https://github.com/deathraygames/star-crasher
A game for js13k 2018
https://github.com/deathraygames/star-crasher
competition game js13k js13kgames js13kgames2018 terrain-generation terrain-rendering voxel
Last synced: 12 days ago
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A game for js13k 2018
- Host: GitHub
- URL: https://github.com/deathraygames/star-crasher
- Owner: deathraygames
- License: mit
- Created: 2018-09-13T00:16:19.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2018-09-26T03:01:44.000Z (over 6 years ago)
- Last Synced: 2025-03-25T23:01:50.226Z (29 days ago)
- Topics: competition, game, js13k, js13kgames, js13kgames2018, terrain-generation, terrain-rendering, voxel
- Language: JavaScript
- Homepage:
- Size: 113 KB
- Stars: 7
- Watchers: 3
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Star-Crasher
A quasi-3d starship piloting game for js13k 2018## Version 1.0 Submission for js13k 2018
Original made for js13k competition 2018 over the course of several days
### Play Now
* [v1.0 (13k) on deathraygames.com](https://deathraygames.com/play-online/star-crasher/js13k/)
Screenshot:
## JS13k
* [JS13k Rules](http://2018.js13kgames.com/#rules): Make a game with a package size less than 13k (13,312 bytes)
* See all the entries for the competition at http://2018.js13kgames.com/## Size
* Source: 31.7 KB (32,519 bytes)
- scripts 25.7 KB
- styles 3.18 KB
- index.html 2.79 KB
* _didn't minify_
* Zipped: 10.3 KB (10,648 bytes)## Credits
* Developed by Luke Nickerson
* Incorporates some great algorithms by others:
* Sebastian Macke's brilliant [Voxel Space algorithms](https://github.com/s-macke/VoxelSpace) ([ES6 version](https://github.com/Lukenickerson/VoxelSpace))
* Hunter Loftis's [terrain-generation algorithm](https://github.com/hunterloftis/playfuljs-demos/blob/gh-pages/terrain/index.html)
* Inspired by [Orion (LD31) by feiss](http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=8733)