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https://github.com/dark0dave/baebg2

Baeloth in BG2EE/EET
https://github.com/dark0dave/baebg2

baldurs-gate-ii bg2ee bgeemodding eet infinity-engine mod

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Baeloth in BG2EE/EET

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README

        

# Baeloth's in BG2

[![](https://img.shields.io/github/v/release/dark0dave/BaeBg2?style=for-the-badge&&color=%2392403a)](https://github.com/dark0dave/BaeBG2/releases/latest)
[![](https://img.shields.io/badge/Linux-FCC624?style=for-the-badge&logo=linux&logoColor=black)](https://github.com/dark0dave/BaeBG2/releases/latest)
[![](https://img.shields.io/badge/Windows-0078D6?&style=for-the-badge&logoColor=white&logo=git-for-windows)](https://github.com/dark0dave/BaeBG2/releases/latest)
[![](https://img.shields.io/badge/mac%20os-grey?style=for-the-badge&logo=apple&logoColor=white)](https://github.com/dark0dave/BaeBG2/releases/latest)
[![](https://img.shields.io/github/actions/workflow/status/dark0dave/BaeBG2/main.yaml?style=for-the-badge)](https://github.com/dark0dave/BaeBG2/actions/workflows/main.yaml)
[![](https://img.shields.io/github/license/dark0dave/BaeBG2?style=for-the-badge)](./LICENSE)

This mod provides continuation for our lovable Baeloth in BG2EE and EET.

All right... but NOT because you TOLD me to.

> OBVIOUSLY, this was going to happen, but the amount of TIME it took borders on insanity! How do you function on a day-to-day basis?

## Introduction

Find Baeloth in the Copper Cornet!

### Collaboration

I must say a big thank you to [@Endarire](https://github.com/Endarire):[G3](https://www.gibberlings3.net/profile/5772-endarire/), who has provided dialogue and ideas for this mod.

A huge thank to you to [@bucketfulofsunshine](https://github.com/bucketfulofsunshine) for dialogue, ideas and her M'Khiin mod.

And to [@zenblack](https://github.com/zenblack) for too many things to count!

And to the [BEAR](https://github.com/szaumoor).

A personal shout out to [@morpheus562](https://github.com/morpheus562):[G3](https://www.gibberlings3.net/profile/11591-morpheus562/), [@CamDawg](https://github.com/CamDawg):[G3](https://www.gibberlings3.net/profile/8-camdawg/), [@K4thos](https://github.com/K4thos):[G3](https://www.gibberlings3.net/profile/6804-k4thos/) for EET, and the rest of the G3 community.

Additionally I pray to Linus Torvalds.

## Installation

We don't include an exe, you'll need use weidu to install:

### Move files

Copy zdbae subfolder to your game directory:

#### Linux/Macos:

```sh
cp -r BaeBG2/zdbae
```

#### Windows:

Copy files via explorer.exe

Then run weidu against the .tp2 file, in the game directory

#### Linux/Macos:
```sh
weidu zdbae/BaeBG2.tp2
```

#### Windows:
```sh
weidu.exe zdbae\BaeBG2.tp2
```

Should get something like this:

```sh
Using Language [English]
[English] has 1 top-level TRA files
[baebg2/tra/english/setup.tra] has 61 translation strings

Using ./lang/en_us/dialog.tlk

Install Component [Baeloth BG2]?
[I]nstall, or [N]ot Install or [Q]uit?
```

Enter I, then press enter and that's it!

```sh
SUCCESSFULLY INSTALLED Baeloth BG2

Press ENTER to exit.
```

## Technical Notes

Baeloth files come from BGEE and SOD files:

- B.CRE (black pits)
- BAELOTH.CRE (bg1ee)
- BAELOT7.CRE (sod)

### Portraits

DON'T FORGET 24bit depth for portraits

```sh
convert "${1}" -type truecolor "${1}"
```

### Dialogue

Add dialogue strings with the following:

```sh
weidu --nogame --traify-comment --traify-old-tra zdbae/tra/english/setup.tra --traify zdbae/dialog/
```

## Mirrors

- sourcehut https://git.sr.ht/~dark0dave/BaeBG2
- codeberg https://codeberg.org/dark0dave/baebg2.git
- github https://github.com/dark0dave/BaeBG2
- gitlab https://gitlab.com/dark0dave/baebg2.git