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https://github.com/deepmind/rlax
https://github.com/deepmind/rlax
Last synced: 2 months ago
JSON representation
- Host: GitHub
- URL: https://github.com/deepmind/rlax
- Owner: google-deepmind
- License: apache-2.0
- Created: 2020-02-18T07:14:59.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2024-05-17T10:42:26.000Z (6 months ago)
- Last Synced: 2024-05-23T04:37:31.852Z (6 months ago)
- Language: Python
- Homepage: https://rlax.readthedocs.io
- Size: 481 KB
- Stars: 1,193
- Watchers: 34
- Forks: 83
- Open Issues: 14
-
Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
- License: LICENSE
Awesome Lists containing this project
- awesome-python-machine-learning-resources - GitHub - 21% open · ⏱️ 24.08.2022): (强化学习)
- awesome-list - RLax - A library built on top of JAX that exposes useful building blocks for implementing reinforcement learning agents. (Reinforcement Learning / Others)
- awesome-jax - RLax - Library for implementing reinforcement learning agents. <img src="https://img.shields.io/github/stars/deepmind/rlax?style=social" align="center"> (Libraries)
README
# RLax
![CI status](https://github.com/deepmind/rlax/workflows/ci/badge.svg)
![docs](https://readthedocs.org/projects/rlax/badge/?version=latest)
![pypi](https://img.shields.io/pypi/v/rlax)RLax (pronounced "relax") is a library built on top of JAX that exposes
useful building blocks for implementing reinforcement learning agents. Full
documentation can be found at
[rlax.readthedocs.io](https://rlax.readthedocs.io/en/latest/index.html).## Installation
You can install the latest released version of RLax from PyPI via:
```sh
pip install rlax
```or you can install the latest development version from GitHub:
```sh
pip install git+https://github.com/deepmind/rlax.git
```All RLax code may then be just in time compiled for different hardware
(e.g. CPU, GPU, TPU) using `jax.jit`.In order to run the `examples/` you will also need to clone the repo and
install the additional requirements:
[optax](https://github.com/deepmind/optax),
[haiku](https://github.com/deepmind/haiku), and
[bsuite](https://github.com/deepmind/bsuite).## Content
The operations and functions provided are not complete algorithms, but
implementations of reinforcement learning specific mathematical operations that
are needed when building fully-functional agents capable of learning:* Values, including both state and action-values;
* Values for Non-linear generalizations of the Bellman equations.
* Return Distributions, aka distributional value functions;
* General Value Functions, for cumulants other than the main reward;
* Policies, via policy-gradients in both continuous and discrete action spaces.The library supports both on-policy and off-policy learning (i.e. learning from
data sampled from a policy different from the agent's policy).See file-level and function-level doc-strings for the documentation of these
functions and for references to the papers that introduced and/or used them.## Usage
See `examples/` for examples of using some of the functions in RLax to
implement a few simple reinforcement learning agents, and demonstrate learning
on BSuite's version of the Catch environment (a common unit-test for
agent development in the reinforcement learning literature):Other examples of JAX reinforcement learning agents using `rlax` can be found in
[bsuite](https://github.com/deepmind/bsuite/tree/master/bsuite/baselines).## Background
Reinforcement learning studies the problem of a learning system (the *agent*),
which must learn to interact with the universe it is embedded in (the
*environment*).Agent and environment interact on discrete steps. On each step the agent selects
an *action*, and is provided in return a (partial) snapshot of the state of the
environment (the *observation*), and a scalar feedback signal (the *reward*).The behaviour of the agent is characterized by a probability distribution over
actions, conditioned on past observations of the environment (the *policy*). The
agents seeks a policy that, from any given step, maximises the discounted
cumulative reward that will be collected from that point onwards (the *return*).Often the agent policy or the environment dynamics itself are stochastic. In
this case the return is a random variable, and the optimal agent's policy is
typically more precisely specified as a policy that maximises the expectation of
the return (the *value*), under the agent's and environment's stochasticity.## Reinforcement Learning Algorithms
There are three prototypical families of reinforcement learning algorithms:
1. those that estimate the value of states and actions, and infer a policy by
*inspection* (e.g. by selecting the action with highest estimated value)
2. those that learn a model of the environment (capable of predicting the
observations and rewards) and infer a policy via *planning*.
3. those that parameterize a policy that can be directly *executed*,In any case, policies, values or models are just functions. In deep
reinforcement learning such functions are represented by a neural network.
In this setting, it is common to formulate reinforcement learning updates as
differentiable pseudo-loss functions (analogously to (un-)supervised learning).
Under automatic differentiation, the original update rule is recovered.Note however, that in particular, the updates are only valid if the input data
is sampled in the correct manner. For example, a policy gradient loss is only
valid if the input trajectory is an unbiased sample from the current policy;
i.e. the data are on-policy. The library cannot check or enforce such
constraints. Links to papers describing how each operation is used are however
provided in the functions' doc-strings.## Naming Conventions and Developer Guidelines
We define functions and operations for agents interacting with a single stream
of experience. The JAX construct `vmap` can be used to apply these same
functions to batches (e.g. to support *replay* and *parallel* data generation).Many functions consider policies, actions, rewards, values, in consecutive
timesteps in order to compute their outputs. In this case the suffix `_t` and
`tm1` is often to clarify on which step each input was generated, e.g:* `q_tm1`: the action value in the `source` state of a transition.
* `a_tm1`: the action that was selected in the `source` state.
* `r_t`: the resulting rewards collected in the `destination` state.
* `discount_t`: the `discount` associated with a transition.
* `q_t`: the action values in the `destination` state.Extensive testing is provided for each function. All tests should also verify
the output of `rlax` functions when compiled to XLA using `jax.jit` and when
performing batch operations using `jax.vmap`.## Citing RLax
This repository is part of the DeepMind JAX Ecosystem, to cite Rlax
please use the citation:```bibtex
@software{deepmind2020jax,
title = {The {D}eep{M}ind {JAX} {E}cosystem},
author = {DeepMind and Babuschkin, Igor and Baumli, Kate and Bell, Alison and Bhupatiraju, Surya and Bruce, Jake and Buchlovsky, Peter and Budden, David and Cai, Trevor and Clark, Aidan and Danihelka, Ivo and Dedieu, Antoine and Fantacci, Claudio and Godwin, Jonathan and Jones, Chris and Hemsley, Ross and Hennigan, Tom and Hessel, Matteo and Hou, Shaobo and Kapturowski, Steven and Keck, Thomas and Kemaev, Iurii and King, Michael and Kunesch, Markus and Martens, Lena and Merzic, Hamza and Mikulik, Vladimir and Norman, Tamara and Papamakarios, George and Quan, John and Ring, Roman and Ruiz, Francisco and Sanchez, Alvaro and Sartran, Laurent and Schneider, Rosalia and Sezener, Eren and Spencer, Stephen and Srinivasan, Srivatsan and Stanojevi\'{c}, Milo\v{s} and Stokowiec, Wojciech and Wang, Luyu and Zhou, Guangyao and Viola, Fabio},
url = {http://github.com/deepmind},
year = {2020},
}
```