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https://github.com/davidmchan/dmlabinstall
Installation Files for Deepmind Lab
https://github.com/davidmchan/dmlabinstall
Last synced: 7 days ago
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Installation Files for Deepmind Lab
- Host: GitHub
- URL: https://github.com/davidmchan/dmlabinstall
- Owner: DavidMChan
- Created: 2019-10-17T23:32:50.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2021-06-03T19:30:00.000Z (over 3 years ago)
- Last Synced: 2024-12-02T18:58:45.948Z (2 months ago)
- Language: Lua
- Size: 47.9 KB
- Stars: 0
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# DMLabInstall
This is code for installing DeepMind Lab on OSX for the LOST Project.
## Installation
To install, run:
```bash
curl https://raw.githubusercontent.com/DavidMChan/DMLabInstall/master/install_lab.sh | bash
```
in the directory that you want to install DMLab.If you want to change the name of the lab folder, use the command:
```bash
export LAB_DIRNAME=mylab
curl https://raw.githubusercontent.com/DavidMChan/DMLabInstall/master/install_lab.sh | bash
```## Instructions for running experiments
#### Condition: SPARSE rewards (no apples)
- `bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_TR --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_A.txt`
- `bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEWno --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_B.txt`
- `bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEW --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_C.txt`
- `bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEWb --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_D.txt`
- `bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEW4 --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_E.txt`
- `bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEW4 --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_F.txt`
- `bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEW4b --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_G.txt`
#### Condition: DENSE rewards (apples)
- `bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_TR --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_A.txt`
- `bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEWA --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_B.txt`
- `bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEW --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_C.txt`
- `bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEWb --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_D.txt`
- `bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEW4A --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_E.txt`
- `bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEW4 --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_F.txt`
- `bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEW4b --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_G.txt`