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https://github.com/danlessa/bird-game-jam-2024


https://github.com/danlessa/bird-game-jam-2024

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README

        

# EcoHerança

An example game made with Phaser Editor 2D. Based on Phaser 3, Webpack 5, TypeScript, and Phaser Editor 2D v3.

[You play the game here](https://danlessa.github.io/bird-game-jam-2024/)

## First steps

This project requires [Node.js](https://nodejs.org) and [NPM.js](https://www.npmjs.com). It is recommended that you learn the basics of [Webpack.js](https://www/webpack.js.org).

* Install dependencies:

```
npm install
npm update
```

* Run the development server:

```
npm start
```

Open the browser at `http://127.0.0.1:8080`.

* Make a production build:

```
npm build
```

It is generated in the `/dist` folder.

## Phaser Editor 2D considerations

### Excluding files from the project

There are a lot of files present in the project that are not relevant to Phaser Editor 2D. For example, the whole `node_modules` folder should be excluded from the editor's project.

The `/.skip` file lists the folders and files to exclude from the editor's project.

[Learn more about resource filtering in Phaser Editor 2D](https://help.phasereditor2d.com/v3/misc/resources-filtering.html)

### Setting the root folder for the game's assets

The `/static` folder contains the assets (images, audio, atlases) used by the game. Webpack copies it to the distribution folder and makes it available as a root path. For example, `http://127.0.0.1:8080/assets` points to the `/static/assets` folder.

By default, Phaser Editor 2D uses the project's root as the start path for the assets. You can change it by creating an empty `publicroot` file. That is the case of the `/static/publicroot` file, which allows adding files to the Asset Pack file (`/static/assets/asset-pack.json`) using correct URLs.

### Asset Pack content hash

Webpack is configured to include the content hash of a file defined in an asset pack editor:

* For loading a pack file in code, import it as a resource:
```javascript
import assetPackUrl from "../static/assets/asset-pack.json";
...
this.load.pack("pack1", assetPackUrl);
```
Webpack will add the `asset-pack.json` file into the distribution files, in the folder `dist/asset-packs/`.

* Because Webpack automatically imports the pack files, those are excluded in the **CopyPlugin** configuration. By convention, name the pack files like this `[any name]-pack.json`.

* The NPM `build` script calls the `phaser-asset-pack-hashing` tool. It parses all pack files in the `dist/` folder and transform the internal URL, adding the content-hash to the query string. It also parses files referenced by the pack. For example, a multi-atlas file is parsed and the name of the image's file will be changed to use a content-hash.

Learn more about the [phaser-asset-pack-hashing](https://www.npmjs.com/package/phaser-asset-pack-hashing) tool.

### Coding

The `/src` folder contains all the TypeScript code, including the scene and user component files, in addition to the Phaser Editor 2D compilers output.

We recommend using Visual Studio Code for editing the code files.

In many tutorials about Phaser Editor 2D, the JavaScript files are loaded using the Asset Pack editor. When using Webpack this is not needed. Just use the Asset Pack editor for loading the art assets.

### Scene, User Components, and ScriptNode configuration

The Scenes, User Components, and ScriptNodes are configured to compile to TypeScript ES modules. Also, the compilers auto-import the classes used in the generated code.

### ScriptNodes

The project requires the [@phaserjs/editor-scripts-core](https://www.npmjs.com/package/@phaserjs/editor-scripts-core) and [@phaserjs/editor-scripts-simple-animations](https://www.npmjs.com/package/@phaserjs/editor-scripts-simple-animations) script libraries.

You can add your own script nodes to the `src/script-nodes` folder.

## Author

Created and maintained by Danilo, Gregório and Fernando