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https://github.com/defold/extension-simpledata
Example how to bring custom data to a game object
https://github.com/defold/extension-simpledata
Last synced: 4 months ago
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Example how to bring custom data to a game object
- Host: GitHub
- URL: https://github.com/defold/extension-simpledata
- Owner: defold
- License: mit
- Created: 2022-06-13T07:47:19.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2024-04-15T08:00:00.000Z (10 months ago)
- Last Synced: 2024-05-01T11:22:02.914Z (9 months ago)
- Language: C++
- Homepage:
- Size: 111 KB
- Stars: 9
- Watchers: 6
- Forks: 0
- Open Issues: 2
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Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
- awesome-defold - Simle Data Component
README
[![Build with bob](https://github.com/defold/extension-simpledata/actions/workflows/bob.yml/badge.svg)](https://github.com/defold/extension-simpledata/actions/workflows/bob.yml)
# Simple data component for Defold
Defold [native extension](https://www.defold.com/manuals/extensions/) for adding pre created data components.
[Manual, API and setup instructions](https://www.defold.com/extension-simpledata/) is available on the official Defold site.
# About the process
## Documentation
This extension serves as an example of how it's possible to add your own extension
that allows you to edit your content in the Editor, and then bundle it using Bob, and ultimately use it in the Engine.First let's look at the folder structure - [README_STRUCTURE.md](./README_STRUCTURE.md)
Next, it's good to understand the data flow - [README_DATA_FLOW.md](./README_DATA_FLOW.md)
Here is some further info about the specifics of the engine parts:
* [README_ENGINE_RESOURCE.md](./README_ENGINE_RESOURCE.md)
* [README_ENGINE_COMPONENT.md](./README_ENGINE_COMPONENT.md)