https://github.com/deadlykam/tutorialcodeoptpro
A tutorial on how to use CodeOptPro
https://github.com/deadlykam/tutorialcodeoptpro
codeoptpro game-development kamran kamran-wali performance unity unity3d wali
Last synced: about 1 month ago
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A tutorial on how to use CodeOptPro
- Host: GitHub
- URL: https://github.com/deadlykam/tutorialcodeoptpro
- Owner: deadlykam
- License: mit
- Created: 2023-06-11T15:54:53.000Z (about 3 years ago)
- Default Branch: main
- Last Pushed: 2024-07-29T18:09:16.000Z (almost 2 years ago)
- Last Synced: 2025-02-13T22:19:51.453Z (over 1 year ago)
- Topics: codeoptpro, game-development, kamran, kamran-wali, performance, unity, unity3d, wali
- Language: C#
- Homepage:
- Size: 176 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# TutorialCodeOptPro

### Introduction:
A tutorial on how to use [CodeOptPro](https://github.com/deadlykam/CodeOptPro). This is a simple Unity system that helps with performance of the game. Here I show you how to use [CodeOptPro's](https://github.com/deadlykam/CodeOptPro) powerful custom Awake, Start and Update methods. Watch my [Video](https://youtu.be/XJ1OeGddYXM) to understand how the system works. For further discussion about [CodeOptPro](https://github.com/deadlykam/CodeOptPro) please visit this [Discussion Page](https://github.com/deadlykam/CodeOptPro/discussions).
## Prerequisites
#### Unity Game Engine
Unity Version used for this tutorial is **2021.3.25f1**.
***
## Stable Build
[Stable Build - main](https://github.com/deadlykam/TutorialCodeOptPro) is the stable version of the tutorial and is similar to the one shown in the [Video](https://youtu.be/XJ1OeGddYXM).
***
## Authors
- Syed Shaiyan Kamran Waliullah
- [Kamran Wali Github](https://github.com/deadlykam)
- [Kamran Wali Twitter](https://twitter.com/KamranWaliDev)
- [Kamran Wali Youtube](https://www.youtube.com/channel/UCkm-BgvswLViigPWrMo8pjg)
- [Kamran Wali Website](https://deadlykam.github.io/)
***
## License
This project is licensed under the MIT License - see the [LICENSE.md](LICENSE) file for details.
***
