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https://github.com/danielart/phaser-rpg-template
https://github.com/danielart/phaser-rpg-template
Last synced: about 2 months ago
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- Host: GitHub
- URL: https://github.com/danielart/phaser-rpg-template
- Owner: danielart
- License: mit
- Created: 2022-08-26T18:41:22.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2022-08-27T11:58:51.000Z (over 2 years ago)
- Last Synced: 2024-10-19T22:35:28.278Z (3 months ago)
- Language: TypeScript
- Size: 3.55 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Phaser 3 TypeScript Project Template
A small template to create a RPG with tiled maps in PhaserJS 3. This will allow you to make easilly:
* Scenes with several layers
* Place objects and NPC in scenes
* Switch between scenes through doors (even hidden doors!)
* Move player and npcs across the tiles thanks to GridEngine (already configured but you can customize it)
* Add music to your scenes
* Trigger some logic/actions when interact with NPC or objects
* Add special habilities with sounds and animations to main player.This quick-start project template combines Phaser 3.55.2 with [TypeScript 4.8](https://www.typescriptlang.org/) and uses [Rollup 2.77](https://rollupjs.org) for bundling.
![The interior of a government agency building. ](./src/assets/images/in-game.gif)
## Requirements
[Node.js (^14.19.0)](https://nodejs.org) is required to install dependencies and run scripts via `npm`.
## Available Commands
| Command | Description |
|---------|-------------|
| `npm i` | Install project dependencies |
| `npm run watch` | Build project and open web server running project, watching for changes |
| `npm run dev` | Builds project and open web server, but do not watch for changes |
| `npm run build` | Builds code bundle with production settings (minify, uglify...) |## How to start
After cloning the repo, run `npm i` from your project directory. Then, you can start the local development. Run `npm run watch` to develop.
After starting the development server with `npm run watch`, you can edit any files in the `src` folder and Rollup will automatically recompile and reload your server (available at [`http://localhost:10001`]()).*NOTE: may hot module replace is broken, and you'll need to refresh the browser once the files are bundled again*
## Configuring Rollup
* Edit the file `rollup.config.dev.js` for development build.
* Edit the file `rollup.config.dist.js` for distribution build.## TODO List
* [ ] Menu scene
* [ ] Save data/progress locally
* [ ] Pause scene
* [ ] Implement [Quest](https://rexrainbow.github.io/phaser3-rex-notes/docs/site/quest/) pluguin
* [ ] Implement a joystick for mobile
* [ ] Implement dialog componentsAbout coding
* [ ] Implement eslint & prettier before commit
* [ ] Set linter rules
* [ ] Improve typescript in all classes and methods
* [ ] Improve docs## Credits
### projects used
*
*
*
### Music
* “Pet Park”, from PlayOnLoop.com (Licensed under Creative Commons by Attribution 4.0)
* “Jungle Hideout”, from PlayOnLoop.com (Licensed under Creative Commons by Attribution 4.0)### Tiles art
* "moder exteriors", from LimeZu
* "moder interiors", from LimeZu## Documents and tutorials
### To create tiledMaps
*
### To use grid engine
*
*
## Tools to create arts
### Maps
To create tiled maps I recommend [Tiled](https://www.mapeditor.org/)
### Tiles, sprites and sounds
You can find some assets for free on [Itch.io](https://itch.io/game-assets/tag-royalty-free)
### Create/edit sprites
I created few arts with [Piskel](https://www.piskelapp.com/p/create/sprite), is easy and intuitive