https://github.com/davidemodolo/tboi-itemtierlistmod
https://github.com/davidemodolo/tboi-itemtierlistmod
Last synced: 2 months ago
JSON representation
- Host: GitHub
- URL: https://github.com/davidemodolo/tboi-itemtierlistmod
- Owner: davidemodolo
- Created: 2023-05-23T14:32:08.000Z (almost 2 years ago)
- Default Branch: master
- Last Pushed: 2023-05-26T11:08:36.000Z (almost 2 years ago)
- Last Synced: 2025-03-11T09:50:46.400Z (2 months ago)
- Language: Lua
- Size: 394 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# TBOI - Item TierList Mod
This is the repository of a mod for The Binding of Isaac AB+/Repentance.
The idea is to spawn a value nier an active or passive item to help the player decide to take it or pass/reroll.
Right now this is the state of the mod: it works but there are a few problems (see TODO) and the tier values are almost random.
For the current tier values I took the last 1000 posts in the subreddit of [TBOI](https://www.reddit.com/r/bindingofisaac/), counted how many times an item was mentioned and I created a map based on that (but it's almost random, e.g.: Breakfast is S+).
Some screenshots:
- 
- 
- ## TODO
- [x] `Line 56`: if there are more items on the same row, after the one is taken "PostRender Failed: attempt to index a nil value" _little hack to fix, not perfect and not always working_
- [ ] Better discriminator AB+/Repentance than the one in `Line 9`
- [ ] Code refactoring/optimization
- [x] Now (unexpectedly) if an Item as a tier E, the letter E wiggles faster than an item with a tier S+ but it should be the other way around _now it works, but I'm sure there is a smartest way_
- [x] Create a nice tier list _only for AB+, taken from [Isaac Ranks](https://www.isaacranks.com/afterbirthplus/ranks)_
- [ ] Publish on Steam WorkshopNext todo: use a callback to get the items in the room the first time you enter and then the `MC_POST_RENDER` callback just to print the values. Also update the values when an item is picked up (because there could be multiple items in the same room).
## Contributors
- [davidemodolo](https://github.com/davidemodolo)