blinn-phong-model, cpp, raytracing
- Language: C++
- Homepage:
- Size: 4.32 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
This project was created as an assignment for CSCE 441 Computer Graphics at Texas A&M University instructed by Dr. Shinjiro Sueda
The assignment page can be found at this link:
https://people.engr.tamu.edu/sueda/courses/CSCE441/2024S/assignments/A6/index.html
Examples of program outputs can be found at ./build/Debug/