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https://github.com/dbrad/js13k2015

My entry for the js13k competition.
https://github.com/dbrad/js13k2015

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My entry for the js13k competition.

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# js13k Competition 2015
This is David Brad's entry for the js13k competition for 2015 (http://http://js13kgames.com/)


# Copyright info for images in "sheet.png"
Most sprites and textures in sheet.png were created by "Lucid Design" (http://luciddesign.tk/) [OGA-BY 3.0]

Link to original work - http://opengameart.org/content/rogue-dungeon

Individual sprites and textures extracted to save precious bytes for the competition.

# Notes about the workflow for this project
All of the code was written in TypeScript, and compiled to Javascript.

I use a gulp workflow to automatically concat to .js files; minify the .html, .css, .js, and .png files; and then finally zip all of the resulting files together.

This workflow works great for keeping a close eye of the size of your final product as you work, making the 13kb package restriction abit easier to manage.

# Notes about the sounds for this project
For the sounds I used http://github.grumdrig.com/jsfxr/ to create minimalistic beeps and boops with minimal samples / size.