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https://github.com/daybrush/figur

Make SVG Polygon & Star Shape
https://github.com/daybrush/figur

css javascript poly polygon shape star svg tri typescript

Last synced: 17 days ago
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Make SVG Polygon & Star Shape

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# figur [![npm version](https://badge.fury.io/js/shape.svg)](https://badge.fury.io/js/figur)

![](./polygon.png)

Make CSS Polygon Shape

* [Polygons & Stars Demo](https://codepen.io/daybrush/pen/ReYxLy)

```sh
$ npm install figur
```

## Options
```ts
import {poly, star} from "figur";

import { CLASS_NAME, STROKE_LINEJOIN } from "./consts";

export interface Shape {
left?: number;
top?: number;
right?: number;
bottom?: number;
width?: number;
heigh?t: number;
fill?: string;
strokeLinejoin?: STROKE_LINEJOIN;
strokeWidth?: number;
className?: string;
origin?: string | number;
[key: string]: any;
}
export interface RoundRectShape extends Shape {
round?: number;
css?: boolean;
}
export interface PolyShape extends Shape {
side?: number;
split?: number;
css?: boolean;
innerRadius?: number;
}
export interface OvalShape extends Shape {
r?: number;
rx?: number;
ry?: number;
}

export function getPath(points: number[][]): string; // path('M 0 0 L 0 0 Z');
export function be(path: SVGPathElement, options: PolyShape, container?: SVGElement): void;
export function star(options: PolyShape, container?: SVGElement): SVGElement;
export function poly(options: PolyShape, container?: SVGElement): SVGElement;
export function oval(options: OvalShape, container?: SVGElement): SVGElement;
export function rect(options: RoundRectShape, container?: SVGElement): SVGElement;
```

## How to Use
```html

```
```js
import {poly, star, be} from "figur";

// 10 star
// Shape.poly
const el = poly({width: 100, side: 10, strokeWidth: 5, fill: "transparent", strokeLinejoin: "round"});
// Shape.star
const el = star({width: 100, css: true, side: 10, innerRadius: 30, strokeWidth: 5, strokeLinejoin: "bavel"});

document.body.appendChild(el);

// Shape.be
// 10 star => 5 polygon (split 4)
be(el, {width: 100, side: 5, css: true, split: 4, innerRadius: 30, strokeWidth: 5, strokeLinejoin: "bavel"});

```

## Animation(Transition)
use ```be``` function with ```{css: true}``` or change `d path` syle.

but ```side``` X ```split``` must be the same to be animated. (```star```(inner-radius) is ```split``` twice)

* ex) poly side: 6
* star side: 3
* poly side: 3, split: 2
* ex) poly side: 12, split: 2
* star side: 4, split: 3
* star side: 3, split: 4
* poly side: 6, split: 4
* poly side: 24, split: 1