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https://github.com/davidkimighty/rayman

Raymarching shader in Unity
https://github.com/davidkimighty/rayman

raymarching unity6

Last synced: 5 months ago
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Raymarching shader in Unity

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Rayman



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This package provides Ray marching shader in Unity.

![green cube](https://github.com/user-attachments/assets/1bba6566-6e87-44fe-94cc-471047eb4872)
> Demo inspired by luruke

## Features
- **Basic Shape Providers**: Provides basic primitives such as spheres, cubes, toruses, and more.
- **Operators & Distortions**: Provides basic operators such as smooth union, subtract, and intersect, as well as shape altering distortions like rounding.
- **Bounding Volume Hierarchy (BVH)**: Leveraging AABB alongside BVH, the shader minimizes unnecessary distance field calculations.
- **Pivot Points**: Customizable pivot point for each shape, enabling precise control over positioning and transformations.

## Changelog
- [v0.1.3 GitHub Milestones](https://github.com/davidkimighty/Rayman/milestone/4?closed=1)
- [v0.1.2 GitHub Milestones](https://github.com/davidkimighty/Rayman/milestone/3?closed=1)
- [v0.1.1 GitHub Milestones](https://github.com/davidkimighty/Rayman/milestone/2?closed=1)
- [v0.1.0 GitHub Milestones](https://github.com/davidkimighty/Rayman/milestone/1?closed=1)

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