https://github.com/ddpie/unity-strands-agent
基于 AWS Strands Agent SDK 的 Unity 开发 AI 助手,集成到 Unity 编辑器中提供智能代码生成、项目优化和实时问答。支持多种 AI 模型、内置工具和MCP,显著提升开发效率。
https://github.com/ddpie/unity-strands-agent
ai gendev strands-agent-sdk unity unity-plugin
Last synced: about 2 months ago
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基于 AWS Strands Agent SDK 的 Unity 开发 AI 助手,集成到 Unity 编辑器中提供智能代码生成、项目优化和实时问答。支持多种 AI 模型、内置工具和MCP,显著提升开发效率。
- Host: GitHub
- URL: https://github.com/ddpie/unity-strands-agent
- Owner: ddpie
- License: mit
- Created: 2025-07-06T03:47:12.000Z (12 months ago)
- Default Branch: main
- Last Pushed: 2025-07-06T08:18:00.000Z (12 months ago)
- Last Synced: 2025-07-06T08:19:22.335Z (12 months ago)
- Topics: ai, gendev, strands-agent-sdk, unity, unity-plugin
- Language: C#
- Homepage:
- Size: 999 KB
- Stars: 0
- Watchers: 0
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Unity Strands Agent
基于 AWS [Strands Agents SDK](https://strandsagents.com/latest/) 的 Unity 编辑器 AI 插件,在 Unity 编辑器中直接与 AI 对话,获得问题解答、学习指导和开发建议。
**Language / 语言**:[中文](#中文版本) | [English](#english-version)
---
## 中文版本
Unity Strands Agent 是一个友好易用的 AI 助手,将 AWS 开源的 [Strands Agents SDK](https://strandsagents.com/latest/) 无缝集成到 Unity 编辑器中。该插件内置了对 Unity 项目的深度理解,能够通过自然语言对话帮助您学习 Unity、解决问题、理解项目结构。**通过支持 Model Context Protocol (MCP),本插件可以与 [mcp-unity](https://github.com/CoderGamester/mcp-unity) 或其他 Unity MCP 插件灵活搭配**,让您轻松上手 Unity 开发,大幅降低学习门槛。
## 核心实现
基于 [Strands Agents SDK](https://strandsagents.com/latest/) 开发智能助手极其简单,核心代码展示了其优雅的设计:
```python
from strands import Agent
from unity_tools import get_unity_tools
class UnityAgent:
def __init__(self):
# 初始化 MCP 管理器
from mcp_manager import MCPManager
self.mcp_manager = MCPManager()
# 从配置文件加载 MCP 服务器并建立连接
# 配置示例 (Assets/UnityAIAgent/mcp_config.json):
# {
# "mcpServers": {
# "mcp-unity": {
# "command": "/usr/local/bin/node",
# "args": ["path/to/mcp-unity/Server/build/index.js"],
# "env": {"UNITY_PORT": "8090"}
# }
# }
# }
mcp_tools = self.mcp_manager.load_mcp_tools()
# 获取 Unity 开发工具集(包含内置工具和 MCP 工具)
unity_tools = get_unity_tools(include_mcp=True, agent_instance=self)
# 创建强大的 AI Agent,配备完整工具集
self.agent = Agent(
system_prompt=UNITY_SYSTEM_PROMPT,
tools=unity_tools # 21+内置工具 + 动态加载的 MCP 工具
)
def _load_mcp_tools(self):
# 由 get_unity_tools 调用,返回已加载的 MCP 工具
return self.mcp_manager._mcp_tools
def process_message(self, message: str):
# 处理用户消息,支持 Unity 原生操作
return self.agent(message)
def cleanup(self):
# 清理 MCP 连接和资源
self.mcp_manager.cleanup()
```
通过以上代码可以看到:
- **MCP 配置加载**:从 JSON 配置文件读取 MCP 服务器设置
- **动态工具发现**:MCP 服务器启动后自动发现并加载可用工具
- **工具集整合**:将内置工具与 MCP 工具无缝整合
- **资源管理**:提供清理机制确保连接正确关闭
该插件基于模块化架构设计,通过 MCP 协议轻松扩展工具集,让 AI Agent 能够直接操作 Unity 编辑器。
## 主要特性
### Unity 专业化
- **项目结构理解**:智能识别 Unity 项目结构,提供清晰易懂的解释和指导
- **学习助手**:耐心解答 Unity 概念、工作流程和最佳实践,适合各种经验水平
- **问题解决**:快速诊断常见问题,提供详细的解决步骤和方案
- **编辑器操作**:通过 MCP 协议与 Unity MCP 插件(如 mcp-unity)搭配,实现场景操作、资源管理等直观交互
### 简单易用
- **自然语言交互**:用日常语言描述您的需求,无需学习复杂的技术术语
- **一键安装配置**:自动检测环境、安装依赖,几分钟即可开始使用
- **智能引导**:根据您的问题提供循序渐进的学习建议和操作指导
- **MCP 协议支持**:通过 Model Context Protocol 灵活扩展能力,可与 [mcp-unity](https://github.com/CoderGamester/mcp-unity/blob/main/README_zh-CN.md) 或其他 Unity MCP 插件无缝集成
### 智能助手
- **24/7 在线支持**:随时为您解答 Unity 相关问题,从基础概念到高级技巧
- **个性化学习**:根据您的项目和需求,提供定制化的学习路径和建议
- **持续改进**:通过与您的对话不断学习,提供越来越精准的帮助
### AI 模型支持
- **多模型兼容**:[Strands Agents SDK](https://strandsagents.com/latest/) 支持 Claude、GPT、Llama 等主流 AI 模型
- **当前支持**:本插件当前版本仅支持 Bedrock US Oregon (us-west-2) 区域的 Claude 3.7 Sonnet
- **智能记忆**:记住您的学习进度和项目偏好,提供个性化学习建议
## 系统架构
```mermaid
%%{init: {'theme':'neutral'}}%%
graph TD
subgraph Unity["Unity 编辑器"]
UI[Unity AI Agent Window
用户界面]
PB[Python Bridge
Python桥接层]
end
subgraph AgentPython["智能 Agent 系统"]
AC[Agent Core
Agent 核心]
UA[Unity Agent
Unity 专用 Agent]
SDK[Strands Agents SDK
核心AI框架]
end
subgraph ModelServices["AI 模型服务"]
AWS[Amazon Bedrock
✓ 插件已支持]
ANTHROPIC[Anthropic Claude
SDK支持]
OPENAI[OpenAI GPT
SDK支持]
OLLAMA[Ollama 本地模型
SDK支持]
OTHERS[LiteLLM / Llama 等
SDK支持]
end
subgraph MCPServices["扩展服务生态"]
MCP[MCP Servers
扩展服务]
end
%% Connections
UI -->|用户交互| PB
PB -->|Python.NET| AC
AC -->|创建| UA
UA ==>|依赖| SDK
SDK ==>|调用| AWS
SDK -.->|支持但未集成| ANTHROPIC
SDK -.->|支持但未集成| OPENAI
SDK -.->|支持但未集成| OLLAMA
SDK -.->|支持但未集成| OTHERS
SDK -->|调用| MCP
%% Subgraph styles
style Unity fill:#E3F2FD,stroke:#1976D2,stroke-width:2px
style AgentPython fill:#E3F2FD,stroke:#1976D2,stroke-width:2px
style ModelServices fill:#E3F2FD,stroke:#1976D2,stroke-width:2px
style MCPServices fill:#E3F2FD,stroke:#1976D2,stroke-width:2px
%% Node styles - Blue for supported features
style UI fill:#BBDEFB,stroke:#1976D2,stroke-width:2px
style PB fill:#BBDEFB,stroke:#1976D2,stroke-width:2px
style AC fill:#BBDEFB,stroke:#1976D2,stroke-width:2px
style UA fill:#1976D2,stroke:#0D47A1,stroke-width:3px,color:#FFF
style AWS fill:#BBDEFB,stroke:#1976D2,stroke-width:2px
style MCP fill:#BBDEFB,stroke:#1976D2,stroke-width:2px
%% Core SDK - Red for emphasis
style SDK fill:#D32F2F,stroke:#B71C1C,stroke-width:4px,color:#FFF
%% SDK Only services - Gray
style ANTHROPIC fill:#EEEEEE,stroke:#9E9E9E,stroke-width:1px
style OPENAI fill:#EEEEEE,stroke:#9E9E9E,stroke-width:1px
style OLLAMA fill:#EEEEEE,stroke:#9E9E9E,stroke-width:1px
style OTHERS fill:#EEEEEE,stroke:#9E9E9E,stroke-width:1px
```
## 快速开始
### 3分钟快速上手
1. **安装插件**
```
Unity Package Manager → Add package from git URL
输入:https://github.com/ddpie/unity-strands-agent.git
```
2. **自动配置**
```
Window → Unity Strands Agent → Settings → Environment Setup → Start Setup
等待自动安装完成(无需任何手动配置)
```
3. **开始聊天**
```
点击 `Open AI Assistant`,像聊天一样问问题即可
例如:"Unity中的GameObject是什么?"
```
**系统要求**:Unity 2022.3+ | Python 3.11 | macOS | AWS credentials
**视频教程**:[Unity Strands Agent 功能演示](https://www.bilibili.com/video/BV1jgGJzhEZs/)

## 详细配置
### 系统要求
- Unity 2022.3 LTS 或更高版本
- Python 3.11(插件会自动检测和配置)
- AWS credentials 配置(默认使用 Amazon Bedrock 服务,默认模型为 US Oregon (us-west-2) 区域的 Claude 3.7 Sonnet)
- **仅支持 macOS 系统**
**重要**:
- 本插件目前仅适配 Python 3.11,暂不支持其他 Python 版本。在 macOS 上可通过 `brew install python@3.11` 安装。
- 环境初始化将在点击 `Environment Setup` 的 `Start Setup` 按钮时进行,请耐心等待安装过程完成。
### 安装步骤
通过 Unity Package Manager 安装:
1. 在 Unity 中打开 Package Manager
2. 点击 "+" 按钮
3. 选择 "Add package from git URL"
4. 输入:`https://github.com/ddpie/unity-strands-agent.git`
5. 点击 "Add" 并等待 Unity 自动下载和导入
### 配置步骤
1. 在 Unity 中选择菜单:`Window → Unity Strands Agent`
2. 点击 `Settings` 标签页,然后点击 `Environment Setup`
3. 点击 `Start Setup` 按钮开始自动安装
4. 系统将自动完成环境检测、虚拟环境创建、依赖安装等步骤
5. 配置完成后,点击 `Open AI Assistant` 开始使用
### 环境配置
插件会自动设置以下环境变量:
- `PROJECT_ROOT_PATH`:项目根目录路径
- `STRANDS_TOOLS_PATH`:Strands工具路径
配置文件保存在 `Assets/UnityAIAgent/PathConfiguration.asset` 中,会自动加载。插件使用 AWS credentials 配置文件访问 Bedrock 服务。
**MCP 服务器配置**:本插件支持通过 MCP 协议与各种 Unity MCP 插件搭配使用。在 Unity 编辑器界面的 Settings → MCP Configuration 中以 JSON 格式添加服务器配置。建议使用绝对路径配置 `command` 字段,例如配置 mcp-unity 插件:
```json
{
"mcpServers": {
"mcp-unity": {
"command": "/usr/local/bin/node",
"env": {
"UNITY_PORT": "8090"
},
"args": [
"/path/to/your/unity-project/Library/PackageCache/com.gamelovers.mcp-unity@latest/Server/build/index.js"
]
}
}
}
```
您可以根据需求选择和配置不同的 Unity MCP 插件。关于 mcp-unity 插件的详细安装和使用说明,请参考:[mcp-unity 插件文档](https://github.com/CoderGamester/mcp-unity/blob/main/README_zh-CN.md)
### 故障排除
**菜单项不显示**
- 检查Unity控制台是否有编译错误
- 确认包已正确下载到Library/PackageCache目录
- 重启Unity编辑器
**Python 3.11 环境问题**
- 确认系统已安装 Python 3.11:`python3.11 --version`
- 在 macOS 上安装:`brew install python@3.11`
- 重新运行 `Environment Setup` 进行自动配置
**找不到agent_core模块**
- 运行 `Environment Setup` 重新安装Python依赖
- 检查Library/PackageCache中是否有com.ddpie.unity-strands-agent包
- 确认虚拟环境在项目Python目录中正确创建
如有问题,请检查Unity控制台的错误日志,并在设置页面点击 `验证配置` 查看当前配置状态。
### 支持和反馈
- **文档**:[Strands Agents SDK 官方文档](https://strandsagents.com/latest/)
- **问题反馈**:[GitHub Issues](https://github.com/ddpie/unity-strands-agent/issues)
### 参考资料
#### Strands Agents SDK
- **官方文档**:https://strandsagents.com/latest/
- **Python SDK**:https://github.com/strands-agents/sdk-python
- **示例代码**:https://github.com/strands-agents/samples
- **工具包**:https://github.com/strands-agents/tools
- **Agent Builder**:https://github.com/strands-agents/agent-builder
#### 技术实现
- **Python.NET**:https://github.com/pythonnet/pythonnet
- **Model Context Protocol (MCP)**:https://modelcontextprotocol.io/
- **Unity Editor 扩展**:https://docs.unity3d.com/Manual/ExtendingTheEditor.html
#### 相关项目
- **mcp-unity 插件**:https://github.com/CoderGamester/mcp-unity
- **PythonForUnity**:https://github.com/Maesla/PythonForUnity
---
## English Version
Unity Strands Agent is a friendly and accessible AI assistant that seamlessly integrates AWS's open-source [Strands Agents SDK](https://strandsagents.com/latest/) into the Unity Editor. Built with deep understanding of Unity project structures and workflows, this plugin helps you learn Unity, solve problems, and understand project organization through natural language conversations. **Through support for the Model Context Protocol (MCP), it can be flexibly paired with [mcp-unity](https://github.com/CoderGamester/mcp-unity) or other Unity MCP plugins** to make Unity development approachable and significantly lower the learning curve.
## Core Implementation
Building intelligent assistants with the [Strands Agents SDK](https://strandsagents.com/latest/) is remarkably simple. The core implementation showcases its elegant design:
```python
from strands import Agent
from unity_tools import get_unity_tools
class UnityAgent:
def __init__(self):
# Initialize MCP manager
from mcp_manager import MCPManager
self.mcp_manager = MCPManager()
# Load MCP servers from config and establish connections
# Config example (Assets/UnityAIAgent/mcp_config.json):
# {
# "mcpServers": {
# "mcp-unity": {
# "command": "/usr/local/bin/node",
# "args": ["path/to/mcp-unity/Server/build/index.js"],
# "env": {"UNITY_PORT": "8090"}
# }
# }
# }
mcp_tools = self.mcp_manager.load_mcp_tools()
# Load Unity development toolset (includes built-in and MCP tools)
unity_tools = get_unity_tools(include_mcp=True, agent_instance=self)
# Create a powerful AI Agent with complete toolset
self.agent = Agent(
system_prompt=UNITY_SYSTEM_PROMPT,
tools=unity_tools # 21+ built-in tools + dynamically loaded MCP tools
)
def _load_mcp_tools(self):
# Called by get_unity_tools to retrieve loaded MCP tools
return self.mcp_manager._mcp_tools
def process_message(self, message: str):
# Process user messages with Unity native operations support
return self.agent(message)
def cleanup(self):
# Cleanup MCP connections and resources
self.mcp_manager.cleanup()
```
The code above demonstrates:
- **MCP Configuration Loading**: Reads MCP server settings from JSON configuration files
- **Dynamic Tool Discovery**: Automatically discovers and loads available tools after MCP server startup
- **Tool Integration**: Seamlessly combines built-in tools with MCP tools
- **Resource Management**: Provides cleanup mechanisms to ensure connections are properly closed
Built on a modular architecture, this plugin leverages the MCP protocol to extend the toolset, enabling the AI Agent to directly operate the Unity Editor.
## Key Features
### Unity Specialization
- **Project Understanding**: Intelligently analyzes your Unity project structure and provides clear, easy-to-understand explanations
- **Learning Companion**: Patiently explains Unity concepts, workflows, and best practices suitable for all experience levels
- **Problem Solver**: Quickly diagnoses common issues and provides detailed step-by-step solutions
- **Editor Operations**: Through MCP protocol integration with Unity MCP plugins (such as mcp-unity), enables intuitive scene operations, asset management, and more
### Simple and Accessible
- **Natural Language Interaction**: Describe your needs in everyday language without learning complex technical terminology
- **One-Click Setup**: Automatically detects environment, installs dependencies, ready to use in minutes
- **Intelligent Guidance**: Provides step-by-step learning suggestions and operation guidance based on your questions
- **MCP Protocol Support**: Flexibly extend capabilities through the Model Context Protocol, seamlessly integrating with [mcp-unity](https://github.com/CoderGamester/mcp-unity/blob/main/README.md) or other Unity MCP plugins
### Intelligent Assistant
- **24/7 Support**: Always available to answer your Unity questions, from basic concepts to advanced techniques
- **Personalized Learning**: Provides customized learning paths and suggestions based on your projects and needs
- **Continuous Improvement**: Learns from your conversations to provide increasingly accurate and helpful assistance
### AI Model Support
- **Multi-Model Compatibility**: The [Strands Agents SDK](https://strandsagents.com/latest/) supports Claude, GPT, Llama, and other leading AI models
- **Current Support**: This plugin currently only supports Claude 3.7 Sonnet in Bedrock US Oregon (us-west-2) region
- **Intelligent Memory**: Automatically remembers your project patterns, coding style, and preferences across sessions
## System Architecture
```mermaid
%%{init: {'theme':'neutral'}}%%
graph TD
subgraph Unity["Unity Editor"]
UI[Unity AI Agent Window
User Interface]
PB[Python Bridge
Integration Bridge]
end
subgraph AgentPython["AI Agent System"]
AC[Agent Core
Core Agent System]
UA[Unity Agent
Unity Specialized Agent]
SDK[Strands Agents SDK
Core AI Framework]
end
subgraph ModelServices["AI Model Services"]
AWS[Amazon Bedrock
✓ Plugin Ready]
ANTHROPIC[Anthropic Claude
SDK Only]
OPENAI[OpenAI GPT
SDK Only]
OLLAMA[Ollama Local Models
SDK Only]
OTHERS[LiteLLM / Llama etc
SDK Only]
end
subgraph MCPServices["Extension Ecosystem"]
MCP[MCP Servers
Extension Services]
end
%% Connections
UI -->|User Interaction| PB
PB -->|Python.NET| AC
AC -->|Creates| UA
UA ==>|Depends on| SDK
SDK ==>|Calls| AWS
SDK -.->|Supports but not integrated| ANTHROPIC
SDK -.->|Supports but not integrated| OPENAI
SDK -.->|Supports but not integrated| OLLAMA
SDK -.->|Supports but not integrated| OTHERS
SDK -->|Calls| MCP
%% Subgraph styles
style Unity fill:#E3F2FD,stroke:#1976D2,stroke-width:2px
style AgentPython fill:#E3F2FD,stroke:#1976D2,stroke-width:2px
style ModelServices fill:#E3F2FD,stroke:#1976D2,stroke-width:2px
style MCPServices fill:#E3F2FD,stroke:#1976D2,stroke-width:2px
%% Node styles - Blue for supported features
style UI fill:#BBDEFB,stroke:#1976D2,stroke-width:2px
style PB fill:#BBDEFB,stroke:#1976D2,stroke-width:2px
style AC fill:#BBDEFB,stroke:#1976D2,stroke-width:2px
style UA fill:#1976D2,stroke:#0D47A1,stroke-width:3px,color:#FFF
style AWS fill:#BBDEFB,stroke:#1976D2,stroke-width:2px
style MCP fill:#BBDEFB,stroke:#1976D2,stroke-width:2px
%% Core SDK - Red for emphasis
style SDK fill:#D32F2F,stroke:#B71C1C,stroke-width:4px,color:#FFF
%% SDK Only services - Gray
style ANTHROPIC fill:#EEEEEE,stroke:#9E9E9E,stroke-width:1px
style OPENAI fill:#EEEEEE,stroke:#9E9E9E,stroke-width:1px
style OLLAMA fill:#EEEEEE,stroke:#9E9E9E,stroke-width:1px
style OTHERS fill:#EEEEEE,stroke:#9E9E9E,stroke-width:1px
```
## Quick Start
### 3-Minute Quick Start
1. **Install Plugin**
```
Unity Package Manager → Add package from git URL
Enter: https://github.com/ddpie/unity-strands-agent.git
```
2. **Auto Setup**
```
Window → Unity Strands Agent → Settings → Environment Setup → Start Setup
Wait for automatic installation (no manual configuration needed)
```
3. **Start Chatting**
```
Click `Open AI Assistant` and ask questions like chatting
Example: "What is a GameObject in Unity?"
```
**Requirements**: Unity 2022.3+ | Python 3.11 | macOS | AWS credentials
**Video Demo**: [Unity Strands Agent Demo](https://www.bilibili.com/video/BV1jgGJzhEZs/)

## Detailed Configuration
### System Requirements
- Unity 2022.3 LTS or higher
- Python 3.11 (plugin automatically detects and configures)
- AWS credentials configuration (default model provider is Amazon Bedrock with Claude 3.7 Sonnet in the US Oregon (us-west-2) region)
- **macOS only**
**Important**:
- This plugin currently only supports Python 3.11 and does not support other Python versions. On macOS, install with `brew install python@3.11`.
- Environment initialization will occur when you click the `Start Setup` button in `Environment Setup`, please wait for the installation process to complete.
### Installation Steps
Through Unity Package Manager:
1. Open Package Manager in Unity
2. Click "+" button
3. Select "Add package from git URL"
4. Enter: `https://github.com/ddpie/unity-strands-agent.git`
5. Click "Add" and wait for Unity to automatically download and import
### Configuration Steps
1. In Unity, select menu: `Window → Unity Strands Agent`
2. Click `Settings` tab, then click `Environment Setup`
3. Click `Start Setup` button to begin automatic installation
4. The system will automatically complete environment detection, virtual environment creation, dependency installation
5. After configuration completes, click `Open AI Assistant` to start using
Main capabilities include:
- Clear explanations of Unity concepts and project structure
- Step-by-step guidance for common Unity tasks and workflows
- Helpful suggestions for learning Unity development
- Friendly assistance with Unity-specific questions and challenges
### Environment Configuration
The plugin automatically sets the following environment variables:
- `PROJECT_ROOT_PATH`: Project root directory path
- `STRANDS_TOOLS_PATH`: Strands tools path
Configuration is saved in `Assets/UnityAIAgent/PathConfiguration.asset` and will be automatically loaded. The plugin uses AWS credentials configuration files to access Bedrock services.
**MCP Server Configuration**: This plugin supports pairing with various Unity MCP plugins through the MCP protocol. Configure MCP servers through the Unity editor interface at Settings → MCP Configuration in JSON format. It's recommended to use absolute paths for the `command` field, for example configuring the mcp-unity plugin:
```json
{
"mcpServers": {
"mcp-unity": {
"command": "/usr/local/bin/node",
"env": {
"UNITY_PORT": "8090"
},
"args": [
"/path/to/your/unity-project/Library/PackageCache/com.gamelovers.mcp-unity@latest/Server/build/index.js"
]
}
}
}
```
You can choose and configure different Unity MCP plugins based on your needs. For detailed installation and usage instructions for the mcp-unity plugin, please refer to: [mcp-unity Plugin Documentation](https://github.com/CoderGamester/mcp-unity/blob/main/README.md)
### Troubleshooting
**Menu Item Not Showing**
- Check Unity console for compilation errors
- Confirm package has been properly downloaded to Library/PackageCache directory
- Restart Unity Editor
**Python 3.11 Environment Issues**
- Confirm Python 3.11 is installed on system: `python3.11 --version`
- Install on macOS: `brew install python@3.11`
- Re-run `Environment Setup` for automatic configuration
**Cannot Find agent_core Module**
- Run `Environment Setup` to reinstall Python dependencies
- Check if com.ddpie.unity-strands-agent package exists in Library/PackageCache
- Confirm virtual environment is correctly created in project Python directory
If you encounter issues, check Unity console for error logs and click `Validate Configuration` in settings page to view current configuration status.
### Support and Feedback
- **Documentation**: [Strands Agents SDK Official Documentation](https://strandsagents.com/latest/)
- **Issue Reporting**: [GitHub Issues](https://github.com/ddpie/unity-strands-agent/issues)
### References
#### Strands Agents SDK
- **Official Documentation**: https://strandsagents.com/latest/
- **Python SDK**: https://github.com/strands-agents/sdk-python
- **Sample Code**: https://github.com/strands-agents/samples
- **Tools Package**: https://github.com/strands-agents/tools
- **Agent Builder**: https://github.com/strands-agents/agent-builder
#### Technical Implementation
- **Python.NET**: https://github.com/pythonnet/pythonnet
- **Model Context Protocol (MCP)**: https://modelcontextprotocol.io/
- **Unity Editor Extensions**: https://docs.unity3d.com/Manual/ExtendingTheEditor.html
#### Related Projects
- **mcp-unity Plugin**: https://github.com/CoderGamester/mcp-unity
- **PythonForUnity**: https://github.com/Maesla/PythonForUnity