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https://github.com/dcastro/twenty48

An AI for the 2048 game using minimax and alpha-beta pruning, as described by John Hughes in the paper "Why Functional Programming Matters". The AI was written in Haskell and runs in a Yesod backend.
https://github.com/dcastro/twenty48

2048 docker haskell yesod

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An AI for the 2048 game using minimax and alpha-beta pruning, as described by John Hughes in the paper "Why Functional Programming Matters". The AI was written in Haskell and runs in a Yesod backend.

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