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https://github.com/dbrad/js13k2015
My entry for the js13k competition.
https://github.com/dbrad/js13k2015
Last synced: about 2 months ago
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My entry for the js13k competition.
- Host: GitHub
- URL: https://github.com/dbrad/js13k2015
- Owner: dbrad
- License: mit
- Created: 2015-08-16T19:06:03.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2019-11-13T00:45:30.000Z (about 5 years ago)
- Last Synced: 2023-03-02T09:52:11.473Z (almost 2 years ago)
- Language: JavaScript
- Homepage:
- Size: 170 KB
- Stars: 2
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# js13k Competition 2015
This is David Brad's entry for the js13k competition for 2015 (http://http://js13kgames.com/)# Copyright info for images in "sheet.png"
Most sprites and textures in sheet.png were created by "Lucid Design" (http://luciddesign.tk/) [OGA-BY 3.0]
Link to original work - http://opengameart.org/content/rogue-dungeon
Individual sprites and textures extracted to save precious bytes for the competition.# Notes about the workflow for this project
All of the code was written in TypeScript, and compiled to Javascript.
I use a gulp workflow to automatically concat to .js files; minify the .html, .css, .js, and .png files; and then finally zip all of the resulting files together.
This workflow works great for keeping a close eye of the size of your final product as you work, making the 13kb package restriction abit easier to manage.# Notes about the sounds for this project
For the sounds I used http://github.grumdrig.com/jsfxr/ to create minimalistic beeps and boops with minimal samples / size.