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https://github.com/davdag/windows-game-engine
My own Game Engine ! (called Gengine)
https://github.com/davdag/windows-game-engine
colors cpp-library easy-to-use fast game-engine graphics-engine graphics-library keyboard math mouse windows-h windows-library windows-only
Last synced: 9 days ago
JSON representation
My own Game Engine ! (called Gengine)
- Host: GitHub
- URL: https://github.com/davdag/windows-game-engine
- Owner: DavDag
- License: apache-2.0
- Created: 2019-01-21T19:19:10.000Z (almost 6 years ago)
- Default Branch: master
- Last Pushed: 2019-02-25T18:45:42.000Z (over 5 years ago)
- Last Synced: 2024-09-08T13:21:38.028Z (2 months ago)
- Topics: colors, cpp-library, easy-to-use, fast, game-engine, graphics-engine, graphics-library, keyboard, math, mouse, windows-h, windows-library, windows-only
- Language: C++
- Size: 90.8 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# My-Windows-Game-Engine
My own graphic engine.
(Currently works for every version of Window)## What can you do ?
* Draw circles, ellipses, rectangle, polygons.
* Read input from keyboard and mouse (pressed, held, released, toggled).
* Colors ! (Now RGB only but i'm working to add Alpha).
* Lock FPS ( from 1 to 1000! ).
* Set Window Title.
* Run in multithreading so FASTER on multicore machines.
* I will add Surfaces, vector2d, vector3d, some helpful math's equations and others !.## How to install it
### DevCpp1. Create New Project (Empty Project / Console Application)
2. Go to Project->Project Options->Parameters->Add Library or object. Browse into C:\somthing\GEngine\bin\libGEngine.a and Select it.
3. Paste "-lgdi32 -lwinmm -lws2_32" inside Linker box (_You need to complete second before !)
4. Go to Project->Project Options->Directories->Include Directories. Browse into C:\somthing\GEngine\src, Select it and click on "ADD".
5. Then you can #include and use my library !## How to use it
### Basics
```c++
#include/** Create a class and inherit from GEngine
* You must define onStart() and onUpdate(float dt)
* otherwise it will be abstract.
**/
class Engine: public GEngine
{public:
// This function will be called when the game start or restart.
bool onStart()
{
// Return true if all worked correctly
return true;
}
// Every frame the engine will call this function
bool onUpdate(float dt)
{
clear(Color::Black); // Clear background with black
drawRect(400, 300, 100, 100, Color::Blue); // Draw a simple 100px width 100px height blue rectangle
if(KeyBoard::GetKeyState(KeyBoard::K_W).held) // Check if W is held
drawRect(500, 300, 100, 100, Color::Red) // Draw a 100px width 100px height red rectangle
// Its important to return true if you dont want to close the application
return true;
}
// optional
bool onDestroy()
{
// This function is called when Game Loop is over.
// You can return true if you want to close or false if you want to restart the game.
return true;
}
};int main()
{
// Create an instance.
Engine demo;
// Initialize the window (width, height) in pixels.
if(demo.init(800, 600))
// If all is gone correctly you can run your game !
demo.run();
return 0;
}
```