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https://github.com/deepnight/ld47-fortloop
Fort Loop: a 48h puzzle game for Ludum Dare 47
https://github.com/deepnight/ld47-fortloop
game haxe led ludum-dare ludum-dare-47 pixel-art
Last synced: about 1 month ago
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Fort Loop: a 48h puzzle game for Ludum Dare 47
- Host: GitHub
- URL: https://github.com/deepnight/ld47-fortloop
- Owner: deepnight
- License: mit
- Created: 2020-10-03T06:59:14.000Z (about 4 years ago)
- Default Branch: master
- Last Pushed: 2022-09-29T13:48:17.000Z (about 2 years ago)
- Last Synced: 2024-10-09T22:42:43.590Z (about 1 month ago)
- Topics: game, haxe, led, ludum-dare, ludum-dare-47, pixel-art
- Language: Haxe
- Homepage: https://deepnight.net/games/fort-loop/
- Size: 27.2 MB
- Stars: 34
- Watchers: 5
- Forks: 8
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# About
Base structure for my games, using **Heaps** framework (https://heaps.io) and **Haxe** language (https://haxe.org).
# Installation & usage
Please check this documentation for every details: https://deepnight.net/tutorial/using-my-gamebase-to-create-a-heaps-game/
If you need some extra "advanced features", you can also give a try to the **advancedBase** branch: https://github.com/deepnight/gameBase/tree/advancedBase
* Status effects on Entity.hx (like Stun or whatever you could think of)
* Stackable slow-motions management for Game.hx
* Level marks (can be useful for AI coding, for example by marking platform ends)
* A few very basic extra UI components that should be useful for any game projects (like a Bar).
* etc.