https://github.com/darkbitsorg/db_08_green_grappler
https://github.com/darkbitsorg/db_08_green_grappler
Last synced: about 1 month ago
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- Host: GitHub
- URL: https://github.com/darkbitsorg/db_08_green_grappler
- Owner: darkbitsorg
- License: bsd-2-clause
- Created: 2018-06-10T12:00:12.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2018-06-10T12:08:28.000Z (about 8 years ago)
- Last Synced: 2023-11-07T09:36:12.947Z (over 2 years ago)
- Language: C
- Size: 1.03 MB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.txt
- License: COPYING.txt
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README
===============================================================================
GREEN GRAPPLER
BY: Team Darkbits
===============================================================================
About:
This our entry for SpeedHack 2011, http://www.speedhack.allegro.cc/
Created in 72 hours by
Olof Naessen: Code, Graphics, Music
Per Larsson: Code, Graphics, Music
Alexander Schrab: Code
Timur Kondrakov: Graphics
Controls:
* Arrow keys to move
* Left control to use grapple
* Esc to exit levels
There are exprimental Xbox 360 controller support implemented.
Implemented rules:
* E for Everyone
There is no graphics violence or blood, and all enimies are robots.
* Random Playing
Has been replaced with the Act of Chameleon which spinned Realistic physics.
* Laziness
If the player dies the game will gradually become easier. This effects lots of areas in a subtle way. Examples are
the speed of monsters, how fast coins disappears after you get hurt and the health of the last boss.
* Brainwashing Propaganda
The game theme is very anti nuclear. Green energy is the way to go!
* Color Symbolism
Well, the game talks about green energy a lot. And we like to think that the green symbolises trees and what not.
Also, the games uses a four colour palette which for us symbolises childhood with the Gameboy.
* Act of Chameleon
Used and spinned Realistic physics. The game must make use of realistic physics in some way or another.
Bonus points of creative use of physics, such as things outside the normal scope of game design (kinematics and mechanics).
* Realistic physics
The hero's grappling hook is simulated using hooks law. We have also implemented gravity as described by Newton.
The game also respects physical laws such as conservation of monentum... in some places...
Code reuse:
* Code from our own framework mainly developed during Tins and Speedhack competitions in the past. It includes
Animation.*
Resource.*
Blending.*
Input.*
GameState.*
Music.*
Screen.*
ScreenManager.*
Game.*
Timer.*
Font.*
Sound.*
Util.*
* Vector math classes in math3d folder.
Music:
* Composed by us, mostly prior to the competition.
Libraries Needed:
* Dumb, http://dumb.sourceforge.net/
* tmx-parser, http://code.google.com/p/tmx-parser/
EOF