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https://github.com/danielribeiro/WebGLCraft
WebGL implementation of Minecraft written in CoffeeScript.
https://github.com/danielribeiro/WebGLCraft
Last synced: 1 day ago
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WebGL implementation of Minecraft written in CoffeeScript.
- Host: GitHub
- URL: https://github.com/danielribeiro/WebGLCraft
- Owner: danielribeiro
- Created: 2011-12-09T21:24:23.000Z (almost 13 years ago)
- Default Branch: master
- Last Pushed: 2018-07-10T16:03:36.000Z (over 6 years ago)
- Last Synced: 2024-08-02T05:10:54.205Z (3 months ago)
- Language: JavaScript
- Homepage: http://danielribeiro.github.io/WebGLCraft
- Size: 2.5 MB
- Stars: 241
- Watchers: 13
- Forks: 32
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
WebGLCraft
==============WebGL implementation of [Minecraft](http://www.minecraft.net/) written in [Coffeescript](http://jashkenas.github.com/coffee-script/).
Demo [here](http://danielribeiro.github.io/WebGLCraft/).
[![](http://metaphysicaldeveloper.files.wordpress.com/2011/12/screen-shot-2011-12-17-at-6-44-36-pm.png)](http://danielribeiro.github.io/WebGLCraft/)
You can read more about the development of this project [here](http://metaphysicaldeveloper.wordpress.com/2011/12/20/implementing-minecraft-in-webgl/)
Compiling
----It requires Coffeescript 1.1.3+ (version 1.6.2+ for [source maps](http://www.html5rocks.com/en/tutorials/developertools/sourcemaps/)), and node.js 0.6+
To compile, run:
cake c
The command above will also watch for any changes. If you just wanna compile the files, run:
cake compile
If you wanna see the game locally, you need python, and you run
cake server
which simply runs
python -m SimpleHTTPServer
enabling you to open the game on [http://localhost:8000/public/](http://localhost:8000/public/)
To run the tests, simply run:
cake spec
The tests are powered by [Jasmine](https://jasmine.github.io/), and can also be seen
on the browser (useful for debugging) by opening http://localhost:8000/spec/web_runner.htmlCoffeescript Source Maps
-----Make sure you have the latest coffeescript running (see [this](https://github.com/jashkenas/coffee-script/issues/2835) issue). Your source map file should look like this:
```javascript
{
"version": 3,
"file": "collision.js",
"sourceRoot": "..",
"sources": [
"lib/collision.coffee"
],
"names": [],
"mappings": ";AAAA;CAAA,CAAA,CAEI,CAFH,UAAD;CAEI,CAAuB,CAAA,CAAvB,KAAwB,YAAxB;CACI,CAAe,EAAA,CAAM,CAArB;CAAA,GAAA,WAAO;QAAP;CACA,CAAmB,CAAK,CAAL,EAAnB;CAAA,CAAO,EAAM,WAAN;QADP;CAEA,CAAO,EAAM,SAAN;CAHX,IAAuB;CAAvB,CAOmB,CAAA,CAAnB,CAAmB,IAAC,QAApB;CACI,SAAA,0BAAA;CAAA,EAAO,CAAP,EAAA,eAAA;CACA;CAAA,UAAA,gCAAA;yBAAA;CACI,CAAkC,CAAvB,CAAA,CAAU,GAArB;AAEoB,CAApB,GAAA,IAAA;CAAA,IAAA,YAAO;UAHX;CAAA,MADA;CAKA,GAAA,SAAO;CAbX,IAOmB;CATvB,GAAA;CAAA"
}
```Meta
----Created by [Daniel Ribeiro](http://metaphysicaldeveloper.wordpress.com/about-me). Not affiliated with Mojang. Minecraft is a trademark of [Mojang](http://mojang.com/).
Released under the MIT License: http://www.opensource.org/licenses/mit-license.php
http://github.com/danielribeiro/WebGLCraft