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https://github.com/danielstephengilbert/real-talk
A secure peer-to-peer, end-to-end encrypted messaging app.
https://github.com/danielstephengilbert/real-talk
c end-to-end-encryption foss messaging p2p
Last synced: 3 months ago
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A secure peer-to-peer, end-to-end encrypted messaging app.
- Host: GitHub
- URL: https://github.com/danielstephengilbert/real-talk
- Owner: danielstephengilbert
- Created: 2024-07-31T02:26:09.000Z (5 months ago)
- Default Branch: main
- Last Pushed: 2024-08-12T04:39:24.000Z (5 months ago)
- Last Synced: 2024-09-27T14:01:18.976Z (3 months ago)
- Topics: c, end-to-end-encryption, foss, messaging, p2p
- Language: C
- Homepage:
- Size: 41 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.txt
Awesome Lists containing this project
README
Project: Real Talk (rt)
Author: Daniel Gilbert
License:
- Please copy code from this project
so you can learn from it
and build on it.- Leverage the design documents
to feed your own ideas
to make this project great.Pupose of Project:
- To provide a secure means of
peer-to-peer, end-to-end encrypted
messaging
with zero intermediary servers,
relying solely on the existing network infrastructure.===
Below is a snippet from the Design Log file that illustrates the desired
functionality of how this may be used once it is built.For simplicity, and to start,
only support one server running on a host
at a time.host (server): > ./rt
> Please enter a password that
> will be required to join this chat:
> (types password then presses enter)(rt starts server listening on 0.0.0.0 by default
to simplify for non-technical users, and even
automatically finds a port number to use that is not taken.
The password is required for people to connect, but is only
the first line of defense. The project will later incorporate
GPG for every user so that all messages are encrypted
and decrypted by automatically using the relevant key pairs.
In addition, everyone will see if an unknown user joins,
so they can stop talking if someone has broken in.
New users will not see chats prior to when they joined.)> Server has been started.
> The password is: (password)> All users will be prompted for the password upon connecting.
> They have 3 password attempts.
> If they fail the first 3, they will get disconnected
> and you will be notified.
> They can reconnect a second time and enter 3 more passwords,
> but if those fail, they will be automatically blocked,
> and you will have to unblock them. You will be notified.(Include geolocation/IP ownership info in notifications
if I can pull that info without relying too much on a
third-party or sending unwanted telemetry to those
services. Maybe keep a cached copy of all the relevant
geo/IP info so that queries aren't constantly being made,
and the user can manually update the cache only if they desire.)(I'm trying to make this program as simple as possible to use
for non-technical people.)> For people on the same computer network (WiFi, cable, etc.),
> if they want to join, have them type
> ./rt X.X.X.X XXXXX(If the user has multiple local IPs, list them for the user
with instructions.)> For people outside of your computer network
> (remote locations on the Internet),
> if they want to join, have them type
> ./rt Y.Y.Y.Y XXXXX (User's public IP is shown.)
(goes to background)(joins server they just created)
client: > ./rt remote_public_ip port
(connects to server via NAT bypass or port forwarding, etc.)
> Password: (types password, then presses enter)
"Hey, what's up?"
host (server): "Alright, talk to you later."
(ctrl+c, disconnects self and all connected clients)