https://github.com/datmicw/growfall
Growfall is a 3D game where you guide a cube through a vibrant world.
https://github.com/datmicw/growfall
Last synced: 2 months ago
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Growfall is a 3D game where you guide a cube through a vibrant world.
- Host: GitHub
- URL: https://github.com/datmicw/growfall
- Owner: datmicw
- Created: 2025-03-01T13:03:00.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2025-03-01T13:10:39.000Z (over 1 year ago)
- Last Synced: 2025-03-01T14:23:18.119Z (over 1 year ago)
- Language: C#
- Size: 23.4 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Growfall
[](https://github.com/datmicw/growfall) [](LICENSE)
**Growfall** is an innovative 3D game developed using Unity, designed to challenge players with its unique growth-and-shrink mechanics in a minimalist yet captivating world. Take control of a cube and embark on a journey of expansion, strategy, and survival!
---
## About Growfall
**Growfall** transports you into a 3D realm where you start as a humble, single cube. As you navigate through a vibrant and ever-changing environment, your goal is simple yet thrilling: collect additional squares to grow taller and stronger. Each square you touch stacks onto your cube, increasing its height and giving you a sense of achievement. However, the world is filled with obstacles that threaten your progress—colliding with them causes your cube to lose its hard-earned pieces, shrinking you down and testing your reflexes and decision-making skills. With its clean visuals, fast-paced gameplay, and addictive mechanics, **Growfall** blends simplicity with endless replayability. How tall can you grow before you fall?
---
## Gameplay Mechanics
### Core Concept
- **Growth**: Your cube begins as a single block. Move it across the map to collect other floating or stationary squares, stacking them vertically to increase your size.
- **Shrinkage**: Obstacles—such as walls, spikes, or moving barriers—will strip away your cubes upon contact, reducing your height and challenging your survival.
- **Balance**: The taller you grow, the harder it becomes to maneuver. Precision and timing are key to mastering the game.
### Objectives
- **Primary Goal**: Achieve the tallest possible cube by collecting squares while avoiding obstacles.
- **Secondary Goal**: Survive as long as possible in a world that grows increasingly treacherous.
### Player Experience
- **Skill-Based**: Success depends on your ability to navigate tight spaces and react quickly.
- **Risk vs. Reward**: Choosing a risky path might yield more squares, but it could also lead to disaster.
---
## Key Features
- **Unique Growth System**: Watch your cube transform from a single block into a towering structure with every successful collection.
- **Dynamic Environment**: Encounter obstacles that move, rotate, or appear unexpectedly, keeping every run fresh and unpredictable.
- **Minimalist Aesthetic**: Simple 3D graphics with bold colors and smooth animations, designed to focus on gameplay rather than visual overload.
- **Replayability**: Randomized square placements and obstacle patterns ensure no two games are the same.
- **Intuitive Controls**: Easy-to-learn movement that feels natural on both PC and (future) mobile platforms.
---
## Getting Started
### Prerequisites
To run or develop **Growfall**, you’ll need:
- **Unity**: Version 2022.3 or later, using the Built-in Render Pipeline for lightweight performance.
- **Hardware**: A PC or mobile device capable of running Unity projects (minimum: 4GB RAM, basic GPU).
- **Git**: For cloning the repository (optional if downloading manually).
### Installation Steps
1. **Clone the Repository**:
```bash
git clone https://github.com/datmicw/growfall.git