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https://github.com/ddiakopoulos/spatial-computing-fundamentals

study guide for learning the basics of ar/vr/mr spatial computing
https://github.com/ddiakopoulos/spatial-computing-fundamentals

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study guide for learning the basics of ar/vr/mr spatial computing

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README

          



## HCI & Theories of Spatial Computing

##### XR Design Theory and Practice for Digital Eyewear (2020) [\[YouTube\]](https://www.youtube.com/watch?v=4o__z7aPlMw)
_Mike Alger_

##### Designing for the Human Body in XR (2017) [\[Link\]](https://virtualrealitypop.com/designing-for-the-human-body-in-xr-e9ac88931e45)
_Lauren Bedal_

##### Somatics and Surveillance in Embodied Technologies (2020) [\[Link\]](https://immerse.news/somatics-and-surveillance-in-embodied-technologies-7e597953d962)
_Anna Henson_

##### Making The Tools for Spatial Computing (2018) [\[YouTube\]](https://www.youtube.com/watch?v=Kt14RwBZyF4)
_Timoni West, Unity_

##### Spatial Computing is Not A Revolution (2019) [\[Link\]](https://blog.dimitridiakopoulos.com/2019/06/13/spatial-computing-hci/)
_Dimitri Diakopoulos_

## Best Practices, Behavior, Ethics

##### Design for Mixed Reality [\[Link\]](https://docs.microsoft.com/en-us/windows/mixed-reality/design)
_Microsoft Corporation_

##### Oculus VR Best Practices Guide (2014+) [\[PDF\]](http://static.oculus.com/documentation/pdfs/intro-vr/latest/bp.pdf)
_Oculus VR_

##### Social Virtual Reality Best Practices (2018) [\[PDF\]](https://cdn.ymaws.com/www.igda.org/resource/collection/F9DE623A-C632-47D8-81C3-CB283FD7ECEE/Social_Virtual_Reality_Best_Practices.pdf)
_Renee Gittins_

##### Augmented Reality, Augmented Ethics: Who Has the Right to Augment a Particular Physical Space? (2018) [\[Link\]](https://digitalcommons.onu.edu/cgi/viewcontent.cgi?article=1134&context=phre_faculty)
_Erica L. Neely_

##### [Opinion] The Eyes Are the Prize: Eye-Tracking Technology Is Advertising's Holy Grail (2019) [\[Link\]](https://www.vice.com/en_us/article/bj9ygv/the-eyes-are-the-prize-eye-tracking-technology-is-advertisings-holy-grail)
_Avi Bar-Zeev_

##### Harassment in Social VR: Implications for Design (2019) [\[Link\]](https://research.fb.com/publications/harassment-in-social-vr-implications-for-design/)
_Lindsay Blackwell, Nicole Ellison, Natasha Elliott-Deflo, Raz Schwartz_

##### Oculus Hand Tracking Best Practices (2020) [\[Link\]](https://developer.oculus.com/design/hands-design-intro/)
_Facebook/Oculus_

## Technology

##### VIRTUAL REALITY (2017) [\[PDF\]](http://vr.cs.uiuc.edu/vrbook.pdf)
_Steven M. LaValle, Cambridge University Press_

##### [Optics] Accommodation and Vergence in Head-mounted Displays (2017) [\[Link\]](http://doc-ok.org/?p=1602)
_Oliver Kreylos_

##### [Optics] Head Mounted Display Optics I (2018) [\[PDF\]](https://stanford.edu/class/ee267/lectures/lecture7.pdf)
_Gordon Wetzstein, Stanford University_

##### [Optics] Head Mounted Display Optics II (2018) [\[PDF\]](https://stanford.edu/class/ee267/lectures/lecture8.pdf)
_Gordon Wetzstein, Stanford University_

##### [SLAM] Explained: Inside-Out Tracking (2017) [\[Link\]](https://blog.dimitridiakopoulos.com/2017/08/03/inside-out-tracking/)
_Dimitri Diakopoulos_

##### [SLAM] Visual SLAM algorithms: A survey from 2010 to 2016 (2016) [\[Link\]](https://link.springer.com/article/10.1186/s41074-017-0027-2)
_Takafumi Taketomi_

##### Leap Motion Design Sprints
1. ###### Scaffolding in VR: Interaction Design for Stacking and Assembly (2018) [\[Link\]](http://blog.leapmotion.com/scaffolding-in-vr-interaction-design-for-stacking-and-assembly/)
2. ###### Summoning and Superpowers: Designing VR Interactions at a Distance (2018) [\[Link\]](http://blog.leapmotion.com/summoning-superpowers-designing-vr-interactions-distance/)
3. ###### Exploring the Hand-Object Boundary (2017) [\[Link\]](http://blog.leapmotion.com/interaction-sprint-exploring-the-hand-object-boundary/)
_Martin Schubert & Barrett Fox, Leap Motion_

## Perception & Psychophysics

##### Why Virtual Isn't Real to your Brain (2012) [\[Link\]](http://blogs.valvesoftware.com/abrash/why-virtual-isnt-real-to-your-brain/)
_Michael Abrash_

##### From Hexcodes to Eyeballs (2018) [\[Link\]](http://jamie-wong.com/post/color/)
_Jamie Wong_

##### Model of Illusions and Virtual Reality (2017) [\[Link\]](https://www.frontiersin.org/articles/10.3389/fpsyg.2017.01125/full)
_Mar Gonzalez-Franco and Jaron Lanier_

##### How our body influences our perception of the world (2015) [\[Link\]](https://www.ncbi.nlm.nih.gov/pubmed/26124739)
_Lawrence R. Harris et al_

##### The Sense of Embodiment in Virtual Reality (2012) [\[PDF\]](http://diposit.ub.edu/dspace/bitstream/2445/53294/1/634024.pdf)
_Konstantina Kilteni, Raphaela Groten, Mel Slater_

##### Enhancing Our Lives with Immersive Virtual Reality (2016) [\[PDF\]](https://www.frontiersin.org/articles/10.3389/frobt.2016.00074/full)
_Mel Slater and Maria V. Sanchez-Vives_

##### Saliency in VR: How Do People Explore Virtual Environments (2017) [\[Link\]](https://ieeexplore.ieee.org/abstract/document/8269807)
_Sitzmann et al._

##### “Do you feel in control?”: Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments (2018) [\[PDF\]](https://camillejeunet.files.wordpress.com/2018/01/paper1249_final.pdf)
_Camille Jeunet, Louis Albert, Ferran Argelaguet, Anatole Lecuyer_

##### Informing the Design of Novel Input Methods with Muscle Coactivation Clustering (2015) [\[PDF\]](http://resources.mpi-inf.mpg.de/coactivationclustering/bachynskyi2015.pdf)
_Myroslav Bachynskyi, Gregorio Palmas, Antti Oulasvirta, Tino Weinkauf_

##### Consumed Endurance: A Metric to Quantify Arm Fatigue of Mid-Air Interactions (2014) [\[PDF\]](http://hci.cs.umanitoba.ca/assets/publication_files/Consumed_Endurance_-_CHI_2014.pdf)
_Hincapie-Ramos, Juan David and Guo, Xiang and Moghadasian, Paymahn and Irani, Pourang_

##### The Design of Time: Understanding Human Attention and Economies of Engagement (2017) [\[YouTube\]](https://www.youtube.com/watch?v=gIrfxZ4KbOA)
_Chelsea Howe, Owlchemy Labs_

## Mobile AR

##### A Quick Guide to Designing for AR on Mobile (2019) [\[Part 1\]](https://medium.com/@goatsandbacon/a-quick-guide-to-designing-for-augmented-reality-on-mobile-part-1-c8ecaaf303d5) [\[Part 2\]](https://medium.com/@goatsandbacon/a-quick-guide-to-designing-for-augmented-reality-on-mobile-part-2-fb76fe87dd41) [\[Part 3\]](https://medium.com/@goatsandbacon/a-quick-guide-to-designing-for-augmented-reality-on-mobile-part-3-2380f253467a) [\[Part 4\]](https://medium.com/@goatsandbacon/a-quick-guide-to-designing-for-augmented-reality-on-mobile-part-4-f554f5b80c24)
_Bushra Mahmood_