https://github.com/david-torres/scrapbots
This repository contains this game design document as well as various files used to generate a playable prototype for the game: Scrapbots.
https://github.com/david-torres/scrapbots
card-games game-design game-design-document game-prototype tabletop-simulator
Last synced: about 1 year ago
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This repository contains this game design document as well as various files used to generate a playable prototype for the game: Scrapbots.
- Host: GitHub
- URL: https://github.com/david-torres/scrapbots
- Owner: david-torres
- License: other
- Created: 2019-03-08T03:10:55.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2020-07-05T14:52:17.000Z (almost 6 years ago)
- Last Synced: 2025-03-25T22:35:17.840Z (about 1 year ago)
- Topics: card-games, game-design, game-design-document, game-prototype, tabletop-simulator
- Language: Lua
- Homepage: https://steamcommunity.com/sharedfiles/filedetails/?id=1631921788
- Size: 41.9 MB
- Stars: 6
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.txt
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README
# Scrapbots: Deck-building card-battler

## About This Repo
This repository contains the rulebook and various files used to generate a playable prototype for the game: Scrapbots. Check out the [License](#license). Browse the [card gallery](#card-list). I'd love it if you'd [playtest on Tabletop Simulator](#tabletop-simulator) and send me some feedback.
## Summary
Scrapbots is a deck-building card-battler game set in a post-apocalyptic junk-punk future (Mad Max with robots). You take on the role of a Mechanic, a warlord who commands the remnants of robot armies against their enemies. These warlords are in constant conflict to control the last bits of humanity’s resources. Collect a pile of scrap and cobble together some Scrapbots to smash your opponent.
Scrapbots takes inspiration from deck-building games such as Dominion, Star Realms/Hero Realms, Nightfall and Ascension. It is also inspired by card-battle style games such as Pokemon, KeyForge, Magic: The Gathering and Yu-gi-oh.
## Design Goals
The goal of Scrapbots design is to be a fast-paced card-battler that does not require collecting cards or constructing decks. It also aims to be a deck-building game with an emphasis on persistent board elements and hand optimization. It should be easy to learn but still have enough depth to maintain a competitive player’s interest. Games are intended to last ~30 minutes.
## Feedback
This game is a work-in-progress. I'd love to hear your feedback, watch recordings of play, you can even modify the game and send me a pull request.
## Full Rules
[Scrapbots Rules](RULES.md)
## Tabletop Simulator
[Play Scrapbots on Tabletop Simulator](https://steamcommunity.com/sharedfiles/filedetails/?id=1631921788)
## Card List
[Card Album](https://imgur.com/a/cb9aYC6)
## Building/Modifying
### Nandeck
Scrapbots cards can be generated using [Nandeck](http://www.nand.it/nandeck/).
[Scrapbots Nandeck Script](scrapbots.nandeck.txt)
[Scrapbots Data](scrapbots.csv)
### TTS Deck Editor
Scrapbots deck images can be generated for Tabletop Simulator using TTS Deck Editor (included with Tabletop Simulator).
[Scrapbots TTS Deck](scrapbots.tsdb)
## Attributions
### Artwork
Artwork by [Game-icons.net](https://game-icons.net/) and made available under the [Creative Commons 3.0 BY license](http://creativecommons.org/licenses/by/3.0/).
### Fonts
[Roboto Mono](https://fonts.google.com/specimen/Roboto+Mono) and [Share Tech Mono](https://fonts.google.com/specimen/Share+Tech+Mono)
## License
This work licensed under the [Creative Commons Attribution-NonCommercial-ShareAlike 4.0](https://creativecommons.org/licenses/by-nc-sa/4.0/) license. In plain english: you may use and adapt this work for **NON-COMMERCIAL** purposes, provided that you:
1. Give me credit (linking to this page would suffice)
2. Make any altered versions you create available under the same license