https://github.com/define-private-public/PSRayTracing
A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.
https://github.com/define-private-public/PSRayTracing
computer-graphics cpp cpp17 ray-tracing
Last synced: 8 days ago
JSON representation
A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.
- Host: GitHub
- URL: https://github.com/define-private-public/PSRayTracing
- Owner: define-private-public
- License: apache-2.0
- Created: 2020-10-06T06:06:37.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2025-01-30T05:27:40.000Z (10 months ago)
- Last Synced: 2025-01-30T06:24:56.275Z (10 months ago)
- Topics: computer-graphics, cpp, cpp17, ray-tracing
- Language: Jupyter Notebook
- Homepage:
- Size: 19.2 MB
- Stars: 278
- Watchers: 9
- Forks: 9
- Open Issues: 0
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Metadata Files:
- Readme: README.rst
- License: LICENSE.txt
Awesome Lists containing this project
- anything_about_game - PSRayTracing - books (ComputerGraphics && Shadingv / Google Analytics)