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https://github.com/deadcows/mybox
MyBox is a set of attributes, tools and extensions for Unity
https://github.com/deadcows/mybox
csharp game-development tools unity unity-editor unity3d unity3d-editor
Last synced: 30 days ago
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MyBox is a set of attributes, tools and extensions for Unity
- Host: GitHub
- URL: https://github.com/deadcows/mybox
- Owner: Deadcows
- License: mit
- Created: 2016-10-26T12:46:59.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2024-09-27T09:48:39.000Z (about 1 month ago)
- Last Synced: 2024-10-10T09:43:53.991Z (30 days ago)
- Topics: csharp, game-development, tools, unity, unity-editor, unity3d, unity3d-editor
- Language: C#
- Homepage: http://deadcow.ru
- Size: 1.03 MB
- Stars: 1,916
- Watchers: 34
- Forks: 242
- Open Issues: 23
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Funding: .github/FUNDING.yml
- License: LICENSE.md
Awesome Lists containing this project
README
# MyBox
[![openupm](https://img.shields.io/npm/v/com.domybest.mybox?label=openupm®istry_uri=https://package.openupm.com)](https://openupm.com/packages/com.domybest.mybox/)
[![License: MIT](https://img.shields.io/badge/License-MIT-brightgreen.svg)](https://github.com/Deadcows/MyBox/blob/master/LICENSE.md)
MyBox is a set of tools, features and extensions for Unity.
It is MyBox. Now it's yours too :raised_hands:## [Installation](https://github.com/Deadcows/MyBox/wiki/Installation)
Tons of images in docs below :point_down:
## [Attributes](https://github.com/Deadcows/MyBox/wiki/Attributes)
**[AutoProperty](https://github.com/Deadcows/MyBox/wiki/Attributes#autoproperty)** — Assign fields automatically
**[ButtonMethod](https://github.com/Deadcows/MyBox/wiki/Attributes#buttonmethod)** — Display button in inspector
**[CharactersRange](https://github.com/Deadcows/MyBox/wiki/Attributes#charactersrange)** — Filter string field by the set of characters
**[ConditionalField](https://github.com/Deadcows/MyBox/wiki/Attributes#conditionalfield)** — Conditionally display property in inspector, based on some other property value
**[ConstantsSelection](https://github.com/Deadcows/MyBox/wiki/Attributes#constantsselection)** — Popup of const, readonly or static fields and properties
**[DefinedValues](https://github.com/Deadcows/MyBox/wiki/Attributes#definedvalues)** — Display Dropdown with predefined values
**[DisplayInspector](https://github.com/Deadcows/MyBox/wiki/Attributes#displayinspector)** — Display one inspector inside of another
**[Foldout](https://github.com/Deadcows/MyBox/wiki/Attributes#foldout)** — Group your fields in inspector
**[InitializationField](https://github.com/Deadcows/MyBox/wiki/Attributes#initializationfield)** — Field that is not editable in playmode
**[Tag, Layer, SpriteLayer](https://github.com/Deadcows/MyBox/wiki/Attributes#tag-layer-spritelayer)** — Dropdown with Tags, Layers or SpriteLayers
**[MinMaxRange, RangedFloat and RangedInt](https://github.com/Deadcows/MyBox/wiki/Attributes#minmaxrange-rangedfloat-and-rangedint)** — Ranged sliders
**[MaxValue, MinValue and PositiveValueOnly](https://github.com/Deadcows/MyBox/wiki/Attributes#maxvalue-minvalue-and-positivevalueonly)** — Validation for numbers and vectors
**[MustBeAssigned](https://github.com/Deadcows/MyBox/wiki/Attributes#mustbeassigned)** — Automatically checks if field is assigned
**[OverrideLabel](https://github.com/Deadcows/MyBox/wiki/Attributes#overridelabel)** — Change visible in Inspector field name
**[ReadOnly](https://github.com/Deadcows/MyBox/wiki/Attributes#readonly)** — Draw property with disabled GUI
**[RegexString](https://github.com/Deadcows/MyBox/wiki/Attributes#regexstring)** — Filter string field by the Regular Expression
**[RequireTag and RequireLayer](https://github.com/Deadcows/MyBox/wiki/Attributes#requiretag-and-requirelayer)** — Automatically set Tag and Layer
**[Scene](https://github.com/Deadcows/MyBox/wiki/Attributes#scene)** — Friendly way to keep Scene name as a string. See also [SceneReference type](https://github.com/Deadcows/MyBox/wiki/Types#scenereference)
**[SearchableEnum](https://github.com/Deadcows/MyBox/wiki/Attributes#searchableenum)** — Nice UI for enums with lots of elements
**[Separator](https://github.com/Deadcows/MyBox/wiki/Attributes#separator)** — Draw separator with or without title--------
## [Tools and Features](https://github.com/Deadcows/MyBox/wiki/Tools-and-Features)
**[AssetPressetPreprocessor](https://github.com/Deadcows/MyBox/wiki/Tools-and-Features#assetpressetpreprocessor)** — Conditionally apply Presets to your assets on import
**[TimeTest](https://github.com/Deadcows/MyBox/wiki/Tools-and-Features#timetest)** — Measure performance with simple api
**[IPrepare](https://github.com/Deadcows/MyBox/wiki/Tools-and-Features#iprepare)** — Easy way to replace caching, calculations and asserts from playmode
**[Features](https://github.com/Deadcows/MyBox/wiki/Tools-and-Features#cleanup-empty-directories-and-autosave-features-and-some-hotkeys)** — Cleanup Empty Directories, AutoSave feature, Hotkeys
**[UnityEvent Inspector](https://github.com/Deadcows/MyBox/wiki/Tools-and-Features#reworked-unityevent-inspector)** — Allows you to fold and reorder event subscribers--------
## [Types](https://github.com/Deadcows/MyBox/wiki/Types)
**[ActivateOnStart Component](https://github.com/Deadcows/MyBox/wiki/Types#activestateonstart-component)** — Set state of specific GO on game start
**[AnimationStateReference](https://github.com/Deadcows/MyBox/wiki/Types#animationstatereference)** — Specify AnimationClip on object with Animator
**[AssetPath and AssetFolderPath](https://github.com/Deadcows/MyBox/wiki/Types#assetpath-and-assetfolderpath)** — Inspector button to browse for folder or asset under Assets folder
**[Billboard Component](https://github.com/Deadcows/MyBox/wiki/Types#billboard-component)** — Force object to always face camera
**[ColliderGizmo Component](https://github.com/Deadcows/MyBox/wiki/Types#collidergizmo-component)** — Highlight colliders and triggers in SceneView
**[ColliderToMesh Component](https://github.com/Deadcows/MyBox/wiki/Types#collidertomesh)** — Generate Mesh from PolygonCollider2D data on the fly
**[Commentary Component](https://github.com/Deadcows/MyBox/wiki/Types#commentary-component)** — Add text commentary to your GameObjects
**[CoroutineGroup](https://github.com/Deadcows/MyBox/wiki/Types#coroutine-group)** — Wraps up bunch of coroutines to know when they all is completed
**[FPSCounter Component](https://github.com/Deadcows/MyBox/wiki/Types#fpscounter)** — Display FPS counter on Playmode
**[Guid Component](https://github.com/Deadcows/MyBox/wiki/Types#guidcomponent)** — Generate unique and persistent IDs
**[MinMaxInt and MinMaxFloat](https://github.com/Deadcows/MyBox/wiki/Types#minmaxint-and-minmaxfloat)** — Asserts that Max => Min with handy inspector drawer
**[MyCursor](https://github.com/Deadcows/MyBox/wiki/Types#mycursor)** — Nice way to set cursor with hotspot
**[MyDictionary](https://github.com/Deadcows/MyBox/wiki/Types#mydictionary)** — Serializable Dictionary
**[Optional and OptionalMinMax](https://github.com/Deadcows/MyBox/wiki/Types#optional-and-optionalminmax)** — Optionally assignable values
**[Reorderable Collections](https://github.com/Deadcows/MyBox/wiki/Types#reorderable-collections)** — Reorder your collections in inspector
**[SceneReference Component](https://github.com/Deadcows/MyBox/wiki/Types#scenereference)** — Reference scene with Scene asset in inspector
**[Singleton](https://github.com/Deadcows/MyBox/wiki/Types#singleton)** — Cache and access instance of MonoBehaviour
**[TransformData](https://github.com/Deadcows/MyBox/wiki/Types#transformdata)** — Type to store and apply position, rotation and scale
**[UIFollow Component](https://github.com/Deadcows/MyBox/wiki/Types#uifollow-component)** — RectTransform will follow specified Transform
**[UIImageBasedButton Component](https://github.com/Deadcows/MyBox/wiki/Types#uiimagebasedbutton-component)** — Used to create toggle button behaviour
**[UIRelativePosition Component](https://github.com/Deadcows/MyBox/wiki/Types#uirelativeposition-component)** — Position one RectTransform relatively to another, regardless of hierarchy
**[UISizeBy Component](https://github.com/Deadcows/MyBox/wiki/Types#uisizeby-component)** — Size one RectTransform relatively to another--------
//TODO: Extensions, Unfinished tools