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https://github.com/darkerqueensara/bullethelljam
CPU Takeover is a twin-stick bullet hell game developed in Unity for π Bullet Hell Jam π 2021.
https://github.com/darkerqueensara/bullethelljam
arcade arcade-game bullet-hell twin-stick twin-stick-shooter twin-sticks unity unity-scripts unity2d unity2d-game
Last synced: 27 days ago
JSON representation
CPU Takeover is a twin-stick bullet hell game developed in Unity for π Bullet Hell Jam π 2021.
- Host: GitHub
- URL: https://github.com/darkerqueensara/bullethelljam
- Owner: DarkerQueenSara
- Created: 2021-04-15T21:54:12.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2023-04-13T16:52:15.000Z (over 1 year ago)
- Last Synced: 2024-07-30T16:59:11.578Z (5 months ago)
- Topics: arcade, arcade-game, bullet-hell, twin-stick, twin-stick-shooter, twin-sticks, unity, unity-scripts, unity2d, unity2d-game
- Language: C#
- Homepage: https://carlosmvs.itch.io/cpu-takeover
- Size: 57.4 MB
- Stars: 0
- Watchers: 1
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# BulletHellJam
CPU Takeover is a bullet-hell, top-down, twin-stick shooter where the player must destroy an evil virus, hacking the computer system.
To do this, they must attack it while surviving its attacks and the waves of enemies it spawns.
Luckily enemies drop powerups to aid the player. And due to a bug in the code, having near misses with bullets will freeze time and delay the spawning of more enemies.
This was made as part of the Bullet Hell Jam 2021 (https://itch.io/jam/bullet-jam-2021) where the theme was "10 seconds", hence that's why the boss switches attacks/spawns enemies every 10 seconds. It was later polished to be submitted into the Game Development World Championship of that same year.
It has twin stick shooting, with an option for both mouse/keyboard or controller, using Unity's Input System. The player can dash to avoid the bullets, and can grab powerups. The game is very inspired by arcade games, and is challenging and has a scoring system.
Programming and Design: Carlos Marques
Additional Programming (Bullet patterns/spawning and UI): Carlos Costa
Art: Joana GonΓ§alves and PatrΓcia Henriques
The game can be played at https://carlosmvs.itch.io/cpu-takeover