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https://github.com/darius/parson

Yet another PEG parser combinator library and DSL
https://github.com/darius/parson

dsl grammar language library parsing parsing-expression-grammar parsing-library peg

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Yet another PEG parser combinator library and DSL

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parson
======

Yet another PEG parser combinator library in Python. Selling points:

* The optional concrete syntax for grammars incorporates semantic
actions in a concise host-language-independent way. A Parson
grammar won't tie you to Python.

* Whole grammars can be analyzed and compiled, even if built at
runtime using combinators. (Contrast with a monadic library, where
this is uncomputable.)

* Semantic actions take and return values in a kind of point-free
style.

* You can use the concrete syntax with about as little ceremony as
`re.match`.

* You can parse non-string sequences.

Anti-selling points:

* This library's in fluid design still, undocumented, utterly
untuned, etc. I'd like you to use it if you think you might give
feedback on the design; otherwise, no promises.

* Semantic actions work in a nontraditional way that may remind you
of Forth and which I haven't yet tried to make play well in typed
languages like Haskell. It's concise and just right for parsing,
but maybe in the end it'll turn out too cute and make me rip it
out if I want this to be used.

* I don't intend to make grammars work in other host languages
before the design settles. (I have done this a bit for the
[Peglet](https://github.com/darius/peglet) library, a more basic
and settled expression of the same approach to actions: it has
Python and JavaScript ports.)

I guess the most similar library out there is LPEG, and that's way way
more polished.

Examples
========

For now, see all the eg_whatever.py files here. eg_calc.py,
eg_misc.py, eg_wc.py, and eg_regex.py have the smallest ones.
eg_trees.py shows parsing of tree structures, OMeta-style. Other
examples include programming languages and other somewhat-bigger
stuff.

Basic things still to explain:
* grammar syntax
* combinators
* recursion with combinators
* actions

Examples of where I've used it for more than examples:
* [IDEAL](https://github.com/darius/unreal/blob/master/parser.py), a drawing language
* [Linogram](https://github.com/darius/goobergram/blob/master/parser.py), also a drawing language
* [Pythological](https://github.com/darius/pythological/blob/master/parser.py), a MiniKanren with a vaguely Prologish frontend
* [tinyhiss](https://github.com/darius/tinyhiss/blob/master/parser.py) -- Smalltalkish
* [Squee](https://github.com/darius/squee/blob/master/parse_sans_offsides.py), an experimental language not much like any others
* [Toot](https://github.com/darius/toot/blob/master/parse.py), a tutorial on writing a bytecode compiler

Needs more work:
================

* There's a way to make a grammar automatically skip whitespace and
comments and such ('FNORD' rules), which probably should be done
differently.

* It should be made easy to use with a separate lexer, and I haven't
tried this enough to say it's ready (it's probably not).

* It should also be easy to write a 'real' compiler, where source-location
info gets added to all the AST nodes or whatever representation
you're building. This is doable but should be more automated.

After these design issues, this ought to be ported to a
different-enough language to bring out issues of working nicely with
multiple languages.

After *that*, I think it'd be time to tackle quality of implementation.