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https://github.com/deciduously/librollenspielsache

C-compatible Rust crate for working with tabletop RPG entities
https://github.com/deciduously/librollenspielsache

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C-compatible Rust crate for working with tabletop RPG entities

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# librollenspielsache

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WIP - there's like nothing actually here yet. This is more a guiding plan.

The Rollenspielsache is a set of tools for managing tabletop RPG games. The goal is to handle the mechanics seamlessly, allowing you to participate or run a tabletop encounter without getting distracted by rule clarifications.

## Overview

This repo contains the core library as a Rust crate with an eventually optional C-FFI interface. In Rust you get to use the full Rust API, I plan to expose as much as I can, but the FFI interface is much more barebones and largely guided by need. Use `cargo build --release` to produce `target/release/librollenspiel.so`. Then, add this directory to your `$LD_LIBRARY_PATH` to create a binding. Use `cargo test` to run the tests.

### Features

This library aims to cover as much territory as possible, reducing automating as many interactions as possible for a seamless experience while running (or playing) a game, whether that's in person or digitally via another system like roll20.

#### Types

* Party, either player or NPC (for encounters) - APL, CR
* Character - class, race
* Item
* Skill/Ability/Spell (given by items)

Systems - make everything as agnostic as possible:

* D&D 5E
* Starfinder

TODO roll20 integration?

Data-ready

* C-compatible - see [librollenspielsache-rb](https://github.com/deciduously/librollenspielsache-rb) for an example of how to use from another language.
* Redis-ready - each type has a method to build an appropriate Redis command for insertion.

## Usage

Control the build with `cargo`. Use `make all` as a shortcut to put the compiled shared object file for FFI usage in `dist/`. Point your linker to this file to use it.