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https://github.com/danielabarrett/raytracercpp

This university project is designed to render 3D objects into a 2D space using ray tracing. The program applies linear algebra concepts and the Blinn-Phong shading model in order to create high-resolution renders of any object files.
https://github.com/danielabarrett/raytracercpp

blinn-phong-model cpp raytracing

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This university project is designed to render 3D objects into a 2D space using ray tracing. The program applies linear algebra concepts and the Blinn-Phong shading model in order to create high-resolution renders of any object files.

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README

          

This project was created as an assignment for CSCE 441 Computer Graphics at Texas A&M University instructed by Dr. Shinjiro Sueda
The assignment page can be found at this link:
https://people.engr.tamu.edu/sueda/courses/CSCE441/2024S/assignments/A6/index.html

Examples of program outputs can be found at ./build/Debug/