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https://github.com/danomatika/visual
(dead) a simple scene manager and general purpose OF + Lua interpreter controllable over Open Sound Control
https://github.com/danomatika/visual
Last synced: 3 months ago
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(dead) a simple scene manager and general purpose OF + Lua interpreter controllable over Open Sound Control
- Host: GitHub
- URL: https://github.com/danomatika/visual
- Owner: danomatika
- License: gpl-3.0
- Created: 2014-04-18T14:47:23.000Z (over 10 years ago)
- Default Branch: master
- Last Pushed: 2017-03-03T21:38:46.000Z (almost 8 years ago)
- Last Synced: 2024-05-02T00:30:46.236Z (8 months ago)
- Language: C++
- Homepage:
- Size: 1.52 MB
- Stars: 17
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: License.txt
Awesome Lists containing this project
README
Visual
======**_This project is dead. See [loaf](https://github.com/danomatika/loaf) instead._**
a simple scene manager and general purpose OF + Lua interpreter controllable over Open Sound Control
directly inspired by [Love2d](http://www.love2d.org/), [Fluxus](http://www.pawfal.org//fluxus), etc
GPL v3
Copyright (c) [Dan Wilcox](danomatika.com) 2014DESCRIPTION
-----------This is basically a more advanced version of [rc-visual](https://github.com/danomatika/rc-visual) built for the [robotcowboy: Onward to Mars](http://robotcowboy.com/onwardtomars) project.
Simply create lua scripts using the [ofxLua api bindings](https://github.com/danomatika/ofxLua/tree/master/src/bindings) and run them in Visual by either dragging and dropping the script, setting it as a command line argument, or a script within a playlist/scene lua script.
For a detailed info on the OF Lua bindings see:
Nutshell:
* of* things become of.*: ofRect(100, 100, 200, 200); -> of.rect(100, 100, 200, 200)
* enums have the first two underscores replaced by periods OF_KEY_DOWN -> of.KEY.DOWN & OF_ALIGN_HORZ_LEFT -> of.ALIGN.HORZ_LEFT
* create class instances like so: image = of.Image() <- default constructor & color = of.Color(255) <- constructor with variables ... not much diff from C++See the ofxLua example scripts for now on how the callback functions are laid out:
There is a built in OSC server, scene manager, scene types, etc but I don't have time to document all of that right now. Will get to that later ...
See the example scripts & media in the `/res` folder. `example.lua` demonstrates a scene manager playlist, adding scenes and scene objects. `test.lua` is a simple lua script using the OF Lua bindings.
BUILD REQUIREMENTS
------------------The following open frameworks addons are required:
* [ofxAppUtils](https://github.com/danomatika/ofxAppUtils)
* [ofxLua](https://github.com/danomatika/ofxLua)
* [ofxGLEditor](https://github.com/Akira-Hayasaka/ofxGLEditor)
* ofxOsc (included with openFrameworks)USAGE
-----The application has a full help usage printout, use -h or --help.
Basic app usage:
* run a .lua script onto the app to run said script
* CMD+R reloads the current script so you can edit in a text editor at the same time
* script errors are drawn to the screenFor commandline usage on OSX, I have the following alias in my ~/.bash_profile and coped Visual.app into my `/Applications` folder:
alias visual="/Applications/Visual.app/Contents/MacOS/Visual $1"
This way I can run a lua script from anywhere:
visual cool_script.lua
CMD+F toggles fullscreen
NOTES
-----### Xcode settings after regenerating roject
Uncheck "Allow debugging when using document Versions Browser" in Scheme Run tab to disable debug commandline argument which causes parse failure.
Drag `bin/data` folder into project as a folder reference so resources will be built into the app bundle.
Add data folder to "Copy Files" build phase. Install to Resources folder.